THE HEROES OF MIGHT & MAGIC V PATCH WISH LIST
( Last
Updated: 5th-March-2007 )
Introduction
The following is a compilation of fixes, features, options,
balances and tweaks that has been collected from the Heroes of Might &
Magic V community that they would like to see implemented into the next patch
or expansion so they can continue to enjoy playing the game series. As it is a
collection of many people’s ideas with no bias one way or the other, items make
it onto the list that not everyone agrees on, a poll has been provided to
hopefully give an adequate view as to how many members of the community wish to
see that particular item implemented.
The polls can be found here. (Expired)
Grey
items have been voted permanent but can still be changed if clarification is
needed.
Blue
items are item where votes tied, will be included on next set of polls.
Green
items have not yet been voted on.
Game Crashes
Game Bugs
Game
Annoyances
Balance
Tweaks & Oversight Fixes
o Shadow matriarch balances,
Detail can be found here.
o
Add a slight increase to Djinns,
Cerberus and Berserkers hit points
o
Add a slight increase in Assassin’s,
Blood Fury’s & Sprite's growth rate
o
Either increase the total hit points of
the brawler or decrease resource cost. Details can be found here.
o
Add elements to the fortress units for elemental
chain ability.
o
Reduce resource cost for the mage to a
more balanced level.
o
Increase the speed of the first aid
tent
o
Reduce luck to 5, 10, 15, 20, 25%
chance... or only +50% damage... and leave-it to 10...50% chance..., Or KingAlamar’s suggestion.
o Gremlins
repair should require touch like paladins heal because it is a ability not a spell.
o Improve
ultimate abilities to make balanced out with the required skills to get each.
o
Scholar Ability, allow for spell trading to be both ways between heroes.
o
Havens Ultimate Ability, currently need balancing to be in line with other ultimate abilities,
see here for
details.
o
Summon Elemental Spell, the
ability to choose which element and where to appear, also a boost to balance
the spell with other spells of the same level.
o
Fix Arch devils / Pit Lords Gate
Ability, Pit Lords gated in by the arch devil should not be able to gate
in even more pit lords like they current can.
o Vampires
Drain, Make vampires unable to drain life from phantom forces.
o Remove
logarithmic function from units casting spells, change to something like Spell
power = (Creatures/Growth) * 2
o Allow
ultimate irresistible magic be able to cast friendly spells on black dragons; Also curse spells on Neutral
Dragons or in Dungeon vs. Dungeon battles.
o Players
should be given manual control over town towers.
o Reduce
power of fire balling ballista skill for Deleb.
o Remove
the random factor from when selecting which units go first at the start of a
battle, it should only use random when two unit stacks have the same initiative
Additional
Tweaks & Features
o
Add female hero models for female
characters
o Town
skies should match their surroundings
o
Add all content added in the expansion should be
added to the old official campaign + custom maps.
o Allow
access to the original campaign from the expansion so player does not have to
switch between games.
o
Waypoints, Add the ability to set
heroes on a waypoint path in which they continue to travel along till told to
stop, and also allow them to collect units from buildings along their path.
o
Artefacts Sell Option, Artefact
merchants need the ability to sell artefacts to them for a reduced cost.
o
Retreat Option, A
retreat chance should be given to the player when attacked, to give players a
chance to 'save' their hero from a battle they would not be able to survive a
single turn otherwise & also for when you accidentally attack a creature
stack you didn't mean too.
o
Replay Last Turn, A
button to view all that happened during the last game turn.
o
Sleep Option, The
ability to tell a hero to wait at current position till woken rather than
notify the player that he still has turns remaining.
o
Add Mixed Neutral Stacks, Make
neutral stacks able to consist of a mixture of units from the same team rather
than just the same team & tier.
o
Artefacts Combinations, as
from previous HOMM games, see here for
more details.
o
Renegade Conversion Option, A
building that lets a haven hero 'become a renegade' and able to transform his
troops into renegades.
