THE OGRE BATTLE WHO'S WHO LIST, Part II (Amazons & Other Females)

This listing complements the first Who's Who list. This listing gives a more detailed description of all of the characters at your disposal. Specific data for special characters that join your cause, namely those that are part of the story like Warren, Lans, Tristan, Rauny, etc... are listed in the Cast page. Though normally I would avoid using external sources for this site, deriving most of it from the game itself, the data here came from various sources on the web.

This section deals with the female classes. Other classes are listed in the three other pages.

Fighter Classes Amazons & other Females Dragons & other Large Characters Other Classes

FAERIE CLASS

The Faeries are small characters with wings. They're very weak in either row. In the rear, Faeires can slightly increase the attack power of one of your characters. While in front, they have a weak Slap attack that is capable of destroying the undead. The only reason to keep Faeries and Pixies around is that their final class, the Sylphs, are pretty powerful.

Faerie
Faerie HP: 48�+�3 Lead: NO Type: S Low Sky (1) Front: Slap (2)
Str: 38�+�2 Cha: 25 Phys: 30 Elec: 28 Back: Kiss (1)
Agi: 52�+�4 Ali: 50 Fire: 20 Blk: 40 Recruit: -
Int: 49�+�4 Luk: 62 Ice: 23 Wht: 50 Promote: Pixie
Cost: 100�+�70
The Faerie is ridiculously weak, so avoid using her. Her Kiss marginally boosts the power of one of your characters.


Pixie Faerie, Level 10, Ali. 30-70
Pixie HP: 56�+�3 Lead: NO Type: S Low Sky (1) Front: Slap (2)
Str: 43�+�2 Cha: 37 Phys: 32 Elec: 26 Back: Kiss (2)
Agi: 57�+�5 Ali: 55 Fire: 28 Blk: 40 Recruit: -
Int: 53�+�4 Luk: 65 Ice: 25 Wht: 55 Promote: Sylph
Cost: 400�+�170
The Pixie is the promoted form of the Faerie, gaining an added attack in both rows. But she's still every bit as weak and useless as the Faerie.


Sylph Pixie, Level 20, Ali. 40-80
Sylph HP: 64�+�4 Lead: NO Type: S Low Sky (1) Front: Slap (2)
Str: 40�+�3 Cha: 49 Phys: 35 Elec: 22 Back: Missile (1)
Agi: 63�+�5 Ali: 60 Fire: 36 Blk: 30 Recruit: -
Int: 47�+�4 Luk: 68 Ice: 27 Wht: 60 Promote: -
Cost: 700�+�250
The Sylph is the most powerful of the Faerie-class family and has traded her Kiss for the infinitely more useful Missile attack. Missile is a white magic hit-all, making it effective against groups of undead or evil characters.

AMAZON CLASS

The Amazons are the main female class in the game. Like their male counterpart, the Fighter, the Amazon can become one of several different classes, though their choices are noticably more limited.

Amazon
Amazon HP: 83�+�4 Lead: NO Type: S Forest (3) Front: Arrow (1)
Str: 42�+�2 Cha: 46 Phys: 38 Elec: 43 Back: Arrow (2)
Agi: 50�+�3 Ali: 50 Fire: 32 Blk: 38 Recruit: -
Int: 52�+�2 Luk: 48 Ice: 36 Wht: 42 Promote: Cleric, Princess, Valkyrie, Witch
Cost: 100�+�30
The Amazon is the starting point for most of the female characters. From here she can become a Cleric, Valkyrie, Witch, or even a Princess. Note that Amazons are consdiered male-phobes, so they suffer slight class incompatibility handicaps when placed with other males, although the effect is not very noticable. Once Amazons upgrade, you can ignore this if you didn't already.


Valkyrie Amazon, Level 5, Cha. 50+, Ali. 35+
Valkyrie HP: 81�+�4 Lead: OK Type: S Forest (3) Front: Chop (2)
Str: 45�+�2 Cha: 53 Phys: 42 Elec: 52 Back: Bolt (2)
Agi: 52�+�3 Ali: 44 Fire: 34 Blk: 32 Recruit: Amazon
Int: 54�+�3 Luk: 52 Ice: 44 Wht: 48 Promote: Muse
Cost: 620�+�80
The Valkyrie is the more physical of the Amazons upgrades. In front, they have the standard 2 attacks, but Valkyries have less defense then their male counterparts. In back, they gain 2 long range single-targetting attacks with their lightning bolt spell.


