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Michael McKinley


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3D Artist
Michael has over 15 years of experience working with 3D Art in the game development and software development industries. He is always interested in learning new things and working with great teams! He also has interests in teaching and mentoring those interested in 3D Art. He has developed a YouTube channel dedicated to instructional videos that can be seen at The Maya Toolbelt.
Michael McKinley
4285 Andasio Loop SE
Port Orchard, WA 98366
P: (360) 801-9808
[email protected]

Education


Southern New Hampshire University

Sept 2017 - May 2020
BA In Progress

BA of Graphic Design, Emphasis in 3D Modeling and Animation

Collins College

June 1999 - Dec 2000
Associates

AA of Visual Communication, Emphasis in Computer Graphics


Work Experience


SAIC

Aug 2018 - Present
Senior Game Dev Specialist

At SAIC, I do a variety of tasks including promotional video production as well as 3D models of props and vehicles for real-time applications.

  • 3D Asset Creation.
  • Animation and Video Production.

NCAD

May 2016 - Present
Adjunct Instructor

Here at the Northwest College of Art & Design, I teach a Foundation class for those entering 3D Graphics for the first time. In addition, I teach Rigging & Animation, Lighting & Shading, Texturing, as well as a Project-oriented class for graduating Seniors called Advanced Entertainment Art.

  • Lesson and Lecture Planning.
  • In-Class instruction.
  • Mentoring, grading, critiquing.

Zombie Studios

Feb 2008 - Mar 2014
Senior Environment Artist

At Zombie Studios, I worked in both the commercial games department creating the SAW and SAW II video games, among others as well as the serious games department, creating simulation software for the government.

  • 3D Asset Creation.
  • Team Leadership

Buzz Monkey Software

Mar 2006 - June 2007
Environment Artist

My responsibilities were to create environments and props (modeling, texturing, and lighting). I also had many hands in porting our games to other consoles, such as PSP and Xbox 360.

  • 3D Asset Creation.
  • Environment Lighting.
  • Platform Porting.

Fever Pitch Studios

May 2003 - Jan 2006
Environment Artist

At Fever Pitch, I worked my way up to eventually lead a team of 6+ artists to maintain the look and style of our projects. My work here included modeling, texturing, rigging, animation, shaders, and particle effects. (Fever Pitch has also been called Warthog Texas and Gizmondo Studios Texas due to acquisitions.)

  • 3D Asset Creation.

Walrus Corp.

Feb 2000 - Jan 2001
Environment Artist

My responsibilities were to create low-poly environments to demonstrate the capabilities of the Walrus Corp. web applications.

  • 3D Asset Creation.

Skills


Autodesk Maya
Adobe Substance Suite
Adobe Creative Cloud applications
Unity/Unreal