DISCUSSIONS PRIOR TO 2/3/99

[email protected] related: First of all, it was an outstanding game. But one thing bothers me, the time travel. When you go back in time, you travel back 7 years, yet you have the same # of hearts, but Ganon hasn't perverted the land yet. None of the other characters react any different... let me rephrase the statement; when you travel back in time, the only that changes about Link is, in actuality, his size, all his hearts he got as a grownup remain with him and so do the rupees and items etc. It lacks consitency... that's the only thing that bothered me... Otherwise, a superb game well worth the 2 1/2 days it took to beat

Video Gamer X says: Time to teach temporal mechanics 101. Link is actually temporally correct. Let me explain. A regular timeline fixed in a point in space (i.e. the whole Hyrule scenario) goes in a steady forward direction (except perhaps in a Black Hole, but we won't go there), there are three locations, past, present, and future. Now if a single entity, say Link, could travel through time to two different time periods then he himself would become a timeline rather than him and his surroundings. So anything Link did to himself in the future would stay with him if he went in the past. He would be isolated from his surroundings. Likewise anything he did in the past would stay with him in the future. Also his memories would be retained, because he is his own timeline. And actually there were quite a few differences between past and future in Zelda 64, for instance, completed Kakariko Village, destroyed Hyrule Castle and Market, Infested Kokiri Village, Malon grew up, Zelda grew up, Ingo took over the ranch, the gravedigger died, Ganon got the Triforce of Power, the Gerudo Bridge broke, Lake Hylia dried up, Zora's Domain froze over, etc. The only thing that isn't quite right temporally about Z64 is the fact that things Link damages like some small rocks and bushes reappear when you leave the area or go to the future. In the real world that wouldn't happen, but remember this is a video game and we could give it liberty in this regard.

Video Gamer X adds: Well, I thought about it and there are some other temporal anomalies in Zelda 64 that I hadn't considered before. For instance, if you get a heart container piece as Adult Link and go back to when you were young it is gone. This would never happen. There are some chests that you open as adult Link that are still open when you are young.

[email protected] Asks: I don't know whether this is in your walkthrough or not but I'm going to ask anyway; in Zora's Fountain thier's a gray stone outside the Great Fairy's Fountain. If you lift it up there will be a hole, inside is a cave with a bunch of invisible skultulas... Nothing else just invisible skultulas, not gold just regular. Mabey there's something I missed but I don't think so. Please get back to me if you know or figure out what the point of this cave is.

Video Gamer X says: I was really thrilled when I found that cave for the first time about two months ago, but as it turned out it lead to a lousy Gold Skulltula at the top at night. I was hoping for something a little better. Those Invisible Skullwaltula were quite a surprise though. By the way, this has been in the walkthrough for a long time. I just can't understand why people keep asking about it.

Ethan Asks: Hi my name is Ethan. I've been trying many days to get the swordless link trick to work. I beat 1st Ganon then I follow Zelda and watch the movie then I start to fight 2nd ganon he knocks away my sword and I save and reset the game. I start out at the entrance to the tower with my sword still equiped. All my friends are stumped on this too please help.

Video Gamer X says: You know, A lot of people have said this. Remember you must save exactly after ganon knocks the sword out of your hands. Don't go get it back, just save and press reset. When you start again you will start at the beginning of Ganon's Castle without it equipped. (The Green Button will be blank.) Don't re-equip it either. You can now walk back out to Hyrule Field, call Epona and do all the tricks. It looks exactly like the screenshots. It worked just fine for me. I have that golden edition cart, it is possible that in the second production run of the game (Grey Cartriges?) they fixed that bug, but I don't know. Swordless Link is one of my favorite tricks because it lets me use the items on Epona and Glide out of the Area. Something Nintendo definely didn't intend to happen. Heh, Heh.

Jeff Travers Said: Hey, you got all those tricks and stuff from someones other sites. You think you're just so great, well you're wrong! Stealler!!!!!!!!

