HACKING/ACCESSING ZELDA MAPS

At this stage of things, The full nature of Zelda 64's programming and information is now layed bare. There is such a potential for homebrewers now to create a new adventure for Link and Zelda by using the polygonal models game engine, and level editors for various versions of Zelda 64 and Majora's Mask that are floating around online as ROM images. Can you imagine the rekindling of the experience of playing the game like it was new, with a whole new set of experiences or characters, an plot that rivals an RPG in depth? I often wonder what will inspire the hackers and the programmers out there who are Zelda fans to make a new version of Ocarina of Time with perhaps a different perspective on the storyline, or intermingle the worlds of Majora's Mask and Ocarina of Time.

THe following is a list of Map Addresses submitted by, Cendamos and JayTheHam, both of which I now consider a modern day equivalent to T-Dog or Kukyfrope. These are codiscoverers of the now well known among the Zelda Community, Arwing code. I often wonder if the buzz in the hacking communty surrounding the PSP and games like Halo were applied to Zelda 64 what kind of homebrew versions and mods could be done. That's a challenge, can it be done? I know it can. But I know there are those out there that can show me it can. That is the ultimate end of Ocarina of TIme, to be able to make the game the way Fans want to see it, to do things that the programmers and designers maybe never thought of or improve upon their work.

I have seen your entry on Odyssey of Hyrule, and decided to foward you my list of level locations. These are these are the actual physical locations (on the ROM) of all the maps in the debugger build of Ocarina of Time.
aaaa:bbbb is the beginning of the file
cccc:dddd is the end of the file.

I'll check Ocarina of Time (J) later today, to see if there is anything possibly on that wasn't in the debugger build. Doubtable, but possible all things considered.

Cheers,
Cendamos

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OOT Map Hacking Revison (Ocarina of Time: Master Quest, European Debugger Build): By: Cendamos and JayTheHam

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Gameshark Codes

-Usage:
Scene Replacement: (Replaces Hyrule Field with specified Scene)
8112A064 aaaa
8112A066 bbbb
8112A068 cccc
8112A06A dddd



Mesh Modifer: (Changes the mesh/child map that is loaded)
80223E0A 00xx



Example:
(Replaces Hyrule Field with Deku Tree)
8112A064 01FC
8112A066 2000
8112A068 01FC
8112A06A FA20


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In order to find a location's pointer do a RAM search for aaaabbbb's value
and go to third result, usually it will be the pointer to that scene.
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-Format:
aaaa:bbbb:cccc:dddd- map-# area

