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Digital Music Formats : MP3

What is MP3?

MP3 is a digital audio format developed by Fraunhofer-Gesellschaft and Thompson Multimedia in the late 1980s and brought to the mainstream through the Internet beginning in 1997. 

MP3 refers to a type of digital audio file and a form of information compression. In short it stands for MPEG-1 Audio Layer III, which was developed by the Moving Picture Experts’ Group (MPEG) and has been further developed by the Fraunhofer Institute. 

MP3 music files are compressed recordings that occupy approximately one tenth to one twelfth less file space than the equivalent CD format WAV/AIFF file, which is achieved by filtering out all noise that is not detectable to the human ear. (Our ears cannot hear all the audio frequencies of a recording. The human hearing range is between 20Hz to 20KHz and it is most sensitive between 2 to 4KHz.)

MP3 is a compressed audio format that allows for smaller file sizes with similar sound quality to PCM WAV format, the format found on music CDs. Thompson and Fraunhofer helped develop the coding algorithm, or system of rules and processes, that encoded audio to this format.

An MP3 file nearly maintains the sound quality of the original, but is greatly reduced in size. Before there were MP3s, digital audio files were very large and rarely downloaded. On a 56K modem, however, MP3s download in just a few minutes. MP3s are widely recognized as the most popular format for storing and listening to music on the Internet. 

Because of its reduced file size, you can take more files with you. It also means you can fit a lot more music on a recordable CD or in the memory of your MP3 player. Now, you really can take your music with you. 

Using MP3s 

Most people start using the MP3 format on their PC or Mac computers. You can download and share MP3 files in many places on the Internet. You can also convert your existing music CDs to MP3 files. Windows Media Player is one example of a PC application which can be used to convert a CD to a digital audio file on your computer. Many people convert their CD collection to MP3 files and then offload their entire library of songs to an Apple iPod player for music "on the go".

To play MP3s, you have to have an MP3 Player or device that decodes the MP3 format. MP3 files can be burned onto recordable CDs (CD-R or CD+RW), copied from your computer directly to an MP3 Player, or copied to removable solid-state memory media (like Secure Digital memory, SDMI, Sony Memory Stick).


Why MP3 is Popular

The popularity of MP3 comes from its practical uses. Music tracks in WAV format are extremely large in file size, averaging around 50MB in size. Since it is so large, it is not practical to send WAV files through email or offer them for download on the Internet. 

MP3 compresses WAV audio on average of 10 to 12 times smaller than the original size. The result is audio tracks around 3 to 4 MB in size, good for downloading and sending through the Internet. Thus, custom MP3 format CDs can be created with 10 to 12 times the amount of tracks of a normal 12-15 track audio CD, producing CDs with over 100 tracks easily. 

The format is also popular for turning your PC into a jukebox of hundreds or thousands of songs or loading them into a portable mp3 player and taking your music collection wherever you want.

Is MP3 legal? 

MP3 is simply a file format. There is nothing illegal about MP3 files themselves. Just like a normal CD, MP3s can be pirated or used illegally. Using an MP3 file is legal if the song's copyright holder (artist, record label, etc.) has granted permission to download and play the song. However, it is illegal to encode CDs into MP3 format and trade them without permission from the copyright holder. 

How does the MP3 format accomplish its radical feats of compression and decompression, while still managing to maintain an acceptable level of fidelity to the original source material? The entire MP3 phenomenon is made possible by the confluence of several distinct but interrelated elements: A few simple insights into the nature of human psychoacoustics, a whole lot of number crunching, and conformance to a tightly specified format for encoding and decoding audio into compact bitstreams.

Well-encoded MP3 files can sound pretty  good, considering how small they are. Your typical MP3 file is around one-tenth the size of the corresponding uncompressed audio source. How is this accomplished? That's a somewhat complex topic.

MPEG Audio Compression

Uncompressed audio, such as that found on CDs, stores more data than your brain can actually process. For example, if two notes are very similar and very close together, your brain may perceive only one of them. If two sounds are very different but one is much louder than the other, your brain may never perceive the quieter signal. And of course your ears are more sensitive to some frequencies than others. The study of these auditory phenomena is called psychoacoustics, and quite a lot is known about the process; so much so that it can be quite accurately described in tables and charts, and in mathematical models representing human hearing patterns.

