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Darkmagochi v1.4

//Darkmagochi
//(said Dark-ma-gotch-ee)
//By Omnicron Software

//Visit us on the web at
//http://clix.to/omnisoft

//Version History:

//Version 1 - Initial Release
//
//Version 1.2 - Fixed some bugs.
// Made the stores actually charge you :)
//
//Version 1.3 - Save and Load added
//Version 1.4 - Fixed another few bugs
//Bug Thanks to Salzy for spotting the bugs :)
//Color Code:
//
//green = someone speaking or something good
//white = input/question
//blue = list or fact
//orange = important
//red = critical
//

// Needed to restore original settings
getcolor
getbgcolor

//OmniSoft Color Setter
color 4
bgcolor 5

//START

//Declare Variables
var healed
var healdep
var healdepannounce

var played
var playdep
var playdepannounce

var ecstatic
var depressed

var ignored
var ignoredep
var ignoredepannounce

var fed
var feddep
var feddepannounce

var happy
var health

var hunger
var hungerdamage

var credits

var spinach
var apple
var steak

var squeaker
var bouncer
var chaser

var antidepressants
var prozac
var low-killaz

var dayslived

var menuchoice
var yesno
var loadloop

//SET standards

//Standards are out of 100
//Average is 50
//Good is 90
//Bad is 10

//Emotions work between +- 200
//Stats are between 0 and 100

! happy = 50 //The Creature is still uncomfy with his new console
! hunger = 50 //Fed.
! health = 100 //If this hits zero the Creature dies :(
! credits = 50 //give the player 50 creds

! dayslived = 0 //Because this is the first day.

! playdep = 5 //Of course, its not too good to start with a depressed Creature
:)
! healdep = 0
! ignoredep = 0
! feddep = 1 //Just so it will work
! ecstatic = 0
! depressed = 0

! antidepressants = 0 //Take all the stuff from the user.
! prozac = 0
! low-killaz = 0
! squeaker = 0
! bouncer = 0
! chaser = 0
! spinach = 0
! apple = 0
! steak = 0

chr 37

//Begin Day
@daymenu
//Set all actions to 0
! played = 0
! healed = 0
! ignored = 0
! fed = 0

//Begin UI
CLS
color blue
SAY 0 Your Creature has %health% Health left.
SAY 0 Your Creature is %hunger%%chr% hungry.
SAY 0 Your Creature is is feeling %happy%%chr% happy.
skipline
SAY 0 You are carrying %credits% credits.

IF antidepressants > 0
SAY 0 You have %antidepressants% mugs of Herbal Happiness.
ENDIF

IF prozac > 0
SAY 0 You have %prozac% bottles of Prozac.
ENDIF

IF low-killaz > 0
SAY 0 You have %low-killaz% Low-Killaz.
ENDIF

IF squeaker = 1
SAY 0 You are carrying a Squeaker Toy.
ENDIF

IF bouncer = 1
SAY 0 You are carrying a Bouncer Toy.
ENDIF

IF chaser = 1
SAY 0 You are carrying a Chaser Toy.
ENDIF

IF spinach > 0
SAY 0 You have %spinach% tins of Spinach
ENDIF

IF apple > 0
SAY 0 You are carrying %apple% Apples
ENDIF

IF steak > 0
SAY 0 You are carrying %steak% steaks.
ENDIF

SKIPLINE
color white
SAY 0 What do you want to do with your Creature?
skipline
color blue
SAY 0 1. Play with Creature
SAY 0 2. Heal Creature
SAY 0 3. Feed Creature
SAY 0 4. Send Creature to Work
SAY 0 5. Ignore Creature
skipline
color orange
SAY 0 8. Go to the Shops
SAY 0 9. Use an item
SAY 0 0. More options
color white
skipline
INPUT menuchoice What do you want to do?

