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    Lovely Mech designs!
    Lovely Mech Designs!
    Nice explosions
    Nice explosions!


    Zone of the Enders
    Number Of Players:2
    I-link/Internet:No
    Publisher:Konami
    Developer:Konami
    Genre:Mech Fighter

    Full Review:
    Zone of the Enders, one of the most highly anticipated titles for the PS2 is finally here, and it presents one of the greatest experiences of all time. Prepare to immerse yourself in a futuristic world containing the power of vast orbital frames in this mech fighting work of art.

    The story is set on a moon orbiting Jupiter. The local colony, Anitillia has fallen under attack. During the confusion, a young boy called Leo, stumbles across an orbital frame called Jehuty. Joining Leo in his adventures are a "damsel in distress", called Celvice and finally the intelligent computer aboard Jehuty, called ADA.

    You discover that the orbital frame is part of an important mission, and you must return it to a resistance group, fighting for the survival of places like Antillia. With the objective set, you begin a journey through various towns and cities, facing hundreds of opponents around every corner. There is also a nice selection of boss style frames along the way to test your skills against, including the mighty Neith piloted by Viola, one of the games main enemies.

    Gameplay
    The gameplay from the point of view of the controls, is perfect. It is always so hard to find the right control setup for Mech games, often requiring users to have greater dexterity than an octopus, however ZOE possesses a perfect balance of control ease and action complexity. Within minutes you will feel in complete control of the huge frame, wielding its power as if it were a sword in your own hand. The controls are so intuitive that from the very beginning, you look like a mech master. You have the full range of movement, as well as boosters, primary and secondary weapons, locking on controls, and even a button for shields. All these controls are integrated together to make one of the finest control systems ever devised.

    There is a large arsenal of weapons available to you (expanding as you move through the game) ranging from large plasma balls to strategic decoy images. This immense array of weaponry does not diminish the speed of your control at all. A simple use of the D-Pad allows you to cycle through weapons, and a unique combination of speed boosting and primary weapon allows yet more weapons to be used.

    One of the most outstanding points about the game is the camera system. It doesn't matter if you're somersaulting, spinning, twisting or boosting, the camera is always in the right place allowing you to keep a close eye on the action. This kind of camera control mastery has never been as good in three dimensions; it really is a marvel to behold.

    There are only three regular types of frame that you encounter, which does tend to take away some potential variety. After a while, you do know exactly what to expect, but as the numbers increase, it does get much harder. The attacking force is no motley crew; they are an elite group, like storm troopers in Star Wars. As you progress through the game, the enemy artificial intelligence adapts, creating superior programs, and becoming more and more challenging. On occasion you'll be stunned as an enemy anticipates your attack and dodges it completely, followed by slashing you from the side. The intelligence involved, mixed with the main enemies such as Viola, means you never feel as if you are on replay mode.

    Adding a large amount of diversity to the game's structure, are the rescue missions that you can take part in during the game. You are challenged with ridding small towns and cities of the orbiting menace that threatens them. It isn't as simple as that though, because you must also limit the amount of damage you cause to the surroundings, thus preventing the loss of civilian life. There are also occasions when you will need to retrieve a particular code or item, and in addition, a chance to use an enemy frame, which adds a lot of depth to the gameplay.

    The game may not take a huge length of time to complete, as it is shorter than some other games. However there is a some replay value given the extra options that become available upon completion. The first time will unlock a two-player mode, with further completions unlocking extra levels and characters. The two-player game isn't amazing, as one-on-one scraps tend to be more of a slugging match than anything but, but it does allow the same degree of control, again without losing the camera.

    Graphics
    The graphics in the game were nothing but stunning when the game was released, and even now they are of a high standard. The visuals are beautiful in every respect, with backgrounds superbly created, and an infinite amount of detail poured into the frames themselves. The detail is staggering when you take a close look at Jehuty. This is mostly thanks to the mech designer Yoji Shinkawa. The creation of the three dimensional models is superb, avoiding any jagged lines, and even showing trails of energy coursing through the mech's surfaces.

    The lighting effects are also phenomenal, showing off perfect tones on all surfaces (varying according to the orientation of the light source). The particle effects from the thrust and also from explosions are also a beautiful sight.

    The level design is nearly as awesome as that of the mechs themselves. The scenery is fully interactive, meaning that during a fight, you can expect to see the occasional building fall down nearby, or catch fire and blaze in the background. The levels are also of a reasonable size, so you never feel to constrained by the invisible barrier surrounding each arena. Finally, there is the view of Jupiter, adding the final touch to a perfect visual display.

    Sound
    The sound is also of a high quality, varying nicely according to which location you are visiting, and always suits the action superbly. It mainly follows a techno beat theme; one that seems to match the pace of the action perfectly. The music is fast paced throughout the battles, but settles nicely for the story telling parts, involving the stories of the characters.

    I will not give away any of the ending, but I have to admit that the use of music during the events of the finale are so emotionally powerful that it brought a tear to my eye. Its rare for me to experience this in a game, which made it even more special.

    The voices in the game are the only let down in the sound package. As you progress through the game, they will begin fit the personality of the characters, but only because the hero is a little bit annoying. The use of subtitles as well means you never miss a thing, but it does suggest that perhaps the original Japanese voices could have been included. Fortunately, none of this detracts from the brilliance of the games music too much.

    Overall
    Overall the game is visually stunning, with music to match. The gameplay is easily the best in any mech game. However, its strongest point in my view is that the game also takes you on a journey of emotion. The use of music in combination with the story is brilliant. I have completed it again and again, but I find myself moved by it every time.
    Score
    Gameplay
    Polished controls, but not much variety of opponents and missions.
    8.6
    Graphics
    Lovely visuals with superb attention to detail.
    9.4
    Lastability
    Quite short, but with reasons to complete it again.
    8.3
    Sound
    Emotional music, but some fairly bad voice-overs.
    8.7
    Overall
    A lovely game from Konami, making mechs popular once more.
    8.8
    Alternatively:
    You could also check out Devil May Cry, for more frantic action. Though there is no orbital frame involved, Dante still manages to whirl around and blast away opponents with moves that would make Jehuty stop and look.
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