Final paper

LB

Professor Stewart

Junior Seminar

12 Nov. 2001

 

Communities of Interest Formed on the Internet Compared

with Communities Based on Geographical Location.

 

Community can have different meanings based on context. Merriam-Webster Online defines community as:

1 : a unified body of individuals: as a : STATE, COMMONWEALTH b : the people with common interests living in a particular area; broadly : the area itself (the problems of a large community) c : an interacting population of various kinds of individuals (as species) in a common location d : a group of people with a common characteristic or interest living together within a larger society (a community of retired persons) e : a group linked by a common policy f : a body of persons or nations having a common history or common social, economic, and political interests (the international community) g : a body of persons of common and especially professional interests scattered through a larger society (the academic community)

The main definition of community has to do with physical location; people are in a community if they live in the same place. Another definition is that community has to deal with people sharing common interests. This latter definition is what constitutes internet communities. People can share their common interests online without necessarily being in the same geographical location. There is much discussion over the merits of virtual communities, and the bonds that are created between people who meet only online. Some argue that a true bond between people who have never met in person cannot really exist, or that it exists on a less personal level. But there are also great possibilities for online communities that may not exist in geographical communities. People with specific interests may discuss these interests with other like-minded people. This is a great resource especially when people cannot find others in their geographical community who share the same interest. The internet can bring people together over great distances. Communities created online may be different from geographical communities, but they are uniquely situated to bring together like-minded people for meaningful discussions and interactions.

Marshal Goldsmith argues in his essay Global Communities and Communities of Choice that, historically, people belonged to communities because of history and tradition.People belonged to the community that they were born into, and had little or no choice on the matter. However, with the rise in global communication, people may now choose to belong, or not belong, in certain communities. He divides communities into different categories, and notes that even geographical communities can be decided upon because of the freedom of movement enjoyed by people today. A community of choice that he mentions is the community of interest. People with common interests can come together to discuss their interests because of new developments in global communication, particularly the rise of the internet.

Communities of interest are especially relevant to people with highly specialized interests, which may not be shared by a large number of people. Goldsmith mentions the interest in pre-Columbian sculpture in Peru (112). But there are countless other niche communities which serve the interests of many people. But not only highly-specialized communities can arise. A person in a small town where there is a high degree of conformity can find out about other non-conforming subcultures which exist in other areas. They can then join these communities on the internet. People can become exposed to people with similar interests, and the number of people who they can potentially meet is far higher than the people they could possibly meet face-to-face. Even if an interest is not shared by people in their physical location, it will probably be shared by people in the global community.

These communities can be more fulfilling than regular communities because of an element of choice involved in the decision of belonging to a community. As J.C.R. Licklider stated, "Life will be happier for the on-line individual because the people with whom one interacts most strongly will be selected more by commonality than by accidents of proximity"(qtd. in Rheingold 114). In fact, geographical communities can be hard on an individual if they cannot fit in. People are forced to conform to their geographical communities if they wish to be a part of them (Goldsmith 109). If a community is one of choice, however, no conformity is needed. In fact, the community itself may need to change if it wants to have people become a part of it (Goldsmith 109).No longer are people forced to do what they do not wish to do, but they have the power to change or create communities to reflect their own interests.

Communities based on common interests did not begin with the advent of the internet, however. David Ulrich recounts the shared community engaged by the owner of a Harley-Davidson bike owner and the chairman of the Harley-Davidson company in a chance meeting at a roadside diner (156). Many religious communities, like the Mormons, have formed throughout the ages as people have voluntarily moved to join various communities. They created a community of shared ideas based on geographical location (Ulrich 157). But these geographical communities are limited. It is difficult to create complete communities of interest based solely on geographical location. Not everybody can easily move to be near those who share common likes and dislikes.With the rise of global communications, however, it is far easier to meet people who do share common interests. Being able to talk with somebody over the internet is less time and money consuming than flying to meet the person. Even mail and other means of communication are far more time consuming. By being able to interact on a regular basis, people can get to know those with whom they interact far more quickly. A connection can be made because of these frequent interactions. And by being able to include many people in these discussions, as is possible on the internet, a community can be formed. With the people who met because of Harley-Davidson bikes, they will probably never meet again, and a true interaction between the people cannot be sustained.

People can have choices not only in what they chose to talk about, but in also the people with whom they can chose to talk with. On the internet, people can chose to 'lurk', or just watch what is going on without actually participating. This will give people the feel for a particularly group before they chose to participate. Amy Bruckman mentions that this is the only way to get to really know the people in the group. By lurking, a person can chose before hand the people who they would like to talk with first. "[Y]ou can get to know people and then chose to meet them" (Rheingold 118). And people can also chose who not to talk with. In a geographical community, it is difficult to avoid people. But, at least initially, people can decide if people in an internet community are those with whom they feel they can interact with.

