BA of Graphic Design, Emphasis in 3D Modeling and Animation
AA of Visual Communication, Emphasis in Computer Graphics
At SAIC, I do a variety of tasks including promotional video production as well as 3D models of props and vehicles for real-time applications.
Here at the Northwest College of Art & Design, I teach a Foundation class for those entering 3D Graphics for the first time. In addition, I teach Rigging & Animation, Lighting & Shading, Texturing, as well as a Project-oriented class for graduating Seniors called Advanced Entertainment Art.
At Zombie Studios, I worked in both the commercial games department creating the SAW and SAW II video games, among others as well as the serious games department, creating simulation software for the government.
My responsibilities were to create environments and props (modeling, texturing, and lighting). I also had many hands in porting our games to other consoles, such as PSP and Xbox 360.
At Fever Pitch, I worked my way up to eventually lead a team of 6+ artists to maintain the look and style of our projects. My work here included modeling, texturing, rigging, animation, shaders, and particle effects. (Fever Pitch has also been called Warthog Texas and Gizmondo Studios Texas due to acquisitions.)
My responsibilities were to create low-poly environments to demonstrate the capabilities of the Walrus Corp. web applications.