MP3 encoding tools analyze incoming source signal, break it down into mathematical patterns, and compare these patterns to psycho-acoustic models stored in the encoder itself. The encoder can then discard most of the data that doesn't match the stored models, keeping that which does. The person doing the encoding can specify how many bits should be allotted to storing each second of music, which in effect sets a " tolerance" level-the lower the data storage allotment, the more data will be discarded, and the worse the resulting music will sound. The process is actually quite a bit more complex than that. This kind of compression is called lossy, because data is lost in the process. However, a second compression run is also made, which shrinks the remaining data even more via more traditional means (similar to the familiar "zip" compression process).

MP3 files are composed of a series of very short frames, one after another, much like a filmstrip. Each frame of data is preceded by a header that contains extra information about the data to come. In some encodings, these frames may interact with one another. For example, if one frame has leftover storage space and the next frame doesn't have enough, they may team up for optimal results.

At the beginning or end of an MP3 file, extra information about the file itself, such as the name of the artist, the track title, the name of the album from which the track came, the recording year, genre, and personal comments may be stored. This is called " ID3" data, and will become increasingly useful as your collection grows. We'll look at the structure of MP3 files and their ID3 tags, and the process of creating and using ID3 tags.

Sound and codecs  

The universe is made of waves, and all waves oscillate at different lengths (a wavelength is defined as the distance between the peak of one wave and the peak of the next). Waves vibrating at different frequencies manifest themselves differently, all the way from the astronomically slow pulsations of the universe itself to the inconceivably fast vibration of matter (and beyond). Somewhere in between these extremes are wavelengths that are perceptible to human beings as light and sound. Just beyond the realms of light and sound are sub- and ultrasonic vibration, the infrared and ultraviolet light spectra, and billions of other frequencies imperceptible to humans (such as radio and microwave). Our sense organs are tuned only to very narrow bandwidths of vibration in the overall picture. In fact, even our own musical instruments create many vibrational frequencies that are imperceptible to our ears.

Frequencies are typically described in units called Hertz (Hz), which translates simply as "cycles per second." In general, humans cannot hear frequencies below 20Hz (20 cycles per second), nor above 20kHz (20,000 cycles per second). While hearing capacities vary from one individual to the next, it's generally true that humans perceive midrange frequencies more strongly than high and low frequencies, and that sensitivity to higher frequencies diminishes with age and prolonged exposure to loud volumes. In fact, by the time we're adults, most of us can't hear much of anything above 16kHz. The most sensitive range of hearing for most people hovers between 2kHz to 4kHz, a level probably evolutionarily related to the normal range of the human voice, which runs roughly from 500Hz to 2kHz.

These are simple and well-established empirical observations on the human hearing mechanism. However, there's a second piece to this puzzle, which involves the mind itself. Some have postulated that the sane mind functions as a sort of "reducing valve," systematically bringing important information to the fore and sublimating or ignoring superfluous or irrelevant data. In fact, it's been estimated that we really only process a billionth of the data available to our five senses at any given time. Clearly, one of the most important functions of the mind is to function as a sieve, sifting the most important information out of the incoming signal, leaving the conscious self to focus on the stuff that matters.

The basic principle of any perceptual codec is that there's little point in storing information that can't be perceived by humans anyway. As obvious as this may sound, you may be surprised to learn that a good recording stores a tremendous amount of audio data that you never even hear, because recording equipment (microphones, guitar pickups, and so on) is sensitive to a broader range of sounds and audio resolutions than is the human ear.

Codec- compression/decompression

What is MPEG -The Moving Picture Experts Group ?

The Moving Picture Experts Group is a working group of ISO/IEC in charge of the development of international standards for compression, decompression, processing, and coded representation of moving pictures, audio and their combination.