Muse Valkyrie, Level 15, Cha. 60+, Ali. 70+
Muse HP: 76�+�4 Lead: OK Type: S Snow (4) Front: Chop (2)
Str: 48�+�3 Cha: 62 Phys: 46 Elec: 60 Back: Thunder (2)
Agi: 55�+�3 Ali: 75 Fire: 38 Blk: 15 Recruit: Valkyrie
Int: 56�+�3 Luk: 64 Ice: 52 Wht: 65 Promote: -
Cost: 1350�+�210
The Muse is the final upgrade of the Valkyrie. In the front, Muses still only have 2 attacks. But in the back, the Muse can summon a powerful thunderstorm twice for electric damage, making them one of the few high alignment classes with 2 hit-alls.


Witch Amazon, Level 5, Cha 50+, Ali, 0-65
Witch HP: 80�+�3 Lead: OK Type: S Plains (2) Front: Slap (2)
Str: 38�+�1 Cha: 53 Phys: 25 Elec: 31 Back: Stun (2)
Agi: 49�+�2 Ali: 47 Fire: 30 Blk: 48 Recruit: Hellhound, Pumpkin
Int: 58�+�4 Luk: 67 Ice: 28 Wht: 50 Promote: -
Cost: 510�+�70
The "dark" class the Amazon upgrades, the Witch is a specialty character who uses her magic to stun opponents. In front they're weak and useless, with horrible defense. In the rear, they can cast their Stun spell to attempt to freeze all enemies. However their Stun spell generally misses more than it hits. If you use the Glass Pumpkin on a Witch, she gains the ability to recruit pumpkins.


Cleric Amazon, Level 4, Cha. 50+, Ali. 50+
Cleric HP: 87�+�4 Lead: OK Type: S Plains (2) Front: Ankh (2)
Str: 41�+�2 Cha: 57 Phys: 24 Elec: 25 Back: Healing (2)
Agi: 54�+�1 Ali: 65 Fire: 23 Blk: 25 Recruit: Amazon
Int: 52�+�3 Luk: 49 Ice: 21 Wht: 55 Promote: Shaman
Cost: 200�+�60
The Cleric is the main healer in early in the game. In the rear, she has 2 Healing spells, which can restore damage to one of your characters or attempt to destroy all the enemy's undead characters. She only attempts to turn the undead in the rear row if her group isn't set to the "Strong" tactic. Up front, she uses the single-targetting Ankh attack which can also destroy the undead, but the attack is weak as is her defense.


Shaman Cleric, Level 10, Cha. 60+, Ali. 60+
Shaman HP: 83�+�4 Lead: OK Type: S Plains (2) Front: Ankh (2)
Str: 43�+�2 Cha: 64 Phys: 28 Elec: 27 Back: Healing (3)
Agi: 57�+�2 Ali: 76 Fire: 27 Blk: 18 Recruit: Angel, Cleric
Int: 58�+�4 Luk: 53 Ice: 25 Wht: 62 Promote: Monk
Cost: 450�+�100
The Shaman is simply the next upgrade of Cleric. She has 3 Healing spells instead of the Cleric's 2, giving her one more chance for healing allies or destroying undead. In the front, she still has the single targeting Ankh attack and bad defense.


Monk Shaman, Level 18, Cha. 70+, Ali. 70+
Monk HP: 74�+�4 Lead: OK Type: S Plains (2) Front: Ankh (2)
Str: 45�+�2 Cha: 68 Phys: 32 Elec: 29 Back: Healing+ (2)
Agi: 61�+�2 Ali: 87 Fire: 21 Blk: 10 Recruit: Cherubim, Knight, Shaman
Int: 61�+�4 Luk: 56 Ice: 29 Wht: 70 Promote: -
Cost: 700�+�110
The Monk is the ultimate healer. She has exchanged the 3 single-targetting Healing spells of the Shaman for 2 Healing+ spells. Healing+ will cure your entire party, not just single characters. She can also recruit Cheribums if you so desire more of the Angel-class family in your army.


Princess Amazon, Item: Royal Crown
Princess HP: 70�+�2 Lead: OK Type: S Plains (3) Front: Stardust (2)
Str: 37�+�1 Cha: 72 Phys: 27 Elec: 25 Back: Starlite (1)
Agi: 48�+�2 Ali: 81 Fire: 21 Blk: 20 Recruit: Angel, Faerie
Int: 57�+�4 Luk: 63 Ice: 22 Wht: 65 Promote: -
Cost: 2000�+�250
While the Princess isn't the strongest character in the game, she is definitely the most useful. Her greatest use is as a group leader. When made the leader, everyone in her party (including herself) gets an extra attack. In front, her Stardust attack is a single-targetting white magic attack. In the rear, she has the more useful Starlite attack, which is a white magic hit-all.