IF menuchoice = 1
! played = 1
goto endofday
ENDIF

IF menuchoice = 2
! healed = 1
goto endofday
ENDIF

IF menuchoice = 3
! fed = 1
goto endofday
ENDIF

IF menuchoice = 4
goto work
ENDIF

IF menuchoice = 5
! ignored = 1
goto endofday
ENDIF

IF menuchoice = 8
goto shops
ENDIF

IF menuchoice = 9
goto useitem
ENDIF

IF menuchoice = 0
goto moreoptions
ENDIF

//Menu Buffer
skipline
SAY 0 Invalid Choice
goto daymenu

@moreoptions
CLS
color white
SAY 0 Please choose an option:
skipline
color blue
SAY 0 1. Quit
SAY 0 2. Save
SAY 0 3. Load
skipline
color orange
SAY 0 0. Go Back
skipline
color white
INPUT menuchoice Please select a number.

IF menuchoice = 1
goto quit
ENDIF

IF menuchoice = 2
goto save
ENDIF

IF menuchoice = 3
goto load
ENDIF

IF menuchoice = 0
goto daymenu
ENDIF

//Menu Buffer
skipline
SAY 0 Invalid Choice
goto moreoptions


@save
CLS
color white
INPUT menuchoice Please specify a filename.

EXISTS %menuchoice%.chi
! yesno = y

IF exists = true
color red
skipline
SAY 0 This file already exisits.
color white
INPUT yesno Overwrite (y/n)?
! exists = false
ENDIF

IF exists = false
IF yesno = y
pipe osdelme
del %menuchoice%.chi
write osdelme2 %health%
write osdelme2 %happy%
write osdelme2 %healdep%
write osdelme2 %healdepannounce%
write osdelme2 %playdep%
write osdelme2 %playdepannounce%
write osdelme2 %ecstatic%
write osdelme2 %depressed%
write osdelme2 %ignoredep%
write osdelme2 %ignoredepannounce%
write osdelme2 %feddep%
write osdelme2 %feddepannounce%
write osdelme2 %hunger%
write osdelme2 %credits%
write osdelme2 %spinach%
write osdelme2 %apple%
write osdelme2 %steak%
write osdelme2 %squeaker%
write osdelme2 %bouncer%
write osdelme2 %chaser%
write osdelme2 %antidepressants%
write osdelme2 %prozac%
write osdelme2 %low-killaz%
write osdelme2 %dayslived%
encrypt osdelme2 %menuchoice%.chi
del osdelme2
del osdelme
pipe
skipline
color green
SAY 0 Creature saved.
skipline
PAUSE
goto daymenu
ENDIF

skipline
color orange
SAY 0 Save aborted.
skipline
pause
goto moreoptions

@load
CLS
color white
SAY 0 Which file do you want to load?
skipline
color red
SAY 0 This may take a while...
skipline
color blue
! menuchoice = 1

@loadloop
getfile / %menuchoice%
strlen %getfile%
! loadloop = %strlen% - 3
strmid %getfile% %loadloop% 4


IF strmid = .chi
! loadloop = %loadloop% - 1
strmid getfile 1 %loadloop%
SAY 0 %strmid%
ENDIF

IF getfile =
skipline
color orange
SAY 0 End of list.
goto loadlist
ENDIF

! menuchoice = %menuchoice% + 1
goto loadloop

@loadlist
skipline
color white
INPUT menuchoice Which file do you want to load?

! menuchoice = %menuchoice%.chi

exists %menuchoice%

IF exists = false
skipline
color red
SAY 0 Sorry. No such file.
skipline
PAUSE
goto moreoptions
ENDIF

color blue
SAY 0 Loading...

pipe osdelme
decrypt %menuchoice% osdelme2
strline osdelme2 1
! health = %strline%
strline osdelme2 2
! happy = %strline%
strline osdelme2 3
! healdep = %strline%
strline osdelme2 4
! healdepannounce = %strline%
strline osdelme2 5
! playdep = %strline%
strline osdelme2 6
! playdepannounce = %strline%
strline osdelme2 7
! ecstatic = %strline%
strline osdelme2 8
! depressed = %strline%
strline osdelme2 9
! ignoredep = %strline%
strline osdelme2 10
! ignoredepannounce = %strline%
strline osdelme2 11
! feddep = %strline%
strline osdelme2 12
! feddepannounce = %strline%
strline osdelme2 13
! hunger = %strline%
strline osdelme2 14
! credits = %strline%
strline osdelme2 15
! spinach = %strline%
strline osdelme2 16
! apple = %strline%
strline osdelme2 17
! steak = %strline%
strline osdelme2 18
! squeaker = %strline%
strline osdelme2 19
! bouncer = %strline%
strline osdelme2 20
! chaser = %strline%
strline osdelme2 21
! antidepressants = %strline%
strline osdelme2 22
! prozac = %strline%
strline osdelme2 23
! low-killaz = %strline%
strline osdelme2 24
! dayslived = %strline%
del osdelme2
del osdelme
pipe

skipline
color green
SAY 0 Your Creature has been loaded.
skipline
PAUSE
goto daymenu


