E-LEARNING: USE OF INFORMATION TECHNOLOGY IN TEACHING-LEARNING PROCESS

Dr.Niranjan N.Chiplunkar

Professor, Dept. of Computer Engg.,

NMAMIT, Nitte 574110. Karnataka.

Abstract:  Just like E-commerce and E-Business, “E-Learning” is an application of modern information and communication technology.   Even though there is no best substitute for normal class room teaching, there are several supplements to the process of learning. These include distance learning with the help of normal text-books and course materials, satellite based distance education, learning using material available on the CD-ROM (CBT), Web Based Training(WBT) etc. Except the first one, all other alternate learning methods use the modern communication and computer technology effectively. Hence all these collectively can be called “E-learning” methods. E-Learning provides the student or learner with information that can be accessed in a setting free from time and place constraints. The student can go through the lessons at his or her own pace. In many cases--especially in a CBT delivered on a CD-ROM--the material is media-rich information, including such multimedia forms as audio and video. The progress and achievement of the student can be assessed in e-Learning, with custom feedback and evaluation available in an interactive environment. Typical elements of e-Learning material comes from good instructional design and is similar to what is used in training and educational classes. Instructional authoring of e-Learning, CBT or WBT material requires a methodical approach. 

The content of the e-learning course can be developed using the advanced software tools and making use of the expertise. The animation/multimedia developers, learning consultants and content developers take important lead roles in e-learning course development. Course management is done by the people trained on the e-learning system(also called e-learning Management system) and also know the functionality of the system and can act as administrators.  E-learning  is delivered through standard softwares like browsers, collaborative tools like chat and on-line discussion boards. Very many commercial WBT tools are also developed using which administrators can manage the course, trainers can develop and upload the course content , and learners can register, learn and write tests. Trainers can also do the evaluation and recommend for certification. Lot of work is also going on in standardizing the e-learning methods and tools. SCORM(Sharable Content Object Reference Model) is one such attempt towards standardization. XML has been suggested as the best language to be used to develop and deploy e-learning on the net.

      In conclusion, e-Learning encompasses CBT, WBT and other electronic delivery forms of training and teaching. The authoring of e-Learning must be done methodically, considering the user interface and effective transfer of knowledge.

1.What is E-Learning?:

      The American Society for Trainers and Development (ASTD) defines e-learning as “instructional content or learning experiences delivered or enabled by electronic technology”. Electronic technology encompasses everything from Computer-Based Training (CBT), to compact disks (CDs), to Web-based applications. However, e-learning has increasingly come to mean “Web-enabled material deployed using the Net”.

 

     E-learning can be delivered in two ways: synchronously and asynchronously. Synchronous e-learning takes place “live”—a virtual classroom of sorts. It may feature real-time, Web based videoconferencing, audio conferencing with presentation material, and on-line chat. Some people refer to synchronous e-learning as “Distance Learning”. In contrast, asynchronous e-learning may take place any time, and is self paced. Because of its lower cost of development, reusable components, and convenience to the learner, asynchronous e-learning —sometimes called “Distributed Learning”—is receiving more attention in the e-learning industry today.

 

Revolution in the Making :

 

    Looking ahead, the magnitude of e-learning’s impact on the world seems difficult to overestimate. The ubiquitous, “always-on” characteristics of the Internet mean that learners will be able to acquire knowledge anywhere, anytime. This comes at a time when conducting business, as never before, demands the ability to change rapidly, and, consequently, a well informed workforce. The ability to parse information into smaller and smaller chunks--and “tag” those “learning content objects” with classification information—will produce two important results:

 1.Increased delivery of information “just in time”—on the job, when it is needed, even to mobile devices

2.Reuse of learning material, within enterprises and in the public domain

     All of this will drive continuously lower the costs to produce and deliver instructional material,  benefiting commerce, government, and education, in developed and developing countries.  The individual worker or student will be increasingly empowered to take responsibility for acquiring the knowledge and skills he or she deems necessary. E-learning will also stimulate changes in the measurement of both learning and performance. “Clock hour” measurements, typified by class time or number of courses taken, will gradually be replaced by more “outcome” measurements, requiring the demonstration of skills.

2. E-Learning Technology:

Notable advancements in e-learning technology in the last five years have included the introduction of learning management systems and the development of standards promoting “sharable learning content objects”, or “learning objects”.

 

2.1 Learning Management Systems

   The learning management system (LMS) is “the operating system” for e-learning in the enterprise. At a minimum, it automates the administration of training events: handling course schedules and registrations; delivering learning content; facilitating communication among learners and between learners and instructors; and tracking and reporting on learners’ progress and test scores. It is designed to handle courses from multiple providers.

 

   There are dozens of companies offering server-based LMSs. Examples of “pure play” providers (companies which do not develop content) are Saba, Blackboard, and Click2Learn. Companies providing content, in addition to their own LMS, include Digital Think and Smart Force. In addition to licensing software and servers, many LMS vendors also operate as application service providers (ASPs). While the perfect LMS is still evolving, it is necessary  that  in order to be successful, vendors must meet the market demand for functionality, scalability, interoperability, customizability, and flexibility.