Video Gamer X replied: I hate to burst your bubble there bub, but they actually stole 'em from me. T-Dog is a very reliable source that has prooved himself without a doubt to me, and he is the only person out of say a very small group who would know those tricks. This is a premier website, that means I usually am the first to break with a new story, and it seems to trickle down onto other websites and homepages. The contrary is true about that totally bogus Miyamoto poem. Some guy, made it up, and a whole bunch of people saw it on another website and E-mailed it to me. I put it up to show how really unlikely it was, and left it at that. The guy who made the poem E-mailed me apologizing about the fraud. I'll post it on that letter on the page if I can find it amongst a bin of (5000) letters. But anyway, the point I'm saying is there are a lot of Hall of Shamers out there who want to get one of T-Dog's tricks and say they just found it or made it up, giving T-Dog, The Odyssey of Hyrule, or myself no credit whatsoever. Don't believe them. Most of these gamers/webmasters are pretty young or their sites lack any redeeming content value. (Although there are some real good ones out there)

[email protected] comments: Did you no that the picture you have on your website that suposuble came from the japan version actually came from a website that reviewed this game way back in March 22, 1996. Also if you look closely at link his shield is all blue and only has a picture of the triforce on it. How do I know this you ask because I have been to the website before.

Video Gamer X replied: Yep, I already know it's an old pic. It comes from an early demonstration of the game. There's even a video you can download on some sites of Link getting the triforce that has that picture as part of the video. I'd love to put it on my page, but it would be a ISP server space hog (I share with someone else too - The Crossroads of the Mind's Eye). But anyway, I had my hopes that on some whim of programmers and Miyamoto that they may have kept it in. I most highly doubt it though. That shield is a totally different design (Lower Res Polygons). It is a very intreguing thing though. Too bad it was removed. Please don't tell me - Hey Video Gamer X, I got to that room and it looks exactly like that! because its not in the game. I wish it was, but lets face it, it's not.

Eitan Novotny Challenges: Hi, I have found your page to be a great source of Info in Zelda 64 and you have the best walkthrough that I have seen. I need you to search for something that I can't (way too hard.) If you go to teh hounted Wasteland as a kid, you, if you have the path memorized, could cross the desert to get to teh Gerudo fortress (where Gannon rode off to after Zelda departed with Impa). If you could get there, there might be an encounter with gannon so you COULD get the Triforce with a real alternate ending. I am doing a lot of speculation with this E-mail but there has to be something of value in Gerudo fortress as a kid When you find out please E-mail me with the results. I would appreaciate that. Thanx

Video Gamer X Says: I tried that about a month and a half ago. I did manage to make it back to the river of shifting sand, and that was as far as I could go. If you fall in, you sink into the sand and end up back at the edge of the Desert Colossus. I was pretty disappointed by this but, oh well, I say. I guess it was never meant to be. If I was able to use the Hookshot as kid Link then it would have been no prob, but even if I got across the big gate that leads to the Haunted Wastland near the Gerudo Fortress would be down and I would never be able to open it. The only way I thought was logical was to get in through the front of Gerudo somehow. I thought for sure the Gerudo Mask would work, but to no avail, my plan was foiled.

Yun Zhang Points Out: Okay, is there any use to the bean grown above the forest stage? (where the deku stick upgrade is recieved, the scrub theater)

Video Gamer X says: Yeah, it leads to a ledge that has a Gold Skulltula on it at night. This should be in the Q and A section, but no one seems to read that any more.

Diego Miramontes Wonders: Hi, my name is Diego and I am fan of Zelda. I read in you page a lot of rumours about getting the Triforce. Then I read about how to transform the Goron's check into the fifth bottle, I did this and guess what, a shining triangle appears over Kakariko Village. If you remember this triangle only appears when you are searching for the Big Goron's Sword, it shows the location where you must take that item. Well I tried to make something with the bottle but I can't. Maybe you can find something but you need to transform the check into the fifth bottle and you must be adult Link, if you don't transform the check the triangle will not appear and if you are young Link the triangle won't appear too. I think that maybe is related with the guy on the tower because if you talk with him, he will tell you that he don't like that someone be in a higher place than him. And if you talk to him at night he wiil tell you that if he sleeps he will fall.

