UnrealEd Quick Reference

Tim Sweeney
Epic MegaGames, Inc.
tim@epicgames.com
http://www.epicgames.com/

This document is a trade secret of Epic MegaGames, Inc.
UnrealEd undergoes rapid changes so this document may not be up-to-date.

Known problems & limitations

Version 161

Version 156

Version 155

Suggestions for making maps faster

Here are some fairly straightforward tricks that can be implemented in existing maps.   These are worthwhile enough that I recommend going back and applying them to existing maps, in the worst-performance areas where you need a speed boost.  The areas that are noticeably slow are the large outdoor areas where you see buildings from the outside, and areas which use a lot of dynamic light.

Version 154 + Update

Version 154

Stupid UnrealEd Tricks

These are things people needed but I didn't have time to create proper user interfaces for:

To align textures as floors (like for the ground in Pancho's hubs) AND scale them up, do this:

1. Select the polygons.
2. Do the normal "align as floor" thing.
3. In the log window, type: POLY TEXSCALE RELATIVE UU=2.0 VV=2.0

The above command scales them up by a factor of 2.0. You can scale them up or down by different amounts by plugging in different numbers, for example: POLY TEXSCALE RELATIVE U=0.5 V=0.5

If you have a super-huge outdoor area and you want even lower shadow detail than normal, you can check both the "Low Shadow Detail" and the "High Shadow Detail" options. UnrealEd recognizes this as a special combination that means "Superduperultralow shadow detail".

Version 153

Version 152

Version 149

Major changes for version 148

Overall, UnrealEd's interface is a lot closer to the interfaces of other Windows programs, for example using "cut/copy/paste" instead of "duplicate", using standard Windows selection commands (clicking on objects, ctrl-clicking, and clicking on the backdrop).

I want feedback on what everyone likes and dislikes, but please give the new interface some time before coming to your conclusions.  At first it will definitely seem harder than before because it's new and different.  That's expected.  But if you feel that any of the changes still suck after a few hours of use, let me know and I'll change them.

Special mouse clicking combinations

Shortcut keys