ISU Project Update # 4

L&P DOWNLOAD

go to download page


ISU Project Update # 3

L&P LOGO DESIGN

http://www.geocities.com/leo1222001/HomeLOGO.swf

http://www.geocities.com/leo1222001/HomeLOGO1.swf

http://www.geocities.com/leo1222001/HomeLOGO2.swf

http://www.geocities.com/leo1222001/HomeLOGO3.swf

http://www.geocities.com/leo1222001/HomeLOGO4.swf

¡@


ISU Project Update # 2

check FILES to see the screen shots for our programs


ISU Project Update # 1

Date of presentation:  May 19   Second

Team Members

 Leo Wu  Student #323527317
 Paul You  Student #310130489

 Title of project:

URL

 http://www.geocities.com/leo1222001/

Leo Wu

 http://home.kimo.com.tw/leo1222001/LP/

First paragraph: Overview

There would be mini programs such as change machine, abacus, and rock paper scissors that have some educational and gaming value.

The main part of the program is a game in which a ball freefalls if no arrow key is pressed and when arrow key is pressed the ball accelerate in that arrow's direction.

The goal will be to move the ball to a certain box. The location will be determined randomly and there would be many possible boxes. The player will know which box to move the ball into by math (a math equation will be presented at the top of the screen and each box will have a value on it). After calculating the equation the player will know which box to move the ball into. If the box touches the boundary, the player will have to restart the level, meaning a different math question and different value for each box. There will also be multiple levels and timekeeper. And if the player move the ball to the wrong box, Game over.

¡@

Second paragraph: Academic component

The educational part of the main program will be the mathematical equation. That¡¦s because in order to proceed to the next level, the gamer must know the answer to the math question in order to know the box for which he should place the ball. As the level progresses, so will the difficulty of the math questions. And when the question is answered incorrectly, the right answer will appear. Since there will be a time limit, the gamer will learn how to add/subtract/times/divide in a short amount of time. The question will be randomized every time; therefore the gamer cannot memorize the answer. Thus, the gamer will be better at math if he/she play the game regularly.

¡@

Third paragraph: Fun game theory component

The game will be somewhat addictive due to the fact that the questions will be different every time. In addition, the earlier levels will be fairly easy, and difficulty progresses with the levels. Lastly, there will be a password given when the player beat the whole game. This password will be used to unlock a mini flash movie. This will act as a prize for those who beat the game, and a goal for those who have not to keep trying.

Hosted by www.Geocities.ws

1