Video Gamer X says: Okay, sorry for not getting back to everyone who kept asking this. Okay, after you replace the claim check with a bottle an arrow will appear over Kakariko on the Map because it is a glitch. You were never meant to replace the Claim Check with a bottle. It was always supposed to be a Claim Check. Since you did this it makes the game think that you never started the "Trading Sequence" for the Biggoron's Sword. It's telling you to go to Kakariko and get the pocket cucco or cojiro. It's only a game error, not a clue to find the Triforce. Sorry, to disappoint.

[email protected] asks: hey! i love your site, by the way, can you PLEASE PLEASE tell me what the hell that stand in the middle of goron city do? what used to be set in it?

Video Gamer X replied: The Goron Ruby. Darunia, took it out of there to hide it form ganondorf, just look at the shape.

Doppleganger Says: well, i think disappointment is a natural feeling that comes with finding out that you have exhausted a game, which usually comes after the initial disappointment of beating it and feeling a sense of loss...i myself was surprised to find the secret cave with invisible skulltulas, saying to myself, "what the heck is this all about?" because i didnt actually expect anything to be under that grey rock...thats where most of the fun in finding secrets comes from...the unexpected...

Video Gamer X adds: Well you're right, I do feel that I've completely exhaused the game of all secrets. I mean, there can't be any more at this point. There are some real obscure ones like that mysterious cave that leads to the skulltula, the skull kids using blowguns on me and turning into big orange rupees, (That was weird!) The Big Fairies, the JAWS in the bottom of the Lakeside Laboratory pool. All these were kind of cool to find, but at this point I don't think that there is anything left I haven't found. I broken every pot, lifted every boulder, Lens-of-Truthed every dungeon, Scarecrow's Songed every Impossible Navi spot, there's nothing left, except for (dare I say it) the Triforce. Too bad it's most likely not in the game.

[email protected] says: I was reading your bug page and the last bug you talked about(static and drum heartbeat,and weird music) well, I just got my cart a day ago,and I thought it was just me because I have a weird way i hooked up my system, I have a VCR with 2 audio/video inputs, PSX in back, N64 in front, also shareing the front inputs is my cd player,well,in the middle of changeing from cd player to N64 I turned on my zelda cart and to my dismay I got color static(like an erased video tape) and it sounded like a continuious horse gallop, and weird music and I thought i had to return my game,or hook up my system some other way,i was wrong because it works fine now. Don't worry, you dont need to exercize a demon out of your game.

Video Gamer X says: That error really happened to me, but I made it out to be kind of funny on the Error Report page to get a few laughs. No my game wasn't really possessed or anything, but rather somehow the signal from the game to the N64 was garbled. The heartbeat sound was a very slow rendition of Epona's galloping, and the weird music was the regular game music really slowed down. I tried simulating it again and it never happened. I could have been the game or the N64 for all I know, but it never happened on any other game, so I have no comparison point. I know there are some young gamers out there who might get the impression that there is a monster in their cart, but fear not, it's electrical.

Pascal Q Porcupine (One of Sonic's Friends?) Tells: Most of those images are early-development images of Zelda64 released by Nintendo many moons ago so as to show people some small amount of what may be in the game. The horse-and-crossroads scene is, specifically, to show off that he has a horse (and the workings of it) - they hadn't done Hyrule Field yet. Also notice that most of the images there have button art which is *obviously* not from the final game. I mean, really, I'd think you'd know better than to assume that every image you saw was from the final game. As for the first whole-triforce image, they probably had a different ending planned but then realized that to make it consistent with the later games (specifically Z3 and Z1) they had to seal the triforce of power into the golden realm along with Ganon. I somehow doubt the veracity of the claim of the foreign exchange student with the real screen image. For starters, the timing's all wrong. Z5 was released in Japan the same day as in the USA - namely November 23 - and that's not much in the way of time for an exchange student to go home, get Zelda, and come back. Also, Japanese cartridges don't work in American systems, and Japanese systems don't work (AFAIK) with American TVs. Whoops.

