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Hello, I am an avid fan of your site.
I recently read a book about the actors' experiences on the Brady
Bunch, and when I was looking at your thoughts on the new Zelda, I was
reminded of a memo that Robert Reed wrote for an episode of the Brady Bunch
that he refused to play in. I actually went back and read the memo and it
actually applies pretty well to the new Zelda
Robert Reed's Orignal Memo Regarding Episode 116
Notes:Robert Reed
There is a fundamental difference in theatre between:
1.Melodrama
2.Drama
3.Comedy
4.Farce
5.Slapstick
6.Satire &
7.Fantasy
They require not only a difference in terms of construction, but also in
presentation and, most explicitly, styles of acting. Their dramatis peronsae
are noninterchangable. For example, Hamlet, archtypical of the dramatic
character, could not be written into Midsummer Night's Dream and still retain
his identity. Ophelia could not play a scene with Titania; Richard II could
not be found in Twelfth Night. In other words, a character indigenous to one
style of the theatre cannot function in any of the other styles. Obviously,
the precept holds true for any period. Andy Hardy could not suddenly appear
in Citizen Kane, or even closer in style, Andy Hardy could not appear in a
Laurel and Hardy film. Andy Hardy is a "comedic" character, Laurel and Hardy
are of the purest slapstick. The boundaries are rigid, and within the
confines of one theatric piece the style must remain constant.
Why? It is a long since proven theorem in the theatre that an
audience will adjust its suspension of belief to the degree that the opening
of the presentation leads them. When a curtain rises on two French maids in
a farce set discussing the peccadilloes of their master, the audience is now
set for an evening of theatre in a certain style, and are prepared to accept
having excluded certain levels of reality. And that is the price difference
in the styles of theatre, both for the actor and the writer--the degree of
reality inherent. Pure drama and comedy are closest to core realism,
slapstick and fantasy the farthest removed. It is also part of that theorem
that one cannot change styles midstream. How often do we read damning
critical reveiews of, let's say, a drama in which a character has "hammed" or
in stricter terms become melodramatic. How often have we criticized the
"mumble and scratch" approach to Shakespearean melodrama, because
ultra-realism is out of place when another style is required. And yet, any
of these attacks could draw plaudits when played in the appropriate genre.
Teevision falls under exactly the same principle. What the networks in their
oversimplification call "sitcoms" actually are quite diverse styles except
where bastardized by carless writing or performing. For instance:
M*A*S*H....comedy
The Paul Lynde Show....Farce
Beverly Hillbillies.....Slapstick
Batman......Satire
I dream of Jeannie....Fantasy
And the same rules hold just as true. Imagine a scene in M*A*S*H in which
Arthur Hill appears playing his "Owen Marshall" role, or Archie Bunker
suddenly landing on "Gilligan's Island" , or Dom Deluise and his mother in "
Mannix" Of course, any of these actors could play in any of the series in
different roles predicated on the appropriate style of acting. But the maxim
implicit in all this is: when the first-act curtain rises on a comedy, the
second act curtain has to rise on teh same thing, with the actors playing in
commensurate styles.
If it isn't already clear, not only does the audience accept a certain
level of belief, but so must the actor in order to function at all. His
conciousness opens like an iris to allow the proper amount of reality into
his acting subtext. And all of the actors in the same piece must deal with
the same level, or the audience will not know to whom to adjust and will
often empathize with teh caracter with the most credibility--total reality
eliciting the most complete empathic response. Example: We are in the
operating room in M*A*S*H, with the usual pan shot across a myriad of
operating tables filled with surgical teams at work. The leads are seweating
away at their work, and at the same time engaged in banter with the head
nurse. Suddenly, the doors fly open and Batman appears! Now the scene
cannot go on. The M*A*S*H characters, dealing with their own level of
quasi-comic reality, having subext pertinent to the scene, cannot accept as
real in their own terms this other character. Oh yes, they could make fast
adjusgements. He is a deranged member of some battle-fatigued platoon and
somehow came upon a Batman suit. But the Batman character cannot then play
his intended character true to his own series. Even if it were possible to
mix both styles, it would have to be dealt wish by the characters, not just
abruptly accepted. Meanwhile, the audience will stick with that level of
reality to which they have been introduced, and unless the added character
quickly adjusts, will reject him.
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The relevance of this, of course, is that if we are introduced to this
cartoon style it would be nigh impossible to introduce a serious and epic
plot and epic characters. It would be the same thing as having Mickey Mouse
run out of one of the buildings in the Kakariko village scene in
"Ocarina of Time". You would get a "What the hell?" sort of feeling. A
serious character cannot be in a childish enviroment, and vice versa.
Thus, this new Zelda game cannot have an epic plot without giving that
"What the hell is going on?" feeling, and the only way to have a smooth
flowing plot would be for the game to have a "Mickey Mouse has turned evil,
can you stop him?" sort of plot. Both of those choices are, of course,
undesirable, to anyone over the age of 12.
This all boils down to the fact that this new Zelda game simply cannot
work out without massive rejection of characters, plot devices, and
enviroments.
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