Fallout-Next
OFFICIAL
FALLOUT 2 PATCHES
You should get the patches for Fallout 2 – the original releases were
extremely buggy and weren’t as stable as the patched versions. There are
patches for separate versions of the game. All of the patches are for the Win32
platform. If you apply the wrong patch, some parts of the game will become
corrupt. Saved games from Fallout 2 v.1.0 are INCOMPATIBLE with
the patched releases. A GeoCities mirror for the North American English patch
is also available if the downloads on the Interplay and FilePlanet servers do
not work.
NOTE: The version number v.1.01 has been given to both Fallout 2 United
Kingdom and English Low Violence (ELV) versions. The UK version has full
violence levels and the language filter can be turned on or off. The ELV
version will not have a patch released for it. Also, the CD cover for the ELV
version has “ELV” displayed on it.
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English (North America) v.1.02d Beta patch (2.7 mb)
[Interplay FTP] [FilePlanet HTTP/FTP]
[GeoCities
HTTP]
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English (United Kingdom) v.1.02e Beta patch (2.7 mb)
[Interplay FTP] [FilePlanet HTTP/FTP]
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German v.1.02d Beta patch (2.7 mb)
[Interplay FTP] [FilePlanet HTTP/FTP]
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French v.1.02d Beta patch (2.7 mb)
[Interplay FTP] [FilePlanet HTTP/FTP]
USEFUL
FILES
Some files are needed for Fallout 2 to run. They include:
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Microsoft DirectX: The latest version can be found at Microsoft’s
DirectX website here. It is required for Fallout 2 to run. The website is
located at www.microsoft.com/directx.
Fallout requires DirectX 5.0 to run. Computers running Windows 98 or later have
DirectX 5.0-compliant extensions embedded in the kernel.
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Win-Zip by Niko-Mak: This is an excellent archiving utility that is
needed to unzip practically all of the files on this website! You can download
Win-Zip at www.winzip.com. It’s not
required to run Fallout 2, though.
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Fallout Saved Game Converter (127 kb): This converter can make games
saved with Fallout 2 v.1.0 compatible with Fallout 2 v.1.02. Created by Abel ([email protected]).
HACKED
CHARACTERS
Like the characters from Fallout, there are two hacked characters for
Fallout 2. Here’s the lowdown (fan fiction, if you will) on them:
Katerina,
a 24-year old female, and Malcolm, a 27-year old male, were former officers
enlisted within the ranks of the United States Armed Forces. Initially, they
were members of a scout company and eventually found the ruins of Mariposa
Military Base. The two remained there for several months. Katerina was a field
medic within the ranks at that time, whilst Malcolm was a soldier and aided
other Enclave troopers in ridding the wastes of any scum that might hamper with
the U.S government’s (Enclave’s) plans. The F.E.V (Forced-Evolutionary-Virus;
responsible for creating the super mutants from normal humans) was later
recovered from the base and sent to the Enclave; Katerina and Malcolm left
Mariposa and were later stationed at the Enclave’s Navarro Military
Installation. After few years, a regiment of Enclave troopers stationed at
Navarro received orders to search for F.E.V test subjects. Katerina and Malcolm
were part of that troop. Malcolm commanded a scout company to search for the
village of Arroyo, where the descendents of Vault 13 lived. (Some of the
regiment were later reorganized into several Vertibird assault squadrons; they
eventually found Vault 13 and kidnapped its citizens as test subjects for the
F.E.V.) The scout company soon found Arroyo, and upon discovering that the
Enclave was going to use innocent people as F.E.V test subjects, it soon
dismembered itself from the Enclave, and some of the troopers left in search
for a better life. Katerina and Malcolm remained in Arroyo, and pledged their
support for the diminutive village, offering to find the Garden of Eden
Creation Kit for it.
Katerina
and Malcolm come equipped with state-of-the-art military equipment supplied by
the Enclave. Both have an Enclave Mark II Powered Armor battle suit. As far as
weaponry is concerned, both troopers come equipped with a sledgehammer
specifically engineered for melee combat, as well as a standard XL70E3
semiautomatic rifle, a CZ53 minigun, and a M72 gauss rifle. In addition to the
firepower, lock picks, tool sets, and specialized healing and anti-radiation
chemicals are provided. Both Malcom and Katrina have undergone medical
operations to enhance their combat performance; their bodies are now more
resistant to harmful chemicals and radiation. Dermal armor also has been
implanted into their bodies.
NOTE: These saves were created using Fallout
v.1.02 and require you to install the Fallout v.1.02d patch. Additionally,
these saves are for the North American release of Fallout 2.
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Katerina, Hacked Character for Fallout 2 (180 kb)
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Malcolm, Hacked Character for Fallout 2 (180 kb)
FALLOUT
2 MODIFICATION (mod) UTILITIES
Several utilities are available to modify the Fallout DAT files and
various critter, character, and item attributes. Check the documentation (.TXT
or .NFO file; view using a text editor) for information on how to use the
programs.
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FALCHE2-Fallout 2 Character Editor v.2.11 (151 kb): This application,
written by Khor Chin Heong ([email protected]),
can be used to edit practically any character statistic in the game. Khor’s
website is here.
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FAME-Fallout Mod Enabler (668 kb): This utility, created by MatuX ([email protected]), enables the
user to use several modifications at a time. This utility is particularly
useful for running the Fallout 2 patch and a mod at the same time.
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FIME-Fallout 2 Items Mode Editor (1.1 mb): This program, created by Garry ([email protected]), can edit the
statistics of weapons, armor, chemicals, and ammunition.
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FUCK-Fallout Utility for Critter Tinkering (151 kb): This
curiously named application, also created by MatuX, can modify character files
(with the .PRO extension) and can create new ones from scratch.
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DAT-Man Light (113 kb): This program, again written by Matux, can extract
files from the Fallout 2 .DAT files and can edit Fallout 2 .DAT files as well.
It is highly recommended for people working on modifications.
FALLOUT
2 MODIFICATIONS (mods)
Modifications change certain aspects of the game, and generally, for
Fallout 2, change the name of weapons, color schemes, and dialogue options. It
is a good idea to have FAME running these modifications alongside with the
patch.
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Klint the Generous (10 kb): The bridge guard for Arroyo is now
a bit more generous. You can ask for money, guns, armor (including Frank
Horrigan’s mutant armor), and the Black Hole. Created by Smackrazor ([email protected])
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Stuguns v.1.1b (53 kb): Created by Overseer Killa ([email protected]), this mod
changes some dialogue and weapons attributes.
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Paint Job v.1.0 (19 kb): Again created by Matux as well as Splitsoul ([email protected]), this mod either
changes the color of your car to a dark black scheme or a decrepit, dilapidated
rusty scheme.