Video Gamer X says: First of all, the "Z" files are not supposed to represent a different Zelda game, or one that was never released, but rather aspects of the current released Zelda 64 that no one has seen. These aspects were either removed entirely from the game prior to shipment or somehow supressed within the cart for later activation with the 64DD or an add-on. If you notice when you get a Medallion it says, "Let us add our power to yours" or something similar. I have done some research on those pics in the "Z" files and many of them have been obtained from Nintendo Power. In fact the Triforce pic is in Volume 103 amongst a slough of other unseen game pics. I do not own a Japanese N64 or converters so I can't play a Japanese Zelda 64 to determine if there are any variations. Some have said to me that that version has a different ending, by I personally can not verify. The whole idea behind the Triforce Rumors page is pass along these rumors for testing. Unfortunately many untruthful gamers have polluted it with misinformation. If someone finds the Triforce because of a clue or hint that I posted on the page then great, I've done my job, if not then nothing is lost.

Scarlette Comments: I just thought that I should point out that there are hardly any girls are responding to your site - not that it's your fault, and not that I am a major feminist, it's just that i'd like to point it out. None of my girl friends even like video games, which I think is stupid. Video games rule! Also, in Zelda: Ocarina of Time, the game assumes that you are a boy, addressing you as a boy. People refering to you as "him". Girls play these games too ! !

Video Gamer X says: It's kind of funny, it seems video games are slow to catch on with girls. Perhaps it's the male orented gameplay and storylines but rather that many girls just don't find them fun. I wish I knew more girls that played them. Some games I think girls would probably enjoy are: Parasite Eve, Xenogears, Final Fantasy VII, and Resident Evil 2, to name a few. You see, girls aren't necessarily into testosterone pumping Action blast-fests, like Goldeneye or Metal Gear Solid, or games where there is little or no plot, or are too difficult to play. No, I'm not saying gals can't handle those other games, but it seems most would rather sit down with a game and ease into it slowly and get something out of it more than a big kill rating. Political correctness aside, there seems to be this barrier that few video game companies strive to breach and that is the predominantly male orientation. Whether it's T & A (Tomb Raider), blowing things up, or beating your opponent into utter submission and issuing a fatality upon him, there is little many girls can do to escape this stigma. It seem that companies like Squaresoft are blazing a new trail in this regard by including fully active, feminine characters in their games. These are characters girls can relate to, and with the coming age of more RPG/Movie games I feel that more girls will start picking up a controller and giving video games a try.

[email protected] says: I heard there is a way to revive Aeris, I dont know where I heard it but, thats what i heard. Sorry i couldnt help u anymore.

Video Gamer X wonders: Whose site have you been looking at? Certainly not this one...If you've noticed this is a ZELDA site. Thanks, but no thanks.

General Martok Gripes: I was reading the section of your page about game glitches, and it seemed to support my theory: "Zelda 64 was rushed.". Now, I don't know if this is true or not, but after reading about the glitches, and noticing a few of my own (Nothing big, just graphics glitches.) I'am really starting to believe this. I know for a fact that given the chance Mr. Miyamoto would have liked to have worked on this game for another 4 years. (he REALLY likes his job, or so I've heard.) So, my theory is that Nintendo was sick of listening to us whine about delays, and realized they could make a lot of money by releasing it in time for the '98 holiday season, so they quickly tested it and sent it to production. Again, this is just my theory, but it is starting to sound more true.

