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Incomming Transmission ..... Transmission Beginging .... Profession: Martial Artist Prefered Breed(s): Opifex, Solidus Weapons: Fists Team value: Tank/Puller, Light Healer The Martial Artist is a profession unlike any other. The martial artist uses his/her fists to do Melee based damage. They are mostly a one of a kind profesion. Using nanos to add and change the base damage type, they become one of the most formitable foes in Rubi-Ka today. They are very difficult to kill, with evades skills able to be raised fast and at a low expence. They are masters of Healing as well as killing machines. They are formitable against many profession types. Some Martial artists are known to use bows. Also claws may be use but both are not recomended due to the fact they nerf the amout of damage you do, almost making later nanos usless. The Claws require skill raising that is unnessesary and down right silly. IP like in other professions is a problem for the MA. With many skills needing to be raised with a limited amount of IP to do it, they become a hard profession to play between early levels. They still do a lot of damage at early levels and can solo some types of missions. They are excellet teamers and are great at hunting as awell as missions. Some martial Artist can rival strong Enforcers in damage with the right implants and nanos(MA nanos). Starting off the MA is easy, just follow the skill raising Guide below of in-depth articals of what to raise. |
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***Please note that this guide is for Fist users not for claw users. I personally do not think that an MA should use claws. Thank you.*** Abilities All Below skills are used basicaly for everything Strength Stamina Agility Sence Psycic Intelligence Body These skills are used in every attack Martial Arts Brawling Dimach Speed The skills are used in attacks and in nano casting. Runspeed speaks for itself Phisical Init. DO NOT always raise this. Nano Init. DO NOT always raise this, only up to about 200 or so. Evade Clsc. Evade Ranged Dodge Exp. Runspeed This is not an essencial skill but helpful at low levels without vehicles Trade & Repair Only one is used in this tab Comp. Lit. Used for the Grid and for NCU. You definatly need this. Nano & Aiding These are used for Nano Programs and treatment labs, nano rechargers, etc. Matter Met. Should only be raised to 128 for the Muscle Stim Nano.( Muscle booter is 339) Bio Met. Psyco. Mod. Time & Space Sensory Imp. Treatment Navigation Used for maps and Vehicles *Map Nav. *Vehicle Air Spying Used in Hiding and seeing the hidden *Concealment *Perception * symbolizes skills that are optional to raise |