@work
skipline
color blue
! credits = %credits% + 50
! happy = %happy% - 25
! hunger = %hunger% + 25
SAY 0 Your Creature worked today and earned 50 credits.
goto endofday

@useitem
CLS
color white
SAY 0 Which item do you want to use?
color blue
skipline
SAY 0 1. Herbal Happiness (%antidepressants%)
SAY 0 2. Prozac (%prozac%)
SAY 0 3. Low-Killaz (%low-killaz%)
SAY 0 4. Squeaker Toy
SAY 0 5. Bouncer Toy
SAY 0 6. Chaser Toy
SAY 0 7. Spinach (%spinach%)
SAY 0 8. Apples (%apple%)
SAY 0 9. Steaks (%steak%)
SAY 0 0. Nothing.
skipline
color white
INPUT menuchoice Please Choose An Option

IF menuchoice = 1
IF antidepressants > 0
IF happy < 0
! happy = 0
skipline
color green
SAY 0 Your Creature's happiness has been restored. However, it will still be
depressed.
! antidepressants = %antidepressants% - 1
skipline
PAUSE
goto useitem
ENDIF

IF menuchoice = 2
IF prozac > 0
IF happy < 50
! happy = 50
! playdep = 3
skipline
color green
SAY 0 Your Creature's happiness and any depression has been removed.
skipline
PAUSE
! prozac = %prozac% - 1
goto useitem
ENDIF

IF menuchoice = 3
IF low-killaz > 0
IF playdep < 3
! playdep = 3
skipline
color green
SAY 0 Your Creature's depression has been removed.
skipline
PAUSE
! low-killaz = %low-killaz% - 1
goto useitem
ENDIF

IF menuchoice = 4
IF squeaker > 0
! playdep = %playdep% + 3
skipline
color green
SAY 0 Your Creatures happiness has gone up
! happy = %happy% + 10
RNDINT 100
ENDIF

IF menuchoice = 4
IF squeaker > 0
IF rndint > 70
color red
SAY 0 Unfortunately, your Creature has broke the toy.
! squeaker = %squeaker% - 1
skipline
PAUSE
goto useitem
ENDIF

IF menuchoice = 4
IF rndint < 70
skipline
pause
goto useitem
ENDIF

IF menuchoice = 4
IF rndint = 70
skipline
pause
goto useitem
ENDIF

IF menuchoice = 5
IF bouncer > 0
! playdep = %playdep% + 5
skipline
color green
SAY 0 Your Creatures happiness has gone up
! happy = %happy% + 15
RNDINT 100
ENDIF

IF menuchoice = 5
IF bouncer > 0
IF rndint > 70
color red
SAY 0 Unfortunately, your Creature has broke the toy.
! bouncer = %bouncer% - 1
skipline
PAUSE
goto useitem
ENDIF

IF menuchoice = 5
IF rndint < 70
skipline
pause
goto useitem
ENDIF

IF menuchoice = 5
IF rndint = 70
skipline
pause
goto useitem
ENDIF

IF menuchoice = 6
IF chaser > 0
! playdep = 9
skipline
color green
SAY 0 Your Creatures happiness has gone up
! happy = %happy% + 20
RNDINT 100
ENDIF

IF menuchoice = 6
IF chaser > 0
IF rndint > 70
color red
SAY 0 Unfortunately, your Creature has broke the toy.
! chaser = %chaser% - 1
skipline
PAUSE
goto useitem
ENDIF

IF menuchoice = 6
IF rndint < 70
skipline
pause
goto useitem
ENDIF

IF menuchoice = 6
IF rndint = 70
skipline
pause
goto useitem
ENDIF

IF menuchoice = 7
IF spinach > 0
! hunger = 0
! happy = %happy% - 10
color green
SAY 0 Your Creature is no longer hungry.
skipline
color orange
SAY 0 Your Creature doesn't like spinach very much.
skipline
! spinach = %spinach% - 1
PAUSE
goto useitem
ENDIF