Video Gamer X says: You know, I read an article in a magazine that said that Miyamoto used what he would consider 90% of the N64's potential, and given more time he would have taken it to 100%. With Nintendo needing to grab a good share of Christmas shopping dollars, it was imperative that they release the game before Christmas. Due to the release of better games for the Playstation, N64 sales and games have been slumping. That was why games like Goldeneye were reduced to $40, and as far as the system price wars were going, Sony was tooth and nail with Nintendo on lowering the price of their system to $129 (I even saw a Playstation on sale for $109 at a local store). Zelda was desperately needed. Gamers were starting to lose faith in the big N. I'm sure that this is what caused Zelda to have last minute removals and not enough playtesting. I wish I was a playtester, man would I have a lot to say about games, but anyway, the future for Nintendo is somewhat secure in the hands of the Hero in the Green Tunic. The 64DD was a gargantuan screw up, but there's no crying over spilt milk, it's time to get on to bigger and better things Nintendo. Think, 256-bit (maybe 512?), 10-20 million polys per secs., 300Mhz Risc, DVD with an add on 100MB cartidge storage feature, built in modem capability, then you're playing with power. I can just imagine what a gaming genius like Miyamoto could do with a canvas like that.

[email protected] Mentioned: The triforce is from the japanese version of zelda..i have a zelda magazine which compares the 2 versions..u actually get ur hands on it in the japanese version.

Its weird that Squaresoft always adds things to the american versions and nintendo always takes things out...

I sent a letter to nintendo and they told me the triforce is only in the japanese version....u'll have to go overseas to get it for about 22,000 yen.

Video Gamer X responded: Its hard to accept that Nintendo may have made two different versions of the game, one for Japan and one for the rest of the world, and we gamers in the rest of the world will never see it unless we import a Japanese N64 and a Japanese Zelda 64 cart (which personally I have no plan of doing). It just ain't fair for US gamers not to be able to get the triforce. I don't think an incident with a Nintendo game like this has ever occured before. If it's the same cart though, and somehow that part of the game was turned "off" then maybe it is somehow accessable or can be revealed with a game cheat device.

Hoodoo Pessemistically Declares: I think the triforce theory is a good hunt for serious gamers, but I doubt it exists. You'll notice the Triforce in your inventory inside the medallions is dented outward much like a decoration rather then a waiting slot. Also, never once is any thing extra mentioned about the triforce throughout the game, atleast that I am aware of. Same with the sky temple people keep talking about. It could be like what happened in Final Fantasy 7. You might know that there were multiple endings, extra characters, and hundreds of spells and items that Square Soft had on the CD, but not in the game... they rushed production on some levels, and just couldn't work them in good on other levels... Maybe Zelda makers did something like this. You realize of course that games go through a million different significant changes before they are flushed into the hands of greedy gamers. Which might explain the notorious triforce screen shot floating around. Although, anything is possible in such a complex and well detailed game as Zelda... ;-) Goodluck in the hunt.

Video Gamer X replied: Look at the section, "Triforce Rumors" and then tell me what you think. I can't and won't just give up on this.



[email protected] (Yet another AOL name) Brings to light: its Kokiri, not kolkiri!

Video Gamer X: I say patato... You say potato... I say tamato... You say tomato...

Zane Ullman Gripes: By the way, when i beat Zelda: Ocarina of Time i did it without dying once and I didn't get anything special.

Video Gamer X: Sucks don't it! At least they could have put a better ending, maybe that triforce thing on the "Z" files. I still won't give up hope on that.

[email protected] quipped:it is me once again you made another mistake in "Zelda then and now" you only showed 4 games you left out two. Which I found in Game Informer. God your website is a big fat Joke.

Video Gamer X: Ahem! Those games were for a piece of junk system/CD player called the CD-i. Not many people bought these and there were two really BAD Zelda games made for it. They were poorly animated and not even worthy of the Zelda name. They have no accurate bearing on the storyline of the game or the development of the characters. I deemed these failures not worthy of placement in that section. Oh and you can take your Game Informer and shove it where...well...you know.