 

    Systems are being developed which manage the actual content associated with e-learning. Specifically, they deliver and track the learning objects comprising courses or growing databases of “just-in-time” learning material. Some LMSs are being enhanced with “learning content management system” (LCMS) functionality. In other cases, the functionality is being offered on a dedicated server . All providers of LCMS functionality are developing compliance with the evolving content object standards, like AICC and SCORM .

 

   The next generation of LMSs is likely to contain some content assembly and authoring tools.  “Adaptive learning” and “intelligent tutoring” functionality is also being gradually incorporated.  Adaptive learning dynamically adjusts instructional content and tests according to the learner’s proficiency. Still emerging, intelligent tutoring technology uses the science of human cognition to develop complex models and rules-based systems intended to provide more in-depth instruction to learners, including answering the learner’s questions.  Interfaces from LMSs to human resource information systems (HRIS) are enabling more extensive evaluation and planning regarding employee learning and productivity. Tie-ins to enterprise resource planning (ERP) systems, like those from People Soft and SAP, and customer resource management (CRM) systems, like Siebel, are also being developed. In addition, the future will see new interfaces with wireless and e-commerce applications.

 

2.2 Standards:

Several emerging standards are expected to dramatically advance the e-learning industry.  Central to these standards are the aforementioned learning objects (called “Assignable Units” or “lessons” within AICC’s model, and “Sharable Content Objects” within SCORM’s  model). The smallest units of learning content tracked by LMSs or LCMSs, learning objects are labeled in a standardized way. The combined effect of the evolving e-learning standards will enable:

1. Learning objects to be easily reused, and handled interchangeably by various

     LMSs

 

 2. The accessibility of learning objects developed by any authoring tool

  3. Learning objects to be stored and easily accessed within databases

4. The rapid construction of courses through easy sequencing of content

5. New, more granular learner assessment models

 

Notable standards are as follows:

2.2.1 SCORM (Sharable Content Object Reference Model)

  SCORM is the standard that has emerged with the most momentum, and many vendors are adopting it. Its specifications are offered by the U.S. Government’s Advanced Distributed e-learning (ADL) Initiative, an organization formed jointly in 1997 by the White House Office of Science and Technology Policy (OSTP) and the Department of Defense. SCORM describes the ways in which learning objects relate to each other, and is intended to foster the portability of those objects from one LMS to another. It has included the best of the AICC and IMS specifications in its structure; and is being substantially adopted by the IEEE LTSC

 

2.2.2. IMS (Instructional Management System)

Global Learning Consortium Initiated by Educom and headquartered in Burlington, Massachusetts, the IMS Consortium has been developing open specifications for locating and using learning content, tracking and reporting learner progress, and exchanging records between LMSs. Its members are from educational, commercial, and government organizations worldwide. “Metadata tagging”—how content is identified and tagged—is the cornerstone of the IMS’s work.

 

2.2.3 AICC (Aviation Industry Computer-Based Training Committee)

The AICC is an association of technology-based training professionals chartered over a decade ago with developing guidelines for the aviation industry. Because of its early leadership in e-learning, its guidelines have been adopted by makers of e-learning products serving many industries. Covering nine areas, these guidelines focus on how LMSs interface with learning objects and courses.

 

2.2.4 IEEE LTSC (Institute of Electronics and Electrical Engineering’s Learning

Technology Standards Committee)

    Many believe the IEEE LTSC will have the final say as it endorses specific elearning industry standards, and SCORM is one set of specifications receiving significant attention. IEEE LTSC’s working groups cover topics like “learning object metadata” (tagging information used to describe data), student profiles, course sequencing, computer-managed instruction, competency definitions, localization, and content

packaging. In 2000, it initiated the move of this work to

the full International Standards Organization (ISO) Joint Technical Committee 1 (JTC1) Subcommittee 36 (SC36) on Learning Technology, for the highest level of global standards accreditation.

2.2.5 XML (eXtensible Mark-up Language)

XML is a metadata (data tagging) standard developed by the World Wide Web Consortium (WC3). Platform independent, it is becoming the foundation for communication among Web-based applications. Many of the e-learning specifications mentioned above build on XML.

 

3. Comparison with traditional classroom Instruction:

 

 Even though there is no real substitute for well delivered interactive class room lectures, e-learning is a supplementary process of teaching-learning. Many leading-edge companies, like CISCO and IBM, as well as numerous government agencies, are developing in-depth, enterprise-wide e-learning programs. This does not mean they see no place for “face-to-face”, group learning experiences. Increasingly, however, such group experiences are reserved for participants who have mastered basic information beforehand through e-learning. Why is e-learning increasingly considered the medium of choice for delivering instructional material? Evidence suggests that it contributes to superior retention of knowledge; and is more quickly, conveniently, and economically delivered.

