The Frozen Throne: New Heroes & Units

~ Written on 1 March 2003

 

 

 


New Heroes

 

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Orcish Horde:

New Hero: Shadow Hunter

These reclusive, wily jungle trolls are considered to be the highest authority within their respective warbands. They are masters of voodoo magics who can use their spirit-powers to both heal their allies and place curses upon their hapless enemies. Donning their ceremonial rush'kah masks -- that channel the spirits of their dark gods -- the Shadow Hunters walk the line between darkness and light in hopes of salvaging the future for their savage brethren.

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Abilities:
Healing Wave: Works like the Chain Lightning ability except it will heal your own troops instead! The healing per unit is lesser than the Holy Light spell but can help save the skins of your Orcish betheren.
Hex: Works just like the Polymorph spell except the unit Hex is targeted on can be changed into different forms, i.e. penguins, crabs etc. Units that are changed this way will maintain their defensive rating and hit points, but will be unable to attack. Pretty useful if you're quick on the draw.
Serpent Ward: This ability allows the Shadow Hunter to place attack wards wherever he likes. These are immobile objects, but will do a pretty good amount of ranged damage.
Big Bad Voodoo: The ultimate ability for this hero is a big one. While it requires concentration, it's powerful. When cast, every friendly unit within the area effect will become invulnerable for a certain amount of time, though the Shadow Hunter remains vulnerable.

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New Unit: Bat Rider

The new flying unit for the Orcs is also a troll. They'll throw Molitov cocktail types of explosives onto enemies. If upgraded, they'll instead throw Liquid Fire onto units and buildings. The special thing about this is that buildings hit with Liquid Fire won't be able to be repaired while the fire is going giving sieging a new weapon against those damned peons. The last ability of the Bat Rider is powerful and fun but will cost you a unit. If you trigger Unstable Concoction, the unit will explode in a blaze of glory taking out whatever is around it.

 

New Unit: Tauren Spirit Walker

Mystical Tauren caster. Good at manipulating damage, and destroying summoned creatures. Has Ethereal Form, which allows him to avoid physical damage. Also has Spirit Link, which allows units to distribute incoming damage among linked units. Can learn Disenchant, which damages nearby summoned units and Ancestral Spirit, allowing the Spirit Walker to summon a fallen Tauren Warrior with 100% HP.

 

New Additions:

Troll Head Hunters can now be upgraded to Troll Berserkers, giving them more damage but makes them more vulnerable to attacks. In addition, the Orc Burrows now have increased armour.

 

Neutral Heroes

There are a total of five neutral heroes that can be summoned via tavern-like mecenary camps. So far only details of one of the heroes: Pandaren Brewmaster has been released. Another two names that have crouped up so far are Dark Ranger and Naga Sea Witch, but details are not available yet.

Neutral Hero: Pandaren Brewmaster

Hailing from the secretive Pandaren empire, the mighty brewmasters travel the world in search of exotic ales and the finest brewed spirits. These affable warriors rarely seek out danger or trouble, preferring instead to spend their time concocting new and tasty beverage for any brave enough to imbibe them. However, if attacked, the laughing brewmasters bring all of their Pandaren agility and ferocity to bear! They are peerless warriors and world class drinkers all in one!

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Abilities:
Breath of Fire
: Breathes a cone of fire at enemy units which deals damage. Units that have Drunken Haze on them will ignite and take burn damage over time.
Drunken Haze
: Drenches a target enemy unit in alcohol, causing its movement speed to be reduced, and have a chance to miss on attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage over time.
Drunken Brawling: Gives a percent chance to avoid attacks.

Earth, Wind and Fire: Summons panda elementals of Earth, Wind and Fire. Lasts for 60 seconds. Earth panda elemental is the strongest and has Taunt, Pulverise and Spell immunity. Wind panda elemental has Dispel magic and Cyclone. Fire panda elemental has Permanent immolation.

 

Neutral Hero: Dark Ranger

The Dark Ranger is another neutral hero who can be recruited. She used to be a Night Elf but has been casted out.

Abilities:
Silence
: Stops all spell casting within the target area.
Black Arows
: Autocast ability. Increases attack and converts units killed to Skeletons.
Life Drain: Absorbs the life from enemies and gives the HP to the Dark Ranger.

Charm: Takes control of target unit. This excludes heroes and creeps above level 6.

 

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