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'Plague, Inc.': Crashes, Crashes, We All Fall Down
At the
I'm writing this, "Plague, Inc." is the hottest-selling app in
App Store. It caught my
as it perched there on the "Top Paid" list, so I looked
it expecting to see some kind of attempt to ride
the coattails of last year's "Contagion," a movie in which Gwyneth Paltrow plays
particularly unglamorous role. I figured the gameplay would probably cast
player as a globetrotting scientist
to fight a fast-spreading worldwide epidemic.
Turns
, that's not quite the scenario players step
with "Plague, Inc."
, you act as the plague itself. You decide how you will evolve over the
of many months, how resistant you are
drugs, what symptoms you cause
humans, and how you will spread.
The goal of the game is the destruction of humanity. That's an unusual twist. There are a million books and movies
world-ending plagues, but how often is the story told from the
of view of the disease?
"Plague, Inc." features three difficulty modes. After
choose one, it's
to name your disease. You're limited to 10 characters, so you'll have to
brief. I settled on "The Ennui" for my first malady's moniker. Next are options
different types of disease. Bacteria is the only variety that comes unlocked, but others
Virus, Parasite, Nano-Virus and Bioweapon,
others.
From there, you're taken to a world map,
will be your main interface. Boats and planes travel all
the world with varying intensity depending on the
of year (and later, level of panic). A news feed clues you in
headlines of the day, which can be used
shape your strategy . A calendar ticks off the date; under that is a speed adjuster that can be set to pause, medium or fast.
Pick a country of origin, and Patient Zero starts coming
with something. Where you begin is
important factor -- each country or zone on "Plague, Inc."'s map possesses certain factors
wealth and rural vs. urban population. These factors will affect how and how fast
disease is spread, as
as how sophisticated the medical community's response will be.
Once the illness is kicked
, it slowly begins to spread and change. Where it goes and what it does are
to you. You'll need to "buy" new characteristics for you plague by spending DNA points, which are accumulated
the sickness makes further process. Use them to gain new transmission vectors, new symptoms and
strengths and abilities.
Eventually,
, humanity will fight back by working
a cure. Your object is to
out the species before that cure is reached. Start killing
early and humanity will shut you
in a hurry. Spend too much DNA building abilities and you'll never spread anywhere. Wait
long to spread and new technological developments like advanced airplane air filters will cut you
.
Get Down With the Sickness
Designing a strategy game for iPad is different than making one for a PC. Too many interfaces and options could get really ungainly
a touchscreen-only device. I couldn't imagine playing "Civilization V" on an iPad,
instance. "Plague, Inc." understands this. It keeps things relatively simple. You have your map screen, your interface
building your disease, and a World interface to keep tabs on a few main statistics. I suppose I could
tolerated a little more complexity, but
it is, "Plague, Inc." is a perfectly engrossing casual strategy game, especially for the one-dollar price.
The music is
well-done. It's the kind of tune I'd imagine playing in a typical "disease spreads like wildfire
over the world" movie during a montage of people coughing, sneezing,
washing their hands, and being overall icky and unsanitary. It's very eerie. Oh, and are those kids singing "Ring Around the Rosy" in
background? Nice touch.
Bottom Line
"Plague, Inc." is a highly morbid
engrossing and challenging light strategy game. It has just enough depth to
you in but not so
that you're bogged down by overly complex interfaces that
difficult to use on a touchscreen.
But some users may
cursed with a perpetual crash that seems to like to visit right when you're
the edge of victory. It's a common complaint
the "Most Critical" reviews for this game at the App Store, and the syndrome
apparently infected me as well.
this rate, I'll never know what it's like to be a nano-virus.
Adapted and abridged from: MacNewsWorld, June 12, 2012.
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