o
More Locations to Upgrade Creatures. Bring
back multiple adventure map locations for upgrading units, not just the hill
fort.
o
Add Resource Artefacts, Add/Implement
resource generating artefacts.
o More
Artefact Slots, More slots to carry equipped artefacts as per H3.
o Add
artefact sets
o Add in
unfinished/locked spells
o
Add Heroes from Previous HOMM, Add
heroes from previous HOMM games to be used in custom games & multiplayer
games.
o
Add More Unit Specialist, Add
more unit specialist and tweak the bonuses provided. More
details.
o Unique
Campaign Heroes,
Each campaign heroes should have their unique ability
that other heroes do not have. More
details.
o Add
hero with priest/inquisitors speciality
o
The ability to set allied teamplay options in game.
o
More allied maps and the ability to be allies in a randomly
generated map.
o
Show Scenario Map Checkbox, A
checkbox to toggle scenario maps display on & off in the map selection
menu.
o
Customisable Victory Conditions, Victory
conditions should be customisable in custom game + multiplayer games.
o
HOF Maps Checkbox, A
checkbox to toggle
o
Custom Difficulty Mode, A
custom difficulty mode where the players can define things like starting
resources, how well the AI plays & how many bonus resources the AI gets,
how many other bonuses the AI gets, etc. This could be done with a simple set
of sliders, checkboxes, etc.
o
Texture Detail Control. Add
a separate option to select texture detail in graphics settings.
o
Map Animations Toggle Option, Add a option to disable map animations (e.g. Tree Swaying...) on
& off in graphics settings.
o Add
Shadows Toggle Option, Add a separate option to be able to
toggle shadows on & off to the graphics options.
o Change
auto save options to,
§
Daily auto save
§
Weekly auto save
§
Monthly auto save
§
No auto save
o
Add a user configurable tool bar which
you can place you favourite spells upon for easier selection in battles.
o
Add a button that buys all available
creatures from the caravan list
o
Add a defend till attacked button
o
Add a wait button to the interface, so
players don’t have to rely on shortcut keys
o
Add a visual indication for the bonuses
the AI player will be receiving when choosing a difficulty level
o
The game should not pause when the
player has alt tabbed out of the program, to allow the player to do other stuff
while the AI is processing its turn.
o
Allow the game to be played in a window
mode
o
Display the total attack power of a
unit stack when viewing its stats.
o
Give a more accurate display of the
damage thane will do.
o
Give visual indication of how long it
will take the hero to reach its destination
o Add
a little gold crown icon to indicate that a town has had every building
possible to build built.
o Add a icon to indicate that there is not enough resources to
build anything that turn.
o Remove
the false indication of the building built with the 'tear of asha' from the town construction menu as you do not
actually construct it in the normal sense.
o Add a
split button for the interface, to split groups of units.
o Players
should be able to watch his/her allies battles
o Fully
simultaneous turns option for ally players
o The
spells in the spell book should be placed in order of spell level, mana
required & damage dealt.
o
Add the ability to right-click the hero and the
faction in the map creation screen, showing hero specialisation and faction
info.
o
Add the ability to create maps with multiple
levels of underground caverns.
o
Add a button that gives you a cursor to select
items already placed on the map.
o Tidy
up & make the interface simpler to use.
Removed Items
·
AI should receive a experience bonus on all kills at higher
levels
·
Haven Training Nerf, some want haven training decreased so that
only archer, squire and priest can be upgraded.
·
The units guarding a neutral building should scale to match the
attacking army.
·
Decrease the resource cost of all fortress buildings.
·
Reduce number of starting hunters for Ossir.
·
Random Sized Battle Maps, Random sized battle maps between 6 and
30 units either size.
·
Pure Non-Turn Based Mode, Like current synchronised turn mode
except doesn’t switch to turn based mode when in line of sight.
·
Optional stack size limits.
·
The interface should be customisable, resizable and repositionable.