![]() middle map flanking As you can see, the opportunities for Axis attack
on this map are tremendous. I should note though, that left flank favors Allies,
with better sniper and MG positions. The right flank on the other hand is
much closer to Allies and has two ways for axis to attack, including switching
to left flank through three ways. All that makes map flanks unbalanced and CO
should decide which one to pursue.
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![]() last flag defence The middle of blocked tunnel flag area is generaly
pretty hard to defend, because axis have many ways to show up. I marked the
only reasonable front defence position, which is still vulnerable to flanking.
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![]() last flag defence positions |
![]() left gate defence If they do cover left flank, it's not easy to get
out, and they can still advance and blow up left gate. Also, the MG can be
set up right at allied jump. There's no real position to defend left gate
if we do loose left flank. That's unless you let them blow up the gate, which is not all that bad.
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![]() right gate defence The right gate is easier, there are positions for
Allies to hold. Note the way for axis to get into our spawn even without
blowing the gate. They can also set up MG over there. Warning: it only takes
a touch by TNT-carrier to set bomb, so you have to kill him before he gets
there. MG required :)
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![]() bunker MG cover left |
![]() railroad flag mg positions |
![]() bunker MG cover right jump |
![]() bunker entry |