LETTER OF THE MONTH
AUGUST 2001

With the recent developments in the world of Zelda and the changes Nintendo has made to the game, I've received a massive amount of feedback and discussion related to this, and it was this gamer, Jordan Barry's letter, that did bring up some very good analogous comparative points to the table, showing how previous genres in film fared when out of character or setting changes were made to an already established premise. Video Games are beyond the point of an emerging entertainment form in it's infancy, rather they are taking on the characteristics of film, theatre, and cinematography. That being the case a game designer must now become a director as well, and in such he must be aware of the established precepts of the games previously created in a sequencial series with a specific usage of storyline elements. This letter was elevated to status of "Letter of the Month" for August of 2001.

Hello, I am an avid fan of your site.

I recently read a book about the actors' experiences on the Brady Bunch, and when I was looking at your thoughts on the new Zelda, I was reminded of a memo that Robert Reed wrote for an episode of the Brady Bunch that he refused to play in. I actually went back and read the memo and it actually applies pretty well to the new Zelda

Robert Reed's Orignal Memo Regarding Episode 116

Notes:Robert Reed

There is a fundamental difference in theatre between:
1.Melodrama
2.Drama
3.Comedy
4.Farce
5.Slapstick
6.Satire &
7.Fantasy


They require not only a difference in terms of construction, but also in presentation and, most explicitly, styles of acting. Their dramatis peronsae are noninterchangable. For example, Hamlet, archtypical of the dramatic character, could not be written into Midsummer Night's Dream and still retain his identity. Ophelia could not play a scene with Titania; Richard II could not be found in Twelfth Night. In other words, a character indigenous to one style of the theatre cannot function in any of the other styles. Obviously, the precept holds true for any period. Andy Hardy could not suddenly appear in Citizen Kane, or even closer in style, Andy Hardy could not appear in a Laurel and Hardy film. Andy Hardy is a "comedic" character, Laurel and Hardy are of the purest slapstick. The boundaries are rigid, and within the confines of one theatric piece the style must remain constant.

Why? It is a long since proven theorem in the theatre that an audience will adjust its suspension of belief to the degree that the opening of the presentation leads them. When a curtain rises on two French maids in a farce set discussing the peccadilloes of their master, the audience is now set for an evening of theatre in a certain style, and are prepared to accept having excluded certain levels of reality. And that is the price difference in the styles of theatre, both for the actor and the writer--the degree of reality inherent. Pure drama and comedy are closest to core realism, slapstick and fantasy the farthest removed. It is also part of that theorem that one cannot change styles midstream. How often do we read damning critical reveiews of, let's say, a drama in which a character has "hammed" or in stricter terms become melodramatic. How often have we criticized the "mumble and scratch" approach to Shakespearean melodrama, because ultra-realism is out of place when another style is required. And yet, any of these attacks could draw plaudits when played in the appropriate genre. Teevision falls under exactly the same principle. What the networks in their oversimplification call "sitcoms" actually are quite diverse styles except where bastardized by carless writing or performing. For instance:

M*A*S*H....comedy
The Paul Lynde Show....Farce
Beverly Hillbillies.....Slapstick
Batman......Satire
I dream of Jeannie....Fantasy

And the same rules hold just as true. Imagine a scene in M*A*S*H in which Arthur Hill appears playing his "Owen Marshall" role, or Archie Bunker suddenly landing on "Gilligan's Island" , or Dom Deluise and his mother in " Mannix" Of course, any of these actors could play in any of the series in different roles predicated on the appropriate style of acting. But the maxim implicit in all this is: when the first-act curtain rises on a comedy, the second act curtain has to rise on teh same thing, with the actors playing in commensurate styles.

If it isn't already clear, not only does the audience accept a certain level of belief, but so must the actor in order to function at all. His conciousness opens like an iris to allow the proper amount of reality into his acting subtext. And all of the actors in the same piece must deal with the same level, or the audience will not know to whom to adjust and will often empathize with teh caracter with the most credibility--total reality eliciting the most complete empathic response. Example: We are in the operating room in M*A*S*H, with the usual pan shot across a myriad of operating tables filled with surgical teams at work. The leads are seweating away at their work, and at the same time engaged in banter with the head nurse. Suddenly, the doors fly open and Batman appears! Now the scene cannot go on. The M*A*S*H characters, dealing with their own level of quasi-comic reality, having subext pertinent to the scene, cannot accept as real in their own terms this other character. Oh yes, they could make fast adjusgements. He is a deranged member of some battle-fatigued platoon and somehow came upon a Batman suit. But the Batman character cannot then play his intended character true to his own series. Even if it were possible to mix both styles, it would have to be dealt wish by the characters, not just abruptly accepted. Meanwhile, the audience will stick with that level of reality to which they have been introduced, and unless the added character quickly adjusts, will reject him.

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The relevance of this, of course, is that if we are introduced to this cartoon style it would be nigh impossible to introduce a serious and epic plot and epic characters. It would be the same thing as having Mickey Mouse run out of one of the buildings in the Kakariko village scene in "Ocarina of Time". You would get a "What the hell?" sort of feeling. A serious character cannot be in a childish enviroment, and vice versa.

Thus, this new Zelda game cannot have an epic plot without giving that "What the hell is going on?" feeling, and the only way to have a smooth flowing plot would be for the game to have a "Mickey Mouse has turned evil, can you stop him?" sort of plot. Both of those choices are, of course, undesirable, to anyone over the age of 12.

This all boils down to the fact that this new Zelda game simply cannot work out without massive rejection of characters, plot devices, and enviroments.



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