[email protected] says: I think it is great. But there is one that could have been changed. I think that the theme song should have been the song from Legends of Zelda and Zelda: A Link to the past. Its a tradition to have that song.

Video Gamer X laments: I can't imagine what possessed the creators of the music for Zelda 64 not to include the famous Hyrule Overworld theme. I mean, I've hummed it for years, I can even play it on the piano, but it's not in the greatest Zelda game of all time. Why? Overall, I think the music was Zelda 64's weak point. The lack of an epic score is rather depressing. Having the Kakariko theme the same was good, the Gerudo Theme made me feel like I was in Spain and is my favorite for the game, and The Market Theme had a midevil flare to it, but besides that most of the music was rather boring. Perhaps I've been spoiled with Squaresoft games, but the instramentation of Ocarina of Time was lackluster. Here are some scores from FF7 and FF8 to compare.

Music 1
Music 2
Music 3
Music 4

See a difference?

Jason Lohr Commented: OK, first things first. I have been searching the web for many moons looking for a web site that is as in-depth as yours is. BRAVO!

There's a couple neat things about Zelda nobody seems to have on their websites, but since your website appears to be the greatest out of all of them, I'll tell you.

Video Gamer X: Hey Thanks! I put some level of effort into my work. It isn't too fancy with complicated Java Scripts and forms, but I feel that provides ample information for gamers while not losing it's intent of being fun.

Jason Continues: First, an alternate way to get the heart container in Karakiro Villiage. Go to the top of the watchtower as an adult, and longshot down to the man on the roof below. Walk towards the windmill, stopping just short of the edge of the roof. Look up at the windmill, and you'll notice two windows, the bottom of which has a small stump in it. Use the longshot on this stump and enter the windmill. Follow the path inside to the top window, where a Cucco seems to have really screwed itself over. Pick it up, and use it to glide to the ledge with the heart container.

Video Gamer X: Yeah, that is a good way to do it. I too found the mysterious wooden peg in the windmill. When I found it I thought that I had discovered something really awesome, but then the corridor led to a cucco. Big Deal. I figured that if I hadn't gotten the Heart Container Piece as a kid then this would have been a way to get it. The thing here is though, it's probably better to have the Heart Container Piece as a kid rather than an adult. The more you get sooner, the better. I know a lot of people missed this one when they were first playing the game.

Jason Goes On: Second, just something funny to try. Go outside (anywhere time passes normally) and find a pool of water deep enough to cover your head. Put on the iron boots and go under water. Wait there until sunrise, and check out what a Cucco crowing under water sounds like!

Video Gamer X: The rooster and wolf calls that signify day and night get real muffled and wierd underwater. This represent good environment realism simulation on the part of games creators.

Jason Concludes: Welp, thanks for hearin' me out, my fellow gamer, keep up the fine work.

Tsunami says: Why in the world did they make Ganon so easy? I was playing around with him, since he never hurts me, and I found that the longshot hurts him, bombs hurt him, even deku nuts hurt him, what is up with that? Deku nuts don't even hurt those little flowers in the first level! Oh well, Sephiroth from FFVII was just as easy, at least Zelda had a long ending.

Video Gamer X replied: Indeed, Ganon was rather easy, although I actually died once on his first form because I stood on the center platform too long when I first encountered him, but I quickly found his weakness. As far as Ganon's Second form went - he was more bark than bite. Even better yet you are supplied with items when he slashes the bricks. I think the battle should have been better. There should have been some better special effects here. I think it would have been nice if it was a fight almost to the death with Link giving his last conscious breath to the battle of his life. Maybe, even a little Final Fantasy type turn based attack with Link and Zelda combating the big guy. Zelda zaps Ganon with telekinetic energy while Link slashes his weakpoint - it could be interesting. There were a lot of things that could have been done different with the final battle, but it is not we who created the game. I always thought that Nintendo should do some kind of Gamer's Choice game. I even created my own Video Game once when I was younger but they don't take game submissions. Too bad...My title probably would have been a real hit!

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