Summon Materia (Red)

Summon Materia M M
Def
Max
HP%
Max
MP%
Summon Spell MP Cost Description
Chocobo/Moogle +01   -02 +02 DeathBlow!!
Fat Chocobo
14 Wind-elemental Damage + Stop
Shiva +01   -02 +02 Diamond Dust 32 Ice-elemental Damage
Ifrit +01   -02 +02 Hellfire 34 Fire-elemental Damage
Ramuh +01   -02 +02 Judgement Bolt 40 Lightning-elemental Damage
Titan +01   -02 +02 Anger of the Land 46 Earth-elemental Damage
Odin +01 +01 -05 +05 Gunge Lance
Steel Bladed Sword
80 Non-elemental Damage
Instant Death on all Enemies
Leviathan +01 +01 -05 +05 Tidal Wave 78 Water-elemental Damage
Bahamut +01 +01 -05 +05 Mega Flare 100 Non-elemental Damage
Kjata +01 +01 -05 +05 Tetra-Disaster 110 Lightning, Ice, Fire-elemental Damage
Alexander +01 +01 -05 +05 Judgement 120 Holy-elemental Damage
Phoenix +02 +02 -10 +10 Phoenix Flame 180 Fire-elemental Damage + Life 2 on all Characters
Neo Bahamut +02 +02 -10 +10 Giga Flare 140 Non-elemental Damage
Hades +04 +04 -10 +15 Black Cauldron 150 Non-elemental Damage + Other Status
Typhoon +04 +04 -10 +15 Disintegration 160 Lightning, Ice, Fire, Earth-elemental Damage
Bahamut ZERO +04 +04 -10 +15 Tera Flare 180 Non-elemental Damage
Knights Of Round +08 +08 -10 +20 Ultimate End 250 Non-elemental Damage 'Quadra' no effect

All red materia have five levels to master. The level determines the number of times it can be used per battle. A Master Summon Materia allows every spell to be casted infinitely.

M - Magic
M Def - Magic Def

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