IF menuchoice = 8
IF apple > 0
! hunger = 0
color green
SAY 0 Your Creature is no longer hungry.
skipline
! apple = %apple% - 1
PAUSE
goto useitem
ENDIF

IF menuchoice = 9
IF steak > 0
! hunger = 0
! happy = %happy% + 10
color green
SAY 0 Your Creature is no longer hungry.
skipline
color green
SAY 0 Your Creature likes eating steaks.
! steak = %steak% - 1
skipline
PAUSE

goto useitem
ENDIF

IF menuchoice = 0
goto daymenu
ENDIF

skipline
color red
SAY 0 Sorry. You don't have any of that item.
skipline
pause
goto useitem

@endofday

//Check dependencies

IF played = 1
! playdep = %playdep% + 3
ELSEIF played = 0
! playdep = %playdep% - 5
ENDIF

IF healed = 1
! health = %health% + 10
ENDIF

IF ignored = 1
! ignoredep = %ignoredep% + 1
ELSEIF ignored = 0
! ignoredep = %ignoredep% - 2
ENDIF

IF fed = 1
! hunger = %hunger% - 10
ELSEIF fed = 0
! hunger = %hunger% + 10
ENDIF

//Apply factors

! happy = %happy% + %playdep%
/////////////////////////////////////////////////////////////

//Happy Sector//

/////////////////////////////////////////////////////////////
IF happy < -200
IF health > 0
! happy = -200
! health = %health% + %playdep%
skipline
color orange
SAY 00 Your Creature tried to kill itself. Get him on some Anti-Depressents!!
color white
ENDIF

IF happy < -199
IF health < 0
skipline
color red
SAY 20 Your Creature killed itself, it was so unhappy. I'm sorry. :(
skipline
pause
goto quit
ENDIF

IF happy > 200
skipline
color green
SAY 0 Your Creature is incredibly happy :)
color white
! happy = 200
ENDIF

IF playdep < 10
IF ecstatic = 1
! ecstatic = 0
! playdepannounce = 0
skipline
color orange
SAY 0 Your Creature is no longer ecstatic.
color white
ENDIF

IF playdep > -10
IF depressed = 1
! depressed = 0
! playdepannounce = 0
skipline
color blue
SAY 0 Your Creature is no longer depressed.
color white
ENDIF

IF playdep < -10
IF playdepannounce = 0
color red
! playdepannounce = 1
! depressed = 1
skipline
color orange
SAY 0 Your Creature is depressed. Play with it for a bit.
color white
ENDIF

IF playdep > 10
IF playdepannounce = 0
color green
! playdepannounce = 1
! ecstatic = 1
skipline
color green
SAY 0 Your Creature is ecstatic.
color white
ENDIF

//END OF HAPPY SECTOR

/////////////////////////////////////////////////////////////

//Healed Sector

/////////////////////////////////////////////////////////////
IF healed = 1
! health = %health% + 10
! healed = 0
ENDIF

IF health > 100
skipline
color green
SAY 0 Your Creature is fully healed.
color white
! health = 100
ENDIF

IF health < 0
skipline
color red
SAY 20 Your Creature has died. I'm sorry.
skipline
pause
goto quit
ENDIF

//END OF HEALED SECTOR

/////////////////////////////////////////////////////////////

//Ignored Sector

IF ignoredep > 10
IF ignoredepannounce = 0
skipline
color red
SAY 0 Your Creature is feeling ignored. Do something with it.
color white
! ignored = 0
! ignoredepannounce = 1
ENDIF

IF ignoredep < 10
IF ignoredepannounce = 1
skipline
color green
SAY 0 Your Creature no longer feels ignored.
color white
! ignored = 0
! ignoredepannounce = 0
ENDIF

//END OF IGNORED SECTOR

/////////////////////////////////////////////////////////////

//Feed Sector

/////////////////////////////////////////////////////////////

//Notes:

//With hunger, the lower the fatter
//So -200 suggests a big fat bar-steward
//Whilst + 200 is nothing more than a skeleton