The Moving Picture Coding Experts Group (MPEG) was established in January 1988 with the aim to develop standards for coded representation of moving pictures, audio and their combination. It operates in the framework of the bd>Joint ISO/IEC Technical Committee (JTC 1) on Information Technology and is formally WG11 of SC29.

Starting from its first meeting in May 1988 when 25 experts participated, MPEG has grown to an unusually large committee. Usually some 350 experts from some 200 companies and organizations from about 20 countries take part in MPEG meetings. As a rule, MPEG meets three times a year (in March, July and November) but meets more frequently when the workload so demands.

To date MPEG has produced:
MPEG-1, the standard for storage and retrieval of moving pictures and audio on storage media (approved Nov. 1992).
MPEG-2, the standard for digital television (approved Nov. 1994).
bd>MPEG-4, the standard for multimedia applications - version 1 was approved Oct. 1998 - version 2 was approved Dec. 1999.

MPEG is now developing:
MPEG-4 versions 3, 4 and 5
MPEG-7, the content representation standard for multimedia information search, filtering, management and processing.
MPEG-21, the multimedia framework.

MP3 Players

    Audio Glossary

AAC - Nicknamed MP4 because it is the next generation of audio compression called Advanced Audio Compression.

AIFF - Audio format of consumer HiFi CDs.

ATRAC3 - Compressed music format developed by Sony as an equivalent to MP3. MiniDiscs use a similar format called ATRAC
(Adaptive TRansform Acoustic Coding).

Bit-rate - The name given to the amount of data an application handles per second. An MP3 with a high bit-rate gives excellent sound reproduction.

Burn - The term given to the process of recording a CD.

Byte - Eight bit string of information.

Compact Flash - Popular removable FLASH memory card developed for digital cameras and now used in portable MP3 players for music storage - developed by SanDisk.

Decoder - Use of software or a device that changes/decodes one file format back to another, i.e. MP3 to AIFF.

Download - The action of copying a file (i.e. MP3) from the internet to your personal computer or from your personal computer to a portable MP3 player.


Gigabyte (Gb) - The size of a chunk of computer memory that is equal to 1,024 Mb (see megabyte).

Encoding - Changing an original file format to another format such as compressing WAV/AIFF to MP3.

Kilobyte (k) - Computer memory that is equal to 1,024 bytes of information.

Liquid Audio - Alternative compressed audio format with built-in copyright security to rival MP3 and ATRAC3.

Megabyte (Mb) - Computer memory that is equal to 1,024 kilobytes of data.

MIDI - Known as Musical Instrument Digital Interface which is the format by which music is generated by the interface of synthesizers and computers together.

Mini Disc - Developed by Sony, this disc can store audio recordings like a CD only in a smaller form factor. Portable MD players can fit in a shirt pocket and with the LP2 mode can record the equivalent of two CDs on one disc. MD can record audio from sources like radio, CD player, voice without the need for a computer.

MMC (Multimedia Card) - FLASH memory card in miniature used in some MP3 players for music storage and extensively used in mobile phones.

MP3 - Abbreviated name for MPEG-1 audio layer 3 developed by the Moving Picture Experts Group (MPEG) for digital compression of audio. The resultant file being between one twelfth and one tenth of its original size.

MPEG-4 - The next generation of audio/video compression.
MP4 - Nickname given to both AAC and MPEG-4 -the next generation of audio compression.

Parallel Port - Computer's interface to peripheral devices - mainly used for printer connections and some portable MP3 players connect in this way.

Real Audio - Alternative compression format of music files obtainable over the internet which is of lower quality than that of MP3.

Real G2 - Media player which allows streaming of audio and video to be played live on your computer without the need to download the entire clip. Audio/video is buffered in memory to allow continuous playback.

Real Video - The compression format for showing videos over the internet.

RIAA - Stands for the Recording Industry Association of America who have been one of the main critics against the use of MP3.

Ripper - Software for converting an audio track on a audio CD into an MP3 format music file, or a ripper may only copy the file from the CD to your computer without conversion.

SD (Secure Digital) - Fast transfer media card for data.

SDMI - (Secure Digital Music Initiative) - Set up by the music industry to help prevent the illegal distribution and violation of copyright of digital music by the adding of a security code to the music file.

