clearepisodes

gameinfo 
{
	PlayerClasses = "TenebrumPlayer"
	StatusBarClass = "TenebrumStatusBar"
	AlthudClass = "TenebrumAltHud"
	TitlePage = "title"
	TitleMusic = "titler"
	TitleTime = 20
	CreditPage = "credit"
	PageTime = 15
	MenuFontColor_Title = "Gold"
}

episode MAP01 {
	name = "Tenebrum"
}

cluster 1 {}

defaultmap
{
	AllowJump
	NoCrouch
	EventHandlers = "PitHandler", "RedSwitchHandler", "DeathmatchActionHandler"
	exitpic = "INTRFLAT"
	SmoothLighting
}

map MAP01 "The Dungeon"
{
   next = "MAP02"
   sky1 = "SKY4", 0
   music = "MUS_E1M1"
   levelnum = 1
}

map MAP02 "Wasteflows"
{
   next = "MAP03"
   sky1 = "SKY4", 0.2
   music = "MUS_E2M4"
   levelnum = 2
}

map MAP03 "The Stone Halls"
{
   next = "MAP04"
   sky1 = "SKY4", 0.2
   music = "MUS_E2M2"
   levelnum = 3
}

map MAP04 "The Chapel of Secrets"
{
   next = "MAP05"
   sky1 = "SKY4", 0.2
   music = "MUS_E1M6"
   levelnum = 4
}

map MAP05 "The Courtyard"
{
	next = "MAP06"
	sky1 = "SKY4", 0.2
	sky2 = "SKY5", 0.2
	music = "MUS_E1M3"
	lightning
	allowmonstertelefrags
	levelnum = 5
}

map MAP06 "Umbral Forest"
{
	next = "MAP07"
	sky1 = "SKY9", 0.1
	music = "MUS_E2M1"
	levelnum = 6
}

map MAP07 "Umbral Forest II"
{
	next = "MAP08"
	sky1 = "SKY9", 0.2
	music = "MUS_E2M1"
	levelnum = 7
}

map MAP08 "Hidden Grotto"
{
	next = "MAP09"
	sky1 = "SKY6", 0.2
	music = "MUS_E1M5"
	levelnum = 8
}

map MAP09 "Tunnels of Fire"
{
	next = "MAP10"
	sky1 = "SKY7", 0.2
	music = "MUS_E2M3"
	levelnum = 9
}

map MAP10 "The Molten Plains"
{
	next = "MAP11"
	sky1 = "SKY7", 0.2
	music = "MUS_E1M8"
	noinfighting
	levelnum = 10
}

map MAP11 "Cemetery valley"
{
	next = "MAP12"
	sky1 = "SKY4", 0.1
	sky2 = "SKY5", 0.1
	music = "bonesr"
	lightning
	levelnum = 11
}

map MAP12 "Rotville"
{
	next = "MAP13"
	sky1 = "SKY6", 0.1
	music = "MUS_E1M4"
	outsidefog = "5f 4a 21"
	skyfog = 160
	levelnum = 12
}

map MAP13 "Rotville II"
{
	next = "MAP14"
	sky1 = "SKY6", 0.1
	music = "MUS_E1M4"
	outsidefog = "13 4a 07"
	skyfog = 192
	levelnum = 13
}

map MAP14 "Sewers"
{
	next = "MAP15"
	sky1 = "SKY6", 0.1
	music = "MUS_E3M2"
	levelnum = 14
}

map MAP15 "Deepbelow"
{
	next = "MAP16"
	sky1 = "SKY9", 0.1
	music = "MUS_E3M3"
	levelnum = 15
}

map MAP16 "Lands of Winter"
{
	next = "MAP17"
	sky1 = "SKY8", 0.1
	music = "chartr"
	outsidefog = "80 80 ff"
	skyfog = 192
	levelnum = 16
}

map MAP17 "Dead Bastion"
{
	next = "MAP18"
	sky1 = "SKY4", 0.1
	music = "MUS_E2M9"
	levelnum = 17
}

map MAP18 "The Frostspire"
{
	next = "MAP19"
	sky1 = "SKY8", 0.1
	music = "chap_3r"
	fade = "80 80 ff"
	skyfog = 192
	levelnum = 18
}

map MAP19 "Tomb of Mysteries"
{
	next = "MAP20"
	secretnext = "MAP66"
	sky1 = "SKY8", 0.3
	music = "rithmr"
	outsidefog = "ff ff ff"
	skyfog = 144
	levelnum = 19
}

map MAP20 "Mistvale"
{
	next = "MAP21"
	sky1 = "SKY8", 0.3
	music = "swampr"
	outsidefog = "ff ff ff"
	skyfog = 144
	evenlighting
	allowmonstertelefrags
	levelnum = 20
}

map MAP21 "The Gray City"
{
	next = "MAP22"
	sky1 = "SKY8", 0.3
	music = "cryptr"
	outsidefog = "ff ff ff"
	skyfog = 144
	levelnum = 21
}

map MAP22 "The Gray City II"
{
	next = "MAP23"
	sky1 = "SKY8", 0.3
	music = "cryptr"
	outsidefog = "ff ff ff"
	skyfog = 144
	levelnum = 22
}

map MAP23 "The Gray City III"
{
	next = "MAP24"
	sky1 = "SKY8", 0.3
	music = "cryptr"
	outsidefog = "ff ff ff"
	skyfog = 144
	levelnum = 23
}

map MAP24 "Darkcove"
{
	next = "MAP25"
	sky1 = "SKY4", 0.1
	music = "MUS_E1M2"
	levelnum = 24
}

map MAP25 "Twilight Gulch"
{
	next = "MAP26"
	sky1 = "SKY4", 0.2
	sky2 = "SKY5", 0.2
	music = "MUS_E2M4"
	lightning
	levelnum = 25
}

map MAP26 "The Grim Fortress"
{
	next = "MAP27"
	sky1 = "SKY7", 0.2
	music = "voidr"
	levelnum = 26
}

map MAP27 "The Forgotten Passage"
{
	next = "MAP28"
	sky1 = "SKY4", 0.1
	music = "falconr"
	levelnum = 27
}

map MAP28 "Bloodwood"
{
	next = "MAP29"
	sky1 = "SKY7", 0.1
	music = "MUS_E2M1"
	levelnum = 28
}

map MAP29 "The Final Gate"
{
	next = "MAP30"
	sky1 = "SKY7", 0.3
	music = "MUS_E2M8"
	allowmonstertelefrags
	levelnum = 29
}

map MAP30 "Citadel of Chaos"
{
	next = "MAP31"
	sky1 = "SKY7", 0.2
	music = "fantar"
	levelnum = 30
}

map MAP31 "Citadel of Chaos II"
{
	next = "MAP32"
	sky1 = "SKY7", 0.2
	music = "fantar"
	levelnum = 31