...
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-Notes:
+ It is best to use the code with the level select menu.
+ All the boss rooms have a beta mesh entrance. Use 1 as your value for the mesh modifer.
+ Some scenes will not work when loaded in certain locations, if this happens try a different one.
+ There are graphical issues (textures dont animate) and some objects will change entirely (boss doors)!
+ There are 110 scenes and roughly 410 meshes.
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Values:
aaaa:bbbb:cccc:dddd:
01FC:2000:01FC:FA20- 000 Deku Tree
0203:A000:0204:F140- 001 Dondogo's Cavern
020E:0000:020F:57E0- 002 JabuJabu's Belly
0214:9000:0215:EF90- 003 Forest Temple
0221:3000:0222:D7D0- 004 Fire Temple
0230:B000:0232:0C30- 005 Water Temple
023D:C000:023F:5B20- 006 Spirit Temple
024E:A000:0250:23C0- 007 Shadow Temple
0258:E000:0259:A590- 008 Below the Well
025C:C000:025D:D6C0- 009 Ice Cavern
0313:0000:0314:07B0- 010 Ganon's Tower (Second Part)
0263:5000:0264:64C0- 011 Geruode Training Grounds
0340:B000:0341:8920- 012 Thieves' Hideout
026A:4000:026C:57D0- 013 Ganon's Tower
0350:5000:0350:CF10- 014 Ganon's Tower (Floor beneath boss chamber)
0358:C000:0359:0B00- 015 Ganon's Tower Crumbling (Exit)
034E:1000:034E:81B0- 016 Treasure Chest Shop
0310:1000:0310:2740- 017 Deku Tree Boss
030F:5000:030F:7860- 018 Dondogo Cavern Boss
02EF:D000:02EF:DE40- 019 JabuJabu's Belly Boss
02C7:4000:02C7:5900- 020 Forest Temple Boss
02F0:8000:02F0:CC00- 021 Fire Temple Boss
0311:D000:0311:EA60- 022 Water Temple Boss
031A:4000:031A:CCF0- 023 Spirit Temple Middle Boss
0311:1000:0311:3780- 024 Shadow Temple Boss
0319:6000:0319:DC20- 025 Second-To-Last Boss Ganondorf
0323:4000:0324:6180- 026 Ganondorf, Death Scene
02C4:D000:02C4:D3E0- 027 Market Entrance (Day)
02D9:D000:02D9:D430- 028 Market Entrance (Night)
02DC:4000:02DC:43E0- 029 Market Entrance (Adult)
02D0:7000:02D0:8250- 030 Back Alley (Day)
02DE:B000:02DE:C2F0- 031 Back Alley (Night)
02AE:4000:02AE:6670- 032 Market (Day)
02AE:D000:02AE:F630- 033 Market (Night)
02D9:8000:02D9:9630- 034 Market (Adult)
032D:D000:032D:E4E0- 035 Temple of Time (Outside - Day)
0334:C000:0334:D500- 036 Temple of Time (Outside - Night)
033A:1000:033A:2490- 037 Temple of Time (Outside - Adult)
02BB:C000:02BB:CCC0- 038 Know-it-all Brothers
02E6:8000:02E6:97A0- 039 House of Twins
031C:6000:031C:7AB0- 040 Mido's House
0320:1000:0320:2410- 041 Saria's House
02ED:1000:02ED:1EA0- 042 Kakariko Village House
0325:4000:0325:4840- 043 Back Alley Village House
02C9:F000:02C9:F2F0- 044 Kakariko Bazaar
02B8:A000:02B8:A980- 045 Kokiri Shop
02F7:F000:02F7:F3A0- 046 Goron Shop
02FA:7000:02FA:7390- 047 Zora Shop
02FC:F000:02FC:F3F0- 048 Kakariko Potion Shop
02FF:C000:02FF:C5B0- 049 Market Potion Shop
0302:4000:0302:4670- 050 Bombchu Shop
0354:B000:0354:B370- 051 Happy Mask Shop
02B6:0000:02B6:1B60- 052 Link's House
0304:E000:0304:ED10- 053 Puppy Woman's house in market
02EA:1000:02EA:1670- 054 Stables
0307:6000:0307:6EF0- 055 Impa's House
0347:F000:0349:0090- 056 Lake Hylia Labatory.
030A:4000:030A:4680- 057 Carpenter's Tent
02F1:9000:02F1:9510- 058 Dampe's Hut
02F4:4000:02F5:2000- 059 Great Fairy Fountain
02F5:F000:02F5:F000- 060 Small Fairy Fountain
02F6:D000:02F7:9DA0- 061 Magic Fairy Fountain
02BE:9000:02BF:6820- 062 Grottos
02F5:6000:02F5:6A90- 063 Grave (1)
033F:6000:0340:3090- 064 Grave (2)
0346:3000:0346:7AE0- 065 Royal Family's Tomb
02C8:A000:02C9:62C0- 066 Shooting Gallery
02B2:4000:02B3:67A0- 067 Temple of Time Inside
02B0:C000:02B0:F8F0- 068 Chamber of Sages
02CC:A000:02CD:B390- 069 Castle Courtyard (Day)
0343:F000:0344:80F0- 070 Castle Courtyard (Night)
02E6:3000:02E6:6D50- 071 Cutscene Map
0329:B000:032A:9270- 072 Dampe's Grave
0333:2000:0334:46E0- 073 Fishing Pond
030D:9000:030D:CA20- 074 Zelda's Courtyard
0344:D000:0345:BB20- 075 Bowling Alley
0349:9000:0349:FC10- 076 Talon's House
034B:E000:034C:A550- 077 Lots'o Pots
034C:F000:034D:9A20- 078 Granny's Potion Shop
0353:5000:0353:E070- 079 Final Battle against Ganon
0357:B000:0357:C610- 080 Skulltula House
027D:6000:0280:0220- 081 Hyrule Field
0281:7000:0283:3150- 082 Kakariko Village
0283:E000:0284:9C80- 083 Graveyard
0286:B000:0287:6560- 084 Zora River
0288:D000:0289:E240- 085 Kokiri Forest
028C:A000:028D:ED60- 086 Sacred Forest Meadow
028E:9000:0290:4430- 087 Lake Hylia
0291:0000:0291:9820- 088 Zora's Domain
0292:E000:0293:F6A0- 089 Zora's Fountain
0294:9000:0295:A160- 090 Gerudo Valley
0296:4000:0297:4430- 091 Lost Woods
029A:4000:029B:D4E0- 092 Desert Collusus
029C:B000:029D:AE80- 093 Gerudo's Fortress
029F:A000:029F:FE30- 094 Haunted Wasteland
02A1:4000:02A2:C500- 095 Hyrule Castle
02A3:B000:02A5:9A90- 096 Death Mountain
02A6:5000:02A7:4EE0- 097 Death Mountain Crater
02A8:F000:02A9:9450- 098 Goron City
02D7:F000:02D9:0E20- 099 Lon Lon Ranch
02CE:7000:02CE:BB70- 100 Ganon's Tower (Outside)
035B:3000:035B:6E20- 101 Collison Testing Arena
0354:4000:0354:44B0- 102 Beshitu
027A:F000:027A:F300- 103 Depth Test
0279:3000:0279:4C00- 104 Stalfos Middle Room
027A:2000:027A:44B0- 105 Stalfos Boss Room
02B5:7000:02B5:7BB0- 106 Dark Link Testing Area
0328:0000:0328:2D10- 107 Beta Castle Courtyard
02D0:0000:02D0:2B20- 108 Action Testing Room
02AF:6000:02AF:A200- 109 Item Testing Room
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THE ODYSSEY OF HYRULE