ANGEL CLASS

The Angel family are the winged citizens of the heavens who have come down from the clouds to help you. It is of little surprise that these high alignment characters attack with white magic. Unfortunately, they are rather weak and useless until they reach their final upgrade.

Angel
Angel HP: 70�+�4 Lead: OK Type: S Low Sky (2) Front: Halo (1)
Str: 40�+�2 Cha: 50 Phys: 27 Elec: 37 Back: Banish (1)
Agi: 43�+�2 Ali: 65 Fire: 39 Blk: 35 Recruit: Faerie
Int: 50�+�3 Luk: 50 Ice: 40 Wht: 55 Promote: Cherubim
Cost: 300�+�50
The Angel is a holy character with single-targeting white magic attacks in either row. Unfortunately, since she only gets to attack once in either row and has horrible defense to boot, she's not useful battle-wise. If anything though, her high alignment makes her good to use for city liberation.


Cherubim Angel, Level 11, Cha. 55+, Ali. 60+
Cherubim HP: 71�+�4 Lead: OK Type: S Low Sky (2) Front: Halo (2)
Str: 45�+�2 Cha: 60 Phys: 31 Elec: 41 Back: Banish (2)
Agi: 46�+�2 Ali: 76 Fire: 42 Blk: 24 Recruit: Angel, Faerie
Int: 55�+�4 Luk: 54 Ice: 44 Wht: 66 Promote: Seraphim
Cost: 800�+�130
A slightly more powerful version of the Angel, the Cheribum has the same attacks as her previous class, but twice as many. She's still weak overall, but she's worth keeping as her next class is quite powerful.


Seraphim Cherubim, Level 22, Cha. 60+, Ali. 80+
Seraphim HP: 76�+�4 Lead: OK Type: S Low Sky (2) Front: Halo (2)
Str: 49�+�2 Cha: 70 Phys: 35 Elec: 45 Back: Jihad (1)
Agi: 49�+�3 Ali: 87 Fire: 45 Blk: 17 Recruit: Cherubim, Faerie
Int: 60�+�4 Luk: 57 Ice: 48 Wht: 77 Promote: -
Cost: 1300�+�210
The most powerful of the Angel family, the Seraphim has traded in her two Banish attacks for a single Jihad attack which is a powerful white magic hit-all. Treat her like a Sylph, with noticably more HP.

MERMAID CLASS

The Merfolk are creatures of the sea who for centuries have been hunted because of a false legend that eating their flesh grants immortality. They now seek a place of their own where they can remain in peace, and some of them are lending you their icy powers in the hope that you can one day fulfill that dream. In the big picture, they aren't very useful characters though.

Mermaid
Mermaid HP: 93�+�5 Lead: OK Type: S Water (2) Front: Stab (2)
Str: 49�+�2 Cha: 53 Phys: 29 Elec: 21 Back: Blizzard (1)
Agi: 52�+�2 Ali: 57 Fire: 26 Blk: 43 Recruit: Mermaid, Octopus
Int: 51�+�3 Luk: 44 Ice: 52 Wht: 48 Promote: Nixie
Cost: 900�+�130
These creatures of the seas start appearing when you get to the Island of Avalon stage. In the front row, they have 1 Stab attack. But since they have horrible defense, you're better off putting them in the rear where they get 1 single-targeting ice attack. They're one of the few characters who fight well in water, but since water stages aren't very prevalent, the Mermaid isn't very useful.


Nixie Mermaid, Level 11, Cha. 50+, Ali. 50+
Nixie HP: 85�+�5 Lead: OK Type: S Water (2) Front: Stab (2)
Str: 51�+�3 Cha: 57 Phys: 34 Elec: 23 Back: Blizzard (1)
Agi: 55�+�3 Ali: 74 Fire: 31 Blk: 47 Recruit: Mermaid, Octopus
Int: 47�+�4 Luk: 41 Ice: 60 Wht: 62 Promote: -
Cost: 1150�+�210
The more advanced form of the Mermaid, the Nixie gains the Blizzard attack in the rear row which is an ice elemental hit-all. The hit-all is nice, but she can only cast it once.


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