It is in easier to get to know people who you meet in communities based on interest. There is already a conversation starter- the common interest upon which the community was built. The dialogue can immediately begin. As one person online bemoaned on the Incoherent Rambling #3 on his website, "I hate how conversations require a catalyst like that. I wish I could just walk up to people and start talking, like in an online RPG" (Williams). And by being able to talk with people far more easily, connections may be made more quickly. there is less awkwardness in the initial meeting, and the actual conversation can begin almost immediately.

The common interests become the main focal point of online communities. And this has the effect of stripping away prejudices people may have for one another based on physical appearance. (Rheingold 117).It is a common joke that even a dog could be talking with you online, and you would not even know it. The only thing that matters in online communities is people's participation in the community, and their words and thoughts that are broadcasted to the community over the internet. People with whom you may not think you could get along with well based on physical appearance could in fact be people you can connect with. People do not make opinions of others based on ski-deep beauty, but can instead look within a person and see who they are based on the ideas they express online. The people become abstracted to represent the thoughts that they broadcast to the community.

There are many different types of communities that people can participate in. Amy Bruckman describes many of these different communities.If a community does not fulfill the wants of an individual, countless others may exist which may work better. In fact, anybody may create a community if they chose to do so. But the founder does not have complete control over the community. In fact, if they do not, it allows for a more free-flow of ideas to occur which allows for more stimulating conversations.Some control may be necessary, since not everybody wants to be civil in his or her discourse. The amount of control exercised by the founders of a community could either stifle conversations, or cause such chaos that nobody can interact. There is no middle ground in this debate, because everybody has differing ideas about what is too stifling or what is too chaotic. Internet communities where the outlines of discussion are clearly stated can have more friendly environments, however, because the parameters of conversation are easily perceived (Preece 81). With a broader base for the community, conflict arises as to the direction that the conversations may take. Since these are communities of choice, people believe that their own choice as to the direction of the conversation is more valid than another person's choice. By having the communities goals clearly stated, then people can chose to participate or not. But those who do chose to participate are more likely to understand, and live well with, the overall goals of the community, and are less likely to argue over the directions of the conversations. But the amount of control which people like in communities differs from individual to individual. The large number of communities give people the freedom to choose the degree of control which they prefer.

An abstraction of the physical world on the internet can be seen in a study done Peter Anders at the New Jersey Institute of Technology in 1996. As an architectural project, he and some students mapped out Multi-User Domains (MUDs). MUDs are text-based virtual communities, originally designed for role-playing games like Dungeons and Dragons. But many have become more social environments for conversations between people in the MUD. The idea for the architectural project was the to create a MUD based on previous ones and on what MUDers thought would create an ideal MUD. However, the people who socialized in the MUDs were not very helpful to the researchers in describing a way to create a graphical MUD. The social interaction, and the discussions of the participants, were far more important than the actual setting. The MUD was a tool for the users. And a graphical setting seemed less ideal than the usual text-based interactions. By reducing the conversation to just words on a page, ideas could be more easily exchanged. By reducing the conversation to just the text, and not having graphical representations of the world created in the MUD, there is far more room for interpretation by the participants. This heightens the ability for choice by the participants, and reduces the conversation to the exchange of ideas. There is not as much need in an online environment for graphical representations of the physical world.

People feel more willing to participate in some communities because of the anonymity afforded them. But this anonymity can have problems. "Members who are not willing to share their personal and professional identities are less likely to engage in serious discussion" (Bruckman). People are allowed to wear masks which hide who they are. "[O]nline discourse is nothing but masks" (Rheingold 120). These masks not only hide people from others, they provide a shield. When people wear a mask, they feel protected and act in ways they normally would not. This can lead to strife as people stop regarding others as actual people, but as merely vehicles for ideas which they agree with or which they disagree with. By wearing masks, people view only the masks of others. The level of connection between people therefore can deteriorate.

The size of the community may also cause problems between members. In smaller groups, people are more readily able to share their ideas with the other members of the community. In their study of TimeZone, a community based on shared interesting in watches, Frank T. Rothaermel and Stephen Sugiyama found that the community was beginning to get too large, and that cliques were forming. New participants were not able to become involved with the community. Subcommunities could create better opportunities for engagement and allow people to spend more time talking about more specific topics they are interested as opposed to more general conversations. The problem would be when subcommunities would not work, or when people do not wish to limit their interest in a particular subject. When too many people come together with the same interest, a breakdown in communication could occur, as too many people want to talk at the same time. The fact that anybody with internet access could theoretically chose to talk about something at the same time. So, while virtual communities could bring people together, it could be difficult to participate in the conversations.

