| Magic Materia | S | V | M | M Def |
Max HP% |
Max MP% |
Magic Spell | MP Cost | Description |
| Restore | -01 | +01 | -02 | +02 | Cure | 5 | Heal HP | ||
| Cure2 | 24 | Heal HP | |||||||
| Regen | 30 | Regen status, Regain HP at constant rate | |||||||
| Cure3 | 64 | Heal HP | |||||||
| Heal | -01 | +01 | -02 | +02 | Poisona | 3 | Cure poison status | ||
| Esuna | 15 | Cure certain status | |||||||
| Resist | 120 | Prevent certain status's | |||||||
| Revive | -02 | -01 | +02 | +01 | -05 | +05 | Life | 34 | Revive (Partial life restored) |
| Life2 | 100 | Revive (Full life restored) | |||||||
| Fire | -01 | +01 | -02 | +02 | Fire | 4 | Fire-elemental Damage | ||
| Fire2 | 22 | Fire-elemental Damage | |||||||
| Fire3 | 52 | Fire-elemental Damage | |||||||
| Ice | -01 | +01 | -02 | +02 | Ice | 4 | Ice-elemental Damage | ||
| Ice2 | 22 | Ice-elemental Damage | |||||||
| Ice3 | 52 | Ice-elemental Damage | |||||||
| Lightning | -01 | +01 | -02 | +02 | Bolt | 4 | Lightning-elemental Damage | ||
| Bolt2 | 22 | Lightning-elemental Damage | |||||||
| Bolt3 | 52 | Lightning-elemental Damage | |||||||
| Earth | -01 | +01 | -02 | +02 | Quake | 6 | Earth-elemental Damage | ||
| Quake2 | 28 | Earth-elemental Damage | |||||||
| Quake3 | 68 | Earth-elemental Damage | |||||||
| Poison | -01 | +01 | -02 | +02 | Bio | 8 | Poison-elemental Damage, poison status | ||
| Bio2 | 36 | Poison-elemental Damage, poison status | |||||||
| Bio3 | 80 | Poison-elemental Damage, poison status | |||||||
| Gravity | -01 | +01 | -02 | +02 | Demi | 14 | Gravity-elemental Damage leaves 3/4 of life left | ||
| Demi2 | 33 | Gravity-elemental Damage leaves 1/2 of life left | |||||||
| Demi3 | 48 | Gravity-elemental Damage leaves 1/4 of life left | |||||||
| Seal | -01 | +01 | -02 | +02 | Sleepel | 8 | Sleep Status | ||
| Silence | 24 | Silent Status, prevents casting of magic | |||||||
| Mystify | -01 | +01 | -02 | +02 | Confu | 18 | Confuse Status, attack own side | ||
| Berserk | 28 | Berserk Status, unable to do anything other than attack | |||||||
| Transform | -01 | +01 | -02 | +02 | Mini | 10 | Minimum status, reduces enemies' attack, defense ability | ||
| Toad | 14 | Toad status, reduces enemies' attack, defense ability and inability to cast magic other than Toad | |||||||
| Time | -02 | -01 | +02 | +01 | -05 | +05 | Haste | 18 | Haste status, Speed Up |
| Slow | 20 | Slow status, Speed Reduced | |||||||
| Stop | 34 | Stop status, Stop | |||||||
| Barrier | -02 | -01 | +02 | +01 | -05 | +05 | Barrier | 16 | Barrier status, reduces physical damage |
| Mbarrier | 24 | Magic Barrier status, reduces magic damage | |||||||
| Reflect | 30 | Reflect status, reflects any spell cast on you to enemy itself, up to four times | |||||||
| Wall | 58 | Barrier + Mbarrier combined | |||||||
| Destruct | -02 | -01 | +02 | +01 | -05 | +05 | DeBarrier | 12 | Removes any barrier on enemy |
| DeSpell | 20 | Removes magical effects from enemies | |||||||
| Death | 30 | Instant death on enemy | |||||||
| Exit | -01 | +01 | -02 | +02 | Escape | 16 | Run, same effect as L1 + R1 'All' no effect | ||
| Remove | 99 | Removes enemies from the battle 'All' no effect | |||||||
| Comet | -02 | -01 | +02 | +01 | -05 | +05 | Comet | 70 | Non-elemental Damage on single enemy 'All' no effect |
| Comet2 | 110 | Non-elemental Damage on 4 random targets 'All' no effect | |||||||
| Contain | -04 | -02 | +04 | +02 | -10 | +10 | Freeze | 82 | Ice-elemental Damage + Stop Status 'All' no effect |
| Break | 86 | Earth-elemental Damage + Petrify Status 'All' no effect | |||||||
| Tornado | 90 | Wind-elemental Damage + Confuse Status 'All' no effect | |||||||
| Flare | 100 | Fire-elemental Damage 'All' no effect | |||||||
| FullCure | -04 | -02 | +04 | +02 | -10 | +10 | FullCure | 99 | Heal HP completely on single character 'All' no effect |
| Shield | -04 | -02 | +04 | +02 | -10 | +10 | Shield | 180 | Shield Status, reduces damage done by physical, magic attacks to 0, but not all the time 'All' no effect |
| Ultima | -04 | -02 | +04 | +02 | -10 | +10 | Ultima | 130 | Non-elemental Damage on all enemies 'All' no effect |
All green materia require 3-5 levels to master depending on the number of spells (i.e. 2 spells, 3 levels; 3 spells, 4 levels; 4 spells, 5 levels). The last three materia need a minimum of 2 levels to access the first spell.
'All' no effect refers to Materia attached to the 'All' Materia, the spell will still not have an 'All' effect.
If you have Quadra Magic and Mega All equipped, you will not cast magic four times and on all enemies, Quadra Magic and All will take place separately. Quadra Magic will alway take place first, then 'All'. So always try to keep these 2 Materia separated.
| S | - | Strength |
| V | - | Vitality |
| M | - | Magic |
| M Def | - | Magic Def |