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The map where you mind control the president is back...except
this time it's a battle of brute force instead of finesse. Expect to build lots
of tanks. Sniper unnecessary.
The Alamo |
![](mapsat/alamo.png)
|
Players |
2 |
Setting |
Urban |
Tech Buildings |
3 Derricks, 1 Airport |
Location |
Bottom Left |
Country |
Iraq, America |
Key Landmarks |
Alamo (gems around) |
Starting Locations
|
Bottom Left
|
Top Right |
![alamo1.jpg (415092 bytes)](mapstart/alamo1_small.jpg) |
![alamo2.jpg (408907 bytes)](mapstart/alamo2_small.jpg) |
Resources
High resource. Each player starts with a patch of ore. There are also 2
patches of gems surrounding the Alamo, and 1 patch near each "neutral"
tech building.
Early The key to this map are the
tech buildings and the Alamo. Each derrick is a "super derrick," which
means it produces the equivalent of 2.5 regular derricks. If you are able to
secure the "neutral" derrick, it is the equivalent of capturing 5
derricks. Build Order
Deploy
PP
Barracks (1 dog » secure derrick, 1 dog » far side of Alamo, 1 infantry »
garrison Alamo, few more dogs » secure derrick, 2 engineers, 1 infantry in each
close building)
Walls and Pillbox (to secure derrick)
Refinery
War Factory
Refinery (sell)
War Factory
War Factory Basically, you outtank early, but
if you cannot, the gems near the Alamo are critical. The airport is optional,
depending on what your opponent is doing. Soviet
Selling the CY on this map can be effective to pump more rhinos. Risky, however,
if you did not garrison the Alamo. Late
In late games in the Alamo, the map's namesake makes the difference. Whoever can
defend and harvest the gems will easily out-economy the opponent. Build a
refinery off the far tech building if you can properly defend it.
Allied
Tech up, and leave Mirages and Prisms behind the Alamo. Use Prism Tanks or
Rocketeers to destroy the Alamo if you cannot secure it. Soviet
Continually build rhinos, and if you did not garrison the Alamo, use V3s or
Kirovs to siege it.
Specific Countries
A
good soviet rusher will win most of the time.
A
distant second, but garrisoned buildings may prove the deciding factor. However,
this advantage can easily be negated.
Credit to Breznov, DBtanker, and
woolfe99 |