Combos |
A combination of punches, kick's and tricks while the victim can't block |
Distances |
Close: Stand against the opponent Sweep: you just can't hit him with HIGH KICK (see picture). |
Movements |
With 'jump' in a combo I mean when you fall on the victim with you leg stretched out. |
With 'midair' in a combo I mean when you are in the air together. |
Fatalities |
The first and second fatality are different for all the fighters. The 'Prison' fatality is a fatality that uses the background 'Prison' (the one with the big fan). |
'Goro's lair is a fatality that also uses a background, the background Goro's Lair. (no matter what background when you use the one button fatality). (when the sight changes to the victim you can hold down so the victim drops out of the spikes). |
sweep |