IF hunger > 200
! hungerdamage = %hunger% - 200
! hungerdamage = %hungerdamage% / 2
! health = %health% - %hungerdamage%
skipline
color red
SAY 0 Your Creature is being starved to death!
ENDIF

IF health < 0
skipline
color red
SAY 20 You starved your Creature to death. You evil person.
skipline
PAUSE
goto quit
ENDIF

IF hunger < -100
IF fed = 0
! feddep = %feddep% - 3
! hunger = %hunger% + %feddep%
skipline
color red
SAY 0 Your Creature is fat and wants feeding.
color white
ENDIF

IF hunger > 100
IF fed = 0
! feddep = %feddep% + 3
! hunger = %hunger% + %feddep%
color red
skipline
SAY 0 Your Creature is being starved and needs feeding.
color white
ENDIF



skipline
PAUSE
skipline

IF health < 0
color red
SAY 20 Your Creature has died for unexplained reasons.
SAY 20 I'm sorry :(
goto quit
ENDIF

! dayslived = %dayslived% + 1
goto daymenu


@shops
CLS
color orange
SAY 0 Welcome to the Omnicron Supermart.
skipline
color green
SAY 0 Here you can buy all kinds of stuff for your Creature.
skipline
color white
SAY 0 You have %credits% credits available.
color white
skipline
SAY 0 Which store do you want to visit?
skipline
color blue
SAY 0 1. The Drug Store
SAY 0 2. The Food Store
SAY 0 3. The Toy Store
skipline
color white
INPUT menuchoice Where do you want to go? QUIT to return to your pet.

IF menuchoice = QUIT
goto daymenu
ENDIF

IF menuchoice = 1
goto drugstore
ENDIF

IF menuchoice = 2
goto foodstore
ENDIF

IF menuchoice = 3
goto toystore
ENDIF

skipline
SAY 0 Sorry, Invalid Choice.
goto shops

@drugstore
CLS
color white
color green
SAY 0 Welcome to the Drug Store. For all your medicinal needs.
skipline
color white
SAY 0 What do you want to purchase?
color blue
skipline
SAY 0 1. Herbal Happiness @ 50c
SAY 0 2. Prozac @ 150c
SAY 0 3. Low-Killaz @ 100c
skipline
color orange
SAY 0 0. Leave the shop.
skipline
color white
INPUT menuchoice Please select an option.

IF menuchoice = 0
skipline
color green
SAY 0 Have a nice day :)
color white
skipline
pause
goto shops
ENDIF

IF menuchoice = 1
IF credits > 49
! credits = %credits% - 50
! antidepressants = %antidepressants% + 1
skipline
color green
SAY 0 Thank you for your purchase.
skipline
color blue
SAY 0 You now have %antidepressants% mugs of Herbal Happiness.
color white
PAUSE
goto shops
ENDIF

IF menuchoice = 2
IF credits > 149
! credits = %credits% - 150
! prozac = %prozac% + 1
skipline
color green
SAY 0 Thank you for your purchase.
skipline
color blue
SAY 0 You now have %prozac% bottles of Prozac.
color white
PAUSE
goto shops
ENDIF

IF menuchoice = 3
IF credits > 99
! credits = %credits% - 100
! low-killaz = %low-killaz% + 1
skipline
color green
SAY 0 Thank you for your purchase.
skipline
color blue
SAY 0 You now have %low-killaz% Low-Killaz.
color white
PAUSE
goto shops
ENDIF

//ELSE
color blue
SAY 0 Sorry. Invalid Choice.
skipline
pause
goto drugstore

@toystore
CLS
color white
color green
SAY 0 Welcome to the Toy Store. If it's not here, it's not fun.
skipline
color white
SAY 0 What do you want to purchase?
color blue
skipline
SAY 0 1. Squeaker @ 150c
SAY 0 2. Bouncer @ 200c
SAY 0 3. Chaser @ 300c
skipline
color orange
SAY 0 0. Leave the shop.
skipline
color white
INPUT menuchoice Please select an option.

