===========================================================================
Advanced engine needed	: Designed specifically for HERETIC.EXE
Primary purpose		: Single/Cooperative/Deathmatch
===========================================================================
Title			: BuzzSaw: The Refusal Pt.II
Filename		: BuzzHtc2.wad
Release date		: 11/03/2022
Author			: Luis M. Arevalo
Email Address		: misanthroat@aol.com
Other Files By Author	: BuzzSaw: City Under Siege (for DOOM II)			
			  www.doomworld.com/idgames/levels/doom2/a-c/buzzsaw1
			  BuzzSaw: The Refusal Pt.I (for Heretic)
			  www.doomworld.com/idgames/levels/heretic/a-c/buzzhtc1
			  Steam Workshop (C&C: Red Alert maps)
			  https://steamcommunity.com/id/circumsodomy/myworkshopfiles

Misc. Author Info 	: Got more wads coming soon (buzzsaw2.wad & buzzhtc3.wad).

Description		: 3 all new maps specifically designed for DOS Heretic.
			  Compatible with most source ports and should play well
			  with weapon/monster mods designed for vanilla maps.

			2nd chapter in the third story of the BuzzSaw Saga.

			*Story*
			Again, you received the vision.
			A vision of the lone figure, battling against an entity of pure evil.
			The frequency of the dreams have been increasing... increasing along 
			with the populace's decline of need for answer or even reason.
			After obediently lining up for the mandated blessing, the power of
			control took those that willingly gave themselves and destroyed their
			body or mind... their life or their sanity.
			Those that outright refused or even questioned the blessing were
			treated as pariahs or heretics.
			Then came the day to cleanse the "unclean".
			  
			*Pt. 2 E1M4-E1M6*
  			After gaining knowledge of the the location of the "Old Gate" and 
			defeating it's Guardians, you proceed to the stronghold that contains
			the portal to the "Grand Wall".
			Make your way past the wall, to gateway on the hill that holds
			the inevitable confrontation with the "Lava Lords of Decree".
			  
Additional Credits to	: My family and friends for everything in life.
===========================================================================
* What is included *

New levels		: 3 New Levels
Sounds			: No
Music			: No
Graphics		: New Textures from existing patches.
Dehacked/BEX Patch	: No
Demos			: No
Other			: No
Other files required	: *Optional* Launch with BuzzHtc1.wad to play with maps E1M1-E1M3.
			  (place BuzzHtc2.wad's priority over BuzzHtc1.wad's to use the most 
			  up-to-date texture lump, to avoid texture issues)

* Play Information *

Game			: Heretic
Map #			: E1M4 - E1M6
Single Player		: Designed for
Cooperative 2-4 Player	: Designed for
Deathmatch 2-4 Player	: Designed for
Other game styles	: No
Difficulty Settings	: Yes (see *Notes* below)


* Construction *
Base			: New from scratch
Build Time		: On and off for over 2 decades... (see *Notes* below)
Editor(s) used		: DCK & DOOM Builder 2 [Map creation]
			  ZokumBSP [Nodes, Reject & Blockmap]
			  DeePsea [Savegame Buffer Check]
			  Visplane Explorer for DOOM Builder 2 [Visplane check]
			  SLADE [Graphics Editing/Import]
Known Bugs		: Some custom texture issues using blasphem.wad as WALL63 uses a
			  64x128 patch instead of a 16x32 patch like in heretic.wad.
			  Maps optimized to adhere within vanilla limitations.
			  Any present issues may be result of engine limitations.
			  Please contact if any glaring mapping errors present.
May Not Run With	: No issues found so far...
Tested With		: Optimized for HERETIC.EXE 1.3 [tested with GOG release].
			  Also verified with latest GZDOOM & Crispy Heretic.
			  

*Notes*
Difficulty Settings	: Maps were designed for sequential order, especially on higher skills.
			  Skill 3 recommended if playing maps starts with wand only.
			  Knowledge of secret areas may be required on higher difficulties.
Build Time		: Like BuzzSaw1.wad & BuzzHtc1, some of the maps were designs I had
			  already completed for an originally planned 32 level DOOM II
			  Megawad back in the late 1990's that used DOOM I and Heretic
			  textures & sprites.
			  At the rate I was working on levels at the time (and that the maps
			  used registered resources), I would have never completed it for release.
			  I split the project into an 11-level DOOM II wad (using Plutonia.wad
			  for textures) and a 9-level Heretic wad so that I could at least release
			  what I had from the original 32 level idea.		
			  The levels built for the Megawad were updated to match the re-made level
			  flow and design after the split.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.mediafire.com/misanthroat/