People engaged in internet communities may also need the personal touch of a geographical community. In TimeZone, people who felt more closely linked to the internet community had also had conversations that were not online with other participants in the community. Personal communication in the real world augmented the idea of community for people. Howard Rheingold tells of meeting people in person who he has met online, and of weddings he has attended of people who have met online (117). People are able to meet, and have affection for people who they have met online. An exchange of ideas gives a good picture of what a person is like. But it does not give the entire sense of connection which people can have for eachother. Connection through the internet community is not the only thing which people may want. They could seek out further connection with others, which suggests that an internet community is not enough.

Another drawback for online communities is the ability to stop participation. In a geographical community, you have to either move away from the community in order to not participate, or you must become a complete recluse. But for online communities, people can belong to many communities, and just move around without much thought to actually being completely a part of the community. As Amitai Etzioni and Oren Etzioni quote Michael Dertouzos, "the participant knows 'intellectually, but more importantly, intuitively, that he can turn off the machine'".There is even a distinction drawn online between "real life" and the virtual world of online communities. The connection may not seem entirely real in online communities. This can make internet communities seem less true than geographical ones.

People are abstracted on the internet, and only their ideas are really able to be truly expressed online. While there has been advances in areas such as web-cams, the body language of a person cannot be accurately broadcast to the people the meet online. The nuances of communication are not noticed online as accurately as they are in the physical world (Rheingold 119). Miscommunication can often arise because of these limitations. And with miscommunication, people may not be able to feel close to those they are talking with.

Humans are physical beings, and exist in the physical world, so internet communities cannot completely replace geographical ones (Streibel). Human beings can not be fully abstracted into the world of ideas because humans are not abstract representations. The physical world is important to us because it is where we exist. The problem with the Internet, however, is that it is mostly a means for technical information exchange. It is not a means for salvaging the primacy of personal relationship and community in a depersonalized society�E(Streibel). There is a difference between geographical communities and internet communities which cannot be ignored.

But the comparison between geographical communities and geographical ones may not be entirely valid. Online communities are not meant to replace geographical communities. Communities on the internet have many things which make them great places for people to interact. But "[w]e should investigate what real communities can do that virtual communities cannot do, and vice versa." (Etzioni). There are things in a geographical community which cannot be replicated on the internet. But there are things in an internet community which cannot be replicated in geographical communities. Geographical communities and internet communities are not all good or all bad. "[P]hysical communities do not always function well.. why assume that online communities will do any better?" (Preece 20). Membership in an internet community can add to a person's experience because of the choices which can be made by the person in deciding the community to belong to. By being able to engage with people of common interests, people can pursue these interests and be able to enjoy the company of others who share the same interests. This ability to connect with others with the same interests is what helps make internet communities worthwhile.

Internet communities allow for people to form communities based on common interests. They are communities of choice, which allow people greater freedom. But they are also not replacements for geographical communities. The emphasis on the shared ideas which create the communities can outweigh commitment to the people in the communities. And few things can replace actual human contact, since we are physical beings. But Internet communities can help augment our experiences, and allow for more fulfilling involvement with other people. People are no longer restricted to just their geographical communities, but may explore the global community to find other people with shared interests.


Works Cited

Anders, Peter. "Envisioning Cyberspace: The Design of On-Line Communities." The Virtual Dimension. E. Beckmann, John. New York: Princeton Architectural Press, 1998. 218-233.

Bruckman, Amy. "Finding one's own space in cyberspace." Technology Review99.1 (1996): 48-54.

Etzioni, Amitai, and Oren Etzioni . "Communities: Virtual vs. Real" Science277.5324 (1997): 295.

Goldsmith, Marshall. "Global Communications and Communities of Choice." The Community of the Future. Ed. Hesselbein, Frances, et al. San Fransisco: Jossey Bass, 1998. 101-114.

Merriam-Webster Online. 2001. Merriam-Webster. 9 Nov. 2001

Preece, Jenny. Online Communities. New York: John Wiley & Sons, 2000.

Rheingold, Howard. "Virtual Communities." The Community of the Future. Ed. Hesselbein, Frances, et al. San Fransisco: Jossey Bass, 1998.115-122.

Rothaermel, Frank, and Sugiyama, Stephen. "Virtual internet communities and

commercial success: individual and community-level theory grounded in the atypical case of TimeZone.com." Journal of Management 27.3 (2001): 297.

Streibel, Michael J. "Information technology and physicality in community, place, and presence." Theory into Practice 37.1 (1998): 31-37.

Ulrich, Dave. "Six Practices for Creating Communities of Value, Not Proximity." The Community of the Future. Ed. Hesselbein, Frances, et al. San Fransisco: Jossey Bass, 1998. 155-165.

Williams, Mason "Tailsteak". Incoherent Rambling #3. Oct. 2001 http://oneoverzero.keenspace.com/IR3.html (10 Nov. 2001)

Hosted by www.Geocities.ws

1