IF menuchoice = 0
skipline
color green
SAY 0 Have a nice day :)
color white
skipline
pause
goto shops
ENDIF

IF menuchoice = 1
IF credits > 149
! credits = %credits% - 150
! squeaker = %squeaker% + 1
skipline
color green
SAY 0 Thank you for your purchase.
skipline
color blue
SAY 0 You now have %squeaker% Squeaker Toys.
color white
PAUSE
goto shops
ENDIF

IF menuchoice = 2
IF credits > 199
! credits = %credits% - 200
! bouncer = %bouncer% + 1
skipline
color green
SAY 0 Thank you for your purchase.
skipline
color blue
SAY 0 You now have %bouncer% Bouncer Toys.
color white
PAUSE
goto shops
ENDIF

IF menuchoice = 3
IF credits > 299
! credits = %credits% - 300
! chaser = %chaser% + 1
skipline
color green
SAY 0 Thank you for your purchase.
skipline
color blue
SAY 0 You now have %chaser% Chaser Toys.
color white
PAUSE
goto shops
ENDIF

//ELSE
color blue
SAY 0 Sorry. Invalid Choice.
skipline
pause
goto toystore


@foodstore
CLS
color white
color green
SAY 0 Welcome to the Food Store. Good for light Bytes.
skipline
color white
SAY 0 What do you want to purchase?
color blue
skipline
SAY 0 1. Spinach @ 25c //remove hunger - damage happiness
SAY 0 2. Apple @ 50c //remove hunger - no happiness effect
SAY 0 3. Steak @ 100c //remove hunger - make happy
skipline
color orange
SAY 0 0. Leave the shop.
skipline
color white
INPUT menuchoice Please select an option.

IF menuchoice = 0
skipline
color green
SAY 0 Have a nice day :)
color white
skipline
pause
goto shops
ENDIF

IF menuchoice = 1
IF credits > 24
! credits = %credits% - 25
! spinach = %spinach% + 1
skipline
color green
SAY 0 Thank you for your purchase.
skipline
color blue
SAY 0 You now have %spinach% tins of Spinach.
color white
PAUSE
goto shops
ENDIF

IF menuchoice = 2
IF credits > 49
! credits = %credits% - 50
! apple = %apple% + 1
skipline
color green
SAY 0 Thank you for your purchase.
skipline
color blue
SAY 0 You now have %apple% Apples.
color white
PAUSE
goto shops
ENDIF

IF menuchoice = 3
IF credits > 99
! credits = %credits% - 100
! steak = %steak% + 1
skipline
color green
SAY 0 Thank you for your purchase.
skipline
color blue
SAY 0 You now have %steak% Steaks.
color white
PAUSE
goto shops
ENDIF

//ELSE
color blue
SAY 0 Sorry. Invalid Choice.
SAY 0 Or you don't have enough money.
skipline
pause
goto foodstore
















@quit
CLS

IF dayslived < 10
color red
SAY 0 Oh dear. Your Creature lived a measily %dayslived% days.
skipline
PAUSE
ENDIF

IF dayslived > 10
IF dayslived < 20
color orange
SAY 0 Hmmmm. Your Creature live %dayslived% days. It could have been better.
skipline
PAUSE
ENDIF

IF dayslived > 20
IF dayslived < 30
color white
SAY 0 Not bad. Your Creature lived %dayslived% days. Thats about average.
skipline
PAUSE
ENDIF

IF dayslived > 30
IF dayslived < 40
color blue
SAY 0 Very well done. Your Creature lived %dayslived% days. Very good.
skipline
PAUSE
ENDIF

IF dayslived > 40
color green
SAY 0 WOW!!! You must have loved your Creature. It was alive %dayslived% days!
SAY 0 You should go into animal care!
skipline
PAUSE
ENDIF

CLS
color blue
SAY 00 Thank you for playing
color orange
SAY 00 OmniSoft Darkmagochi
skipline
color blue
SAY 00 Visit us on the web at
color green
SAY 00 http://clix.to/omnisoft
skipline
color White
SAY 00 Please tell all your friends about us!
skipline
SAY 00 This script is freeware, feel free to post
SAY 00 an un-edited version of it on any form of
SAY 00 electronic distribution system (BBS, FIDO,
SAY 00 e-mail etc.)
skipline

// Return all original values
color 4
bgcolor 5
color %getcolor%
bgcolor %getbgcolor%

//Quit
END

STATS

Website (C) Omnicron Software 2003
Dark Signs is (c) Terminal Zero

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