DVDMTH'S NUMERIOUS BUGS AND GLITCHES

If there's anything about N64 games, and carts in general is that they have the tendancy to be full of holes and glitches that can be exploted by crafty gamers willing to go that extra mile to sniff out a mistake in the programming or a weakness in the game engine. This gamer submitted numerous glitches and tricks that he found at one time. I created an individual page featuring these. Thanks for sending these in guy, I kind of with you had given me your name, other than "dvdmth" so you could be credited properly. If DVDMTH works for you it works for me too. Have fun checking these out gamers!

If you thought OOT was buggy, you ain't seen nuttin' yet!! I've seen some reviews that call MM relatively glitch-free, but obviously they haven't done much ofanything in the game. It's near impossible to get through the whole game and not run into one or two (more?) glitches along the way. Here's ALL I know in the world of MM Glitchdom:

ESCAPE CLOCK TOWN AS DEKU

This allows you to leave Clock Town as a Deku, which can be real handy at the start if you don't want to be limited to Clock Town. What's even BETTER is that this glitch does NOT require Crooked Cartridge AT ALL! Go to East Clock Town. Approach the guard blocking the exit, and work your way to the left side of the exit. The guard naturally moves to stop you, but you should notice a little bit of space. Here's what you do: Face away from the guard, hold Z, and run backwards, trying to fit through the space between the guard and the wall. It may take a couple of tries, but you should eventually hear Deku Link running real fast and slowly seeping through the opening! Once done, you'll find yourself in Termina Field uncontested!

DISAPPEARING ITEMS

Go to a postbox in Clock Town. Before checking it, make sure Link has some C item out (hookshot, bow, Great Fairy's Sword). While Link's holding the item, check the mailbox, then try to send the item you're holding. The mailbox will refuse, then you should notice that the item has VANISHED, and you can STILL use the invisible item! The effect with the Hookshot is quite bizarre. With the bow, it looks like Link's throwing arrows instead of shooting them. The Great Fairy's Sword can be swung, and all you'll see is the swoosh it makes. Real cool!

CIRCUS LEADER'S MASKS

You can earn the Circus Leader's Mask as many times as you want! All you have to do is go back in time, then return to the Milk Bar and replay the Ballad of the Wind Fish. Gorman will keep giving you the Circus Leader's Mask every time you do this!

STOP ANIMATION OF INSTRUMENTS

While a Deku, Goron, or Zora, hold L while playing your instrument to stop the animation.

DEBUGGER IN MM?

You may have already heard this, but I'll state what I found. While checking message boards I noticed a topic that someone created trying to figure out why his game doesn't like him. He thought the spontaneous freezes were caused by overheating, so he moved the N64 off the carpet. Then, a few days later, it crashed on him again, with an odd screen from the Song of Soaring. Meanwhile, someone who was messing with Crooked Cartridge said he got the same screen when it crashed on him! Now here's what puzzles me the most: Once I was playing OOT and had the game freeze on me spontaneously (since then, it has been a chore to get it working right). A yellow line appeared, the same yellow line CC enthusiasts hope for when getting at the debugger. I put in the code (somehow I remembered it, even though I never used CC in my life!) Sure enough, the debugger came up. Conclusin? Though I never saw the Song-of-Soaring-screen-freeze myself, I have a hunch it is Debug-related because of the similarities with OOT and my experience.

KAMARO'S MASK HEART PIECE DUPLICATION DOESN'T WORK!

I noticed on your site someone saying that you can earn the Heart Piece from the Rosa Sisters upon wearing Kamaro's Mask as many times as you want. THIS DOESN'T WORK!! Take it off your site IMMEDIATELY!! I played the dance song several times for the fun of it while waiting for the Curiosity Shop to open. Only 1 heart piece! Sorry!

A GLITCH FROM THE GOOD OL' DAYS

There is at least one OOT glitch that survives in MM. Hold Z and take out the Hookshot. Let it go, then quickly press R. Now release R, then release Z. If done right, the beam from the hookshot will still be visible, even though Link's holding it by his side.

EXPLORE MURKY WATERS AROUND ZORA CAPE FREELY

Please note that this ONLY works in the section of Great Bay with Zora Hall and Lulu. By forming icebergs with Ice Arrows and hopping on the water as Deku Link, you can explore the murky waters freely without being sent back to shore!