Serial Port - Computer interface for peripheral connections common to Macs and PCs.

Skins - The name given to a type of plug-in which is used to change the look of the interface of a software MP3 player.

SmartMedia - Toshiba's equivalent to the MMC. Used in cameras and MP3 players for picture and music storage respectively.

Streaming - The method of listening to audio over an internet connection without downloading the whole file to disc.

Upload - The name given to the transfer of files onto the internet, i.e. web pages or the transfer of music files from computer to MP3 player. Otherwise known as "posting".

USB (Universal Serial Bus) - Connection method now being adopted by Mac/PC/Hardware manufacturers for peripheral device connection/disconnection of up to 127 devices while the computer is switched on.

VBR (Variable Bit Rate) - MP3s can be encoded in this way where the bit rate of the varies accordingly to the audible differences of the softest and loudest parts of the music. Generally, the softer the music, the smaller the bit rate required for quality reproduction. The bit rate is increased for more quality from the louder sections.

WAV (Waveform) - The default audio format of PCs. (not compressed)

WMA (Windows Media Audio) - Music format similar to MP3 developed by Microsoft for use on PCs and some portable MP3 players.

Winamp - a popular software program for playing MP3 files on a PC. winamp.com

Windows Media Player - Software application from Microsoft to play and manage music files on your personal computer.


• • •

iPod - The Apple iPod is the most popular portable music player. You can also view photos.

iTunes - Software application and online store from Apple Inc. to play and manage music and other audio files on your computer, internet and portable media player.

Podcast - What is a podcast? Podcast comes from two words, iPod and broadcast. A podcast is a digital media file, or a collection of such files (usually audio), that is distributed over the Internet using syndication feeds for playback on portable media players and personal computers.

The author of a podcast is called a podcaster. People can "subscribe" to the feed by submitting the feed address to an aggregator (like iTunes - software that runs on the consumer's computer). When new "episodes" become available in the podcast they will be automatically downloaded to that user's computer. Unlike radio or streaming content on the web, podcasts are not real-time. The material is pre-recorded and users can check out the material at their leisure, offline.

Podcasts are popular in education, allowing students and teachers to share information. An absent student can download a recorded lesson and catch up. Books can be recorded and downloaded. Video podcasts are also available.

A/V Hookup Diagrams

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Camcorder Buying Guide

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Learn about the various audio formats:
Audio formats
Learn about audio features:
Audio features

 

Portable music players - Apple iPod

The Apple iPod portable music player has been available since late 2001 and has undergone many changes and improvements since then. Currently Apple offers the full-sized iPod player with 30GB and 80GB capacities and the smaller iPod Nano model with 2GB, 4GB and 8GB capacities. The extremely small iPod Shuffle is a 1GB flash model without a display and costs less than $90. You can store thousands of songs on these hand-held players and get other functions as well. Listen with stereo earphones or connect to larger speakers when at home or listen in your car using an adapter to play thru car stereo system.


The full-sized model stores media on an internal 1.8 inch hard drive, while the iPod nano and iPod shuffle use flash memory due to their smaller size. iPod players can play MP3, WAV and AAC file formats as well as show JPEG and GIF images on models with color displays. They work with Mac (HFS) and PC Windows (FAT32) systems.

iPods use a small touch sensitive click wheel for navigation and control. By rotating your finger around the wheel you can adjust volume or select items from the menu. The center button makes selections. Pushing MENU returns to the previous selection list. Songs can be selected quickly by rotating your finger around the wheel as the list of songs scrolls down or up on the color display.


The menu driven software is easy to use. iTunes is Apple's online store and software introduced in 2003. You can buy individual songs for $0.99 and in 2006, full-length movies. iPods cannot play music from other online stores that use digital rights management (DRM) such as Microsoft's WMA. iPod uses lithium-ion batteries which are rechargable but not user replaceable. For around $65 Apple will send you another iPod if your battery does not hold a charge. See battery replacement for more information. Apple iPod players are available at Wal-Mart, Target, Circuit City and from online vendors such as Amazon.com



 
 
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