Playing games is fun, but playing WITH games is even more fun. But what to do when a game doesn't have an editor and the files can't be easily opened?
Over the years I've written various tools to satisfy the curiosity of being able to modify or view assets of various games where that's otherwise impossible. They're in various stages of completion, and I'm just providing them as-is, with no guarantees or anything (MIT license). These tools are only intended for educational or personal use, not for copyright infringement, etc.
Also, always backup your files before modifying them. My software may malfunction, or you may make a mistake.
Tools for game... | Capabilities |
Anemone (2001) | Export and import images, partially edit levels (e.g. visuals and what's passable, but not placement of entities). |
Colin McRae Rally 2005 | Edit language files. |
Doulber Gold | Edit levels. Otherwise, the assets are easily accesible. |
Kao the Kangaroo | Allows unpacking and repacking the main .pak file. This gives easy access to textures and sounds. Use the included tool to decode music (.adp) files. With some luck, you may be able to read some models. |
Pył | Export sounds, music, most of textures, most of models, level geometry, convert animated models to Unreal Engine 1 format. |
Snowy: The bear's adventures | View and replace images. |
Turok | View the textures. |
Seed (1999) | Pretty much everything besides the scripting system. |
For tools related to Unreal prototypes, click here.