 3.1 Better Retention

According to the some study, the retention of e-learning is twice as high as that of traditional classroom instruction, at half the cost. Study says that : “Whereas the average content retention rate for an instructor-led class is only 58%, the more intensive e-Learning experience enhances the retention rate by 25% to 60%.” IBM, after rolling out an e-learning program for managers, found that “participants learned nearly five times more material without increasing time spent training.”  Several factors account for these surprising results:

 

1. Learning at the learner’s pace: In most learning environments, the speed with which individuals can progress through instruction varies by factors of three to seven. Since e-learners are able to proceed through courses at their own pace, they are apt to learn the material more thoroughly, or less likely to become bored

 

 2.More interactivity with the learner: The interactivity typical of e-learning tends to captivate the learner. In the traditional classroom environment, a student asks about 1 questions per hour. Studies show that students in e-learning environments can interact with courseware via question and answer up to 120 times per hour.

 

3. Comprehension enhanced by graphic representation:  “Numerous studies have shown that workers learn faster with multimedia content; they more accurately recall what they learned over a longer period of time; and they are better able to transfer what they learned to actual performance.”

 

4. Greater relevance: The high retention of small modules of e-learning information provided “just in time” in support of on-the-job activity is attributed its perceived higher relevance and “digestibility”, as compared to lengthier, traditional, “just-in-case” training. The Research Institute of America found that, over time, the retention of knowledge from classroom lectures dissipates, with only 15% of such knowledge being retained three weeks after the course.

 

3.2 Learner Efficiency and Convenience

E-learning is generally absorbed in less time than the same instructional material delivered in the classroom. By enabling learners to navigate through material at their own pace, e-learning minimizes the time that knowledgeable learners must spend in such training activity. And, for all learners, graphical presentation of material leads to faster comprehension. In practice, more rapid learning translates to crores of Rupees saved for a large organization.

 

3.3 Faster Roll-Out

Due to the ubiquity of the Internet and scalability of servers, e-learning can be delivered immediately to thousands of learners worldwide. Training that requires six to nine months can be compressed to just two to three weeks.  The new-generation LMSs offer companies the opportunity to disseminate product and other training information not only to employees, but also to customers, suppliers, and other business partners

 

3.4 Costs Savings to Enterprise

Undisputed are the dramatic cost savings to both industrial and governmental enterprises from adopting e-learning.

 

Although a higher initial investment is usually required to implement e-learning across the enterprise, this investment is quickly offset by tremendous savings in the delivery of the material developed. While traditional classroom training is associated with 20-to-1 student-teacher ratios, only one e-learning course can be used to train thousands of students. The decreasing cost of network bandwidth and computers, as well as the growing libraries of high-quality, off-the-shelf

content, add to this savings.

 

 

4. Better Learning:

There is ample evidence that people learn best when they are engaged--by content which is sensorially appealing; personalized (i.e., adjusted for the learner and offering opportunities to make input); and novel, humorous, or relevant. Intelligent tutoring systems intended to more directly emulate one teacher interacting with one student, and allowing either the student or computer to ask questions, increases the effectiveness.

 

4.1 Sensory Appeal

Specific examples of content intended to appeal to multiple senses are:

1. Audio modules

2. Graphics

3. Animation

4. Video modules

 

 

4.2 Personalized Learning

Personalized learning may involve the application of “high technology” or “high touch” (i.e., lots of opportunity for human interaction):

 

4.3 Learner-Driven Learning

1. Learner-determined navigational path through material

2. Content adjusted for learner’s bandwidth

3. Instructional material or tests adjusted for learner’s familiarity with material

4. Ample questions directed to learner

5. Learner may pose questions to program, or to designated human “subject

matter expert” (by telephone, e-mail, or on-line chat), and receive timely

response.

6. Search capability

7. Learner may communicate with other classmates (by telephone, e-mail, or online

bulletin boards or chat)

8. Help desk support for technical questions

9. Privacy, in cases where learner not required to take or pass a course——to

encourage employees or partners to try new learning offerings

10. Learner given meaningful opportunity to evaluate learning module

 

4.4 Meaningful Measurement of Learner Progress

1. Ample questions directed to learner throughout the course

2. Measurement of “learning outcomes”, i.e., measurement of learner’s

application of knowledge gained—not rote testing of instructional material

memorized

 

4.5 Novel, Humorous, or Relevant Content

Examples include:

1. Games

2. Role playing

3. Simulations

4. Material delivered “just in time” for use on the job

5. Rewards for correct answers to questions

6. In cases of incorrect answers, provision of correct answers, with appropriate

explanation

7. Recognition for completion of course

5.Conclusion:

        In conclusion, e-Learning encompasses CBT, WBT and other electronic delivery forms of training and teaching. The authoring of e-Learning must be done methodically, considering the user interface and effective transfer of knowledge.

 

Bibliography:

  1. http://www.isodynamic.com/
  2. www.learnativity.com
  3. Getting Up to Speed on E-Learning, Tom Werner, Brandon-Hall.com Publishers, 2001

 

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