MUSIC AT NIGHT

After beating Snowhead, go to Goron Shrine at night, then come back out. Notice that the overworld theme music is playing AT NIGHT!! If you stay in the vicinity of Snowhead, the music will continue playing through the DAWN OF THE nth DAY message! If you go to Termina Field, it's past 12AM, and you head near where Kamaro is, the theme music will start coming from Kamaro instead of the normal dancing music! When you leave Kamaro, it goes silent, but when you return, you an continue to hear the theme music! Weird.

SWIM IN AIR AS ZORA LINK

This is tricky, but it might be useful. Go to Great Bay and head (for example) to the spot in the second region where a Like Like comes out of the water near the shore. Kill this Like Like, then walk as Zora Link to the spot where it was. As soon as Zora Link starts swimming, press A and direct Zora Link to shore. Then, quickly press A a second time and head out to sea. If properly timed, you can get Zora Link to swim in the air, but to stay in the air you must keep tapping A (holding it down will cause Zora Link to glide into the water again).

OCARINA SOUNDS LIKE A GUITAR

As Zora Link, go to the guy in Zora Hall that's sound-checking. Play a note, then, after the too soft/too loud response, take off the Zora Mask and play the ocarina. Sounds like a guitar now, doesn't it? I believe you can do the same trick with other instruments as well (that is, have Goron's drums sound like a guitar).

LOUD DOOR OPENING SOUND

Do that same sound-check and get the guy to raise the volume. Now go straight to a door (like the Zora Shop) and open it. The sound of the door opening will be very loud.

ENTER SAKON'S HIDEOUT ON ANY DAY

Go to Sakon's Hideout, and notice the crack that surrounds the door. On the RIGHT side of the door, you can sneak through the crack by either rolling at it or by putting on the Bunny Hood and simply running at it. You must try to steer Link towards the left as he goes through the crack; otherwise, you may fall into an oblivion and be sent back to where you entered Ikana.

Once inside, you'll find the hideout empty on the first two days. However, you can do some of the rooms of the hideout with this trick: Step on the switch, then wait until the conveyor belt starts. Step off the switch, then back on (to make sure everything will go ok). Now switch to a Goron and try to roll through the door before it closes. If you're not fast enough, the door will crush you and send you outside the hideout as normal Link. Once in the room, however, you can move a block onto the switch. This will activate a familiar cutscene, then place Link back on the first switch! (Don't ask me.) Now go to the first room on Link's side and kill the Deku Baba. Though you can do another Goron Roll to get back to Kafei's side, the last thing you can do is step on the switch to open the next door. Notice that the Sun's Mask isn't moving down the conveyor belt either! Interesting...

Enter on the Third Day and Kafei will be there, with the Keaton Mask on (assuming you didn't do anything on the sidequest). You can do the whole ordeal as normal, then watch Kafei leave the hideout roughly 5 hours after everything started.

If you enter the hideout at night of the second day, do the first two rooms (the last thing you do is kill the lone deku baba in the first room on Link's side), then wait until dawn, Kafei will suddenly appear. Link will be repositioned on the switch, and he'll be asked to step on the switch even though he's already on it! This sets up a nice little scheme: Do another Goron Roll to get into Kafei's side of the hideout, then step on the appropriate switch. Kafei will take control now, and you can use pots to kill the two Deku Babas. Link will now be doing Kafei's part of the hideout, and Kafei will try to do Link's. I never managed to make it all the way through, but I have heard that doing so will not trigger the sun's mask sequence and you'll be stuck in the hideout.

USE FIERCE DEITY'S MASK IN SAKON'S HIDEOUT

The Japanese version had at least 2 glitches allowing those players to explore Termina as Oni Link. Both of those were fixed in the US version. HOWEVER, one glitch with a similar result still remains! Based on accounts from overseas, however, it doesn't look like the glitch works in European (PAL) versions of the game, which may in turn indicate that later US versions may also have it fixed (too bad). Anyway, here's the working glitch:

