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Power Ritual

Monster cards:
aqua monsters:
1 Roaring Ocean Snake Lv. 6
1 Deepsea Warrior Lv. 5
1 Octoberser Lv.5
1 Crab Turtle Lv. 8
fairy monsters:
1 Gyakuteno Megami Lv. 6
zombie monsters:
1 Pumpking the King of Ghosts Lv. 6
1 Shadow Ghoul Lv. 4
dinosaur monsters:
1 Uraby Lv. 4
fiend monsters:
2 King of Yamikai Lv. 5
1 The Bistro Butcher Lv. 4
1 La Jinn the Mystical Genie of the
Lamp Lv. 4
reptile monsters:
1 Ancient Lizard Warrior Lv. 4
rock monsters:
1 Labyrinth Wall Lv. 5
1 Giant Soldier of Stone Lv. 3
machine monsters:
2 Launcher Spider Lv. 7
beast monsters:
1 Ancient One of the Deep Forest Lv.7
2 Prevent Rat Lv. 4
dragon monsters:
1 Ryu-Ran Lv. 7
1 Curse of Dragon Lv. 5
spellcaster monsters:
1 Ceremonial Bell Lv. 3
winged beast monsters:
1 Punished Eagle Lv. 6
beast-warrior monster:
1 Garnecia Elefantis Lv. 7
warrior monsters:
1 Performonce of the Sword Lv. 6
2 Trap Master Lv. 3

Magic cards:
(20) magic cards field magic cards:
1 Umi
1 Yami
equip cards:
1 Violet Crystal
1 Power of Kaishin
1 Beast Fangs
1 Mystical Moon
1 Dark Energy
1 Sword of Dark Destruction
1 Malevolent Nuzzler
ritual cards:
1 Turtle Oath
1 Commencement Dance
regular magic cards:
1 Monster Reborn
3 Fissure
1 De-Spell
2 Remove Trap
1 Tremendous Fire
1 Dark Hole

Trap cards:
(5) trap cards
1 Trap Hole
1 Shadow of Eyes
2 Castle Walls
1 Gamble
===============================================================
Editing By: DarkVirus777
Well, first of all, this deck has no theme. You might think you are focusing on your crab turtle but there are so many different cards this deck will never work. Starting with the magic cards:

Take Out:
1-Umi
1-Yami
1-Violet Crystal
1-Power of Kaishin
1-Beast Fangs
1-Mystical Moon
1-Dark Energy
1-Sword of Dark Destruction
1-Commencement Dance
2-De-Spell
1-Remove Trap
1-Temendous Fire

Add:
3-Axe of Despair
3-Black Pendant
1-Heavy Storm
1-Giant Trunade
1-Rageki
2-Turtle Oaths

The Axe of Despair's and the Black Pendant's are to replace all those horrible power-ups you had. The Heavy Storm and Giant Trunade are to replace the Remove Trap and De-Spells you used, because these 2 cards are more effective. Umi and Yami are horrible field cards i recommend that none uses them.

Now the trap cards:
Take Out:
2-Castle Walls
1-Gamble
1-Shadow of Eyes
Add:
1-Ceasefire
1-Mirror Force
1-Magic Jammer
1-Seven Tools of the Bandit
2-Trap Hole
1-Fake Trap
1-Wobuka

The monster cards you have chosen to use are pretty powerful monsters so I understand that you are leaning towards the beatdown strategy but the levels are way to high. My personal decks are always 4-1 in ratio of 4 Non-Tribute to 1 Tribute monster. This enables you to bring out your bigger monsters quicker, but this deck is also a ritual deck so this complicates things. Since ritual monsters involve having to sacrifice large monsters you will need some high level monsters in the deck as sacrifices.

1 Roaring Ocean Snake Lv. 6
1 Deepsea Warrior Lv. 5
1 Octoberser Lv.5
1 Crab Turtle Lv. 8
1 Gyakuteno Megami Lv. 6
1 Pumpking the King of Ghosts Lv. 6
1 Shadow Ghoul Lv. 4
1 Uraby Lv. 4
2 King of Yamikai Lv. 5
1 The Bistro Butcher Lv. 4
1 La Jinn the Mystical Genie of the Lamp Lv. 4
1 Ancient Lizard Warrior Lv. 4
1 Labyrinth Wall Lv. 5
1 Giant Soldier of Stone Lv. 3
2 Launcher Spider Lv. 7
1 Ancient One of the Deep Forest Lv.7
2 Prevent Rat Lv. 4
1 Ryu-Ran Lv. 7
1 Curse of Dragon Lv. 5
1 Ceremonial Bell Lv. 3
1 Punished Eagle Lv. 6
1 Garnecia Elefantis Lv. 7
1 Performonce of the Sword Lv. 6
2 Trap Master Lv. 3

Take Out:
1-Roaring Ocean Snake
1-Deepsea Warrior
1-Octoberser
1-Gyakuteno Megami
1-Pumpking the King of Ghosts
1-Uraby
2-King of Yamikai
1-The Bistro Butcher
1-Ancient Lizard Warrior
1-Labyrinth Wall
1-Giant Soldier of Stone
2-Launcher Spider
1-Ancient One of the Deep Forest
2-Prevent Rat
1-Ryu-Ran
1-Curce of Dragon
1-Ceremonial Bell
1-Punished Eagle
1-Garnecia Elefantis
1-Performance of the Sword
2-Trap Master

Add:
1-La Jinn the Mystical Genie of the Lamp
2-7 Colored Fish
2-Harpies Brother
2-Magician of Faith
1-Mask of Darkness
2-Crab Turtle
3-Senju of the Thousand Hands
3-Sonic Bird
3-Man Eating Bug

So your deck should look like this:
Monsters-(21)
2-La Jinn the Mystical Genie of the Lamp
2-7 Colored Fish
2-Harpies Brother
2-Magician of Faith
1-Mask of Darkness
3-Crab Turtle
3-Senju of the Thousand Hands
3-Sonic Bird
3-Man Eating Bug

Trap-(8)
1-Ceasefire
1-Mirror Force
1-Magic Jammer
1-Seven Tools of the Bandit
2-Trap Hole
1-Fake Trap
1-Wobuka

Magic-(11)
3-Axe of Despair
3-Black Pendant
1-Heavy Storm
1-Giant Trunade
1-Rageki
2-Turtle Oaths

Total-(40)
The La Jinn, 7 Colored Fish and Harpies Brothers powered up with axe of despairs and black pendants should make your opponent nervios, while you stall for time to get the right cards to summon your Crab Turtle. The Senju and Sonic Birds will aid in the summoning of the Crab Turtle. The Blue-Eyes White Dragons might look out of place but they are only to sacrifice for the Crab Turtle (any level 8 or higher monster will work for this) or you can sacrifice other monsters to summon blue-eyes. Ceasefire is to take care of any face-down monsters, and also deal damage to your opponent. Other trap cards are to slow your opponent so you can summon your crab turtle.

Need Extra Help?
Contact DarkVirus777 On Aim/Aol For Live Help




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