| Independent Materia |
Effect |
Description |
| Cover |
V +01 |
Take hits for others
occasionally, 5 Levels, level indicates the chance of
taking hits. |
| Chocobo
Lure |
L +01 |
Increase chances of
encountering a Chocobo, 4 Levels, level indicates the
chance of meeting Chocobos. |
| Enemy Lure |
L -01 |
Increase chances of
encountering an enemy, 3 Levels, level indicates number
of encounters. |
| Enemy Away |
L +01 |
Lowers chances of
encountering an enemy, 3 Levels, level indicates lower
number of encounters. |
| Long Range |
|
Retaining the same
damage done to enemy even if character is on the rear
side of the team, and able to attack distant enemies, 2
Levels |
| Counterattack |
|
Randomly counters if
attacked, 5 Levels, level indicates the chance of
countering. |
| Pre-emptive |
D +02 |
Increase Rate of
pre-emptive attacks, 5 Levels, level indicates the chance
of Pre-emptive attacks. |
| Luck Plus |
|
Increases Luck, 5
Levels |
| Magic Plus |
|
Increases Magic, 5
Levels |
| Speed Plus |
|
Increases Dexterity, 5
Levels |
| HP Plus |
|
Increases Maximum HP,
5 Levels |
| MP Plus |
|
Increases Maximum MP,
5 Levels |
| Gil Plus |
|
Increases Gold after
battle, 3 Levels |
| EXP Plus |
|
Increases Experience
points after battle, 3 Levels |
| HP
<-> MP |
|
Switches HP and MP
Levels, 2 Levels |
| Underwater |
|
Allows all members to
breathe underwater, i.e. no time limit when fighting
Emerald Weapon. 1 Level, cannot be mastered, 0 AP. |
| Mega All |
|
Allows usage of Magic,
Attacks, Commands on all enemies / Characters, 5 Levels,
Level indicates number of times spell or command (except
normal attacks) can be used on enemies. |
When an Independent Materia's level increases, the additional
ability will also increase. i.e. HP Plus (L1) 10% (L2) 20% ......
so on. This applies to all Plus Materias (except Gil and EXP).