Enter Sakon's Hideout on day 3 (either through the sidequest or through the glitch above), then have Link put on the Bunny Hood. You can use other non-transformation masks EXCEPT the Keaton Mask, but since this glitch was discovered with the Bunny Hood, that's how I'll present it. Proceed through the hideout, then at some point, while controlling Kafei, pause the game and switch the Bunny Hood with Fierce Deity's Mask (remind you of an old-time bottle glitch?) When Link resumes control, he will put on the mask, transforming into Oni Link!! Now finish the hideout (that's imperative), then jump into the river that flows through Ikana Canyon. Swim downstream and the river should dump you into the Southern Swamp. From here, you can go to Termina Field, Clock Town, or wherever you want within your limitations. Be careful not to talk to any Bomber kids or shop owners, for that will endanger freezing the game. Most other characters are OK to talk to, however.

To take off the mask, find some deep water (like the pool near the desert region of Termina Field, or the water found at the bottom of the Clock Tower). Put the Zora Mask on a C button, then jump in the water. The Zora Mask should become available. Use it to transform out of Oni Link and back into a normal form.

ONI LINK'S SWORD VANISHES

Remember that trick to make items disappear in mailboxes? Well, once you have Oni Link, go to a mailbox and try to mail the Great Fairy's Sword. Surprisingly, Oni Link's sword disappears!!

THREE WAYS TO FREEZE SAKON'S HIDEOUT (Note: All must be done on the third day.)

1) Take out the hookshot, hold that C button down along with Z, then sidestep onto the first switch in the hideout. Game will freeze when control returns to Link.

2) Upon entering the hideout, go through the first door (before anything happens), then immediately take out the Ocarina. You must press that C button at just the right time or it won't register. Success in doing this will result in a game freeze.

3) Use the trick to put on Fierce Deity's Mask, only using the Giant's Mask instead. Link will try and fail to become Giant Link, freezing the game with a rather neat visual effect.

(Note: If you have no magic or have the Lens of Truth on while doing trick #3, the game will repeatedly buzz at you, no cutscene plays, and you can still move around but not use any items. If you get out of the hideout under these conditions, Link will take off whatever mask he had on, and the game will continue normally.)

SEE INSTRUMENTS IN FIRST PERSON VIEW

This only seems to work as a Deku or Goron, not as a Zora or normal Link. Take out your instrument, press B to put it away, then QUICKLY press CUp to go to First Person mode. If you were fast enough, the instrument will still be visible as long as you're in First Person mode.

DELAYED REACION TO DOOR CRUSH

In Sakon's Hideout, position either Link or Kafei under a door, then wait until the Sun's Mask falls into the pit at the end. The doors immediately close, but the cutscene plays normally, with a rather odd view of Link/Kafei. When the cutscene's over, the scene will then freeze out (if Link was crushed, you'll hear him scream), then you'll be outside as normal Link.

STEP ON THAT SWITCH!!

You know how if you speak to Kafei in Sakon's Hideout, he says to Step on that Switch? Whether you're in the first room or in the last room? Well, use the Goron Roll to sneak to Kafei's side of the hideout while he's there. He'll still say the same thing -- STEP ON THAT SWITCH!! There's no switch here to step on! You have to use the Song of Soaring to get out, of course.

FALL THROUGH STAIRS

I don't know if you already know this or not, but if you go to the 100-rupee chest in East Clock Town on the buildings, then jump right at the stairs that lead to South Clock Town, more often than not you'll fall right through. Once I did this and landed on the stairs normally, but all other times Link went through them.

ITEM MAYHEM

Meanwhile, back in the Hideout (Sakon's Hideout), there's one more oddity to reveal. If you're normal Link when control switches to Kafei, all C icons are disabled. But, if you're some other form of Link, the icon availability will remain the same, and the B button icon will be blank. You can't use items, but you can do something odd with this effect: Pause the game and switch two items, like the Ocarina and Hookshot, that have different availability status (one's enabled, the other's disabled). The C icons remain the same, even though the items switched! (In other words, the Ocarina will be incorrectly disabled and the Hookshot enabled.) This is fixed when control is resumed by Link, so you can't use this to use an item in the wrong form. Too bad.

MISSING PUNCTUATION

While fooling with the Sakon's Hideout glitches, I noticed that when the Sun's Mask falls in the pit and Sakon says "Yes!! My security system is impenetrable", there's a missing period/exclamation point at the end of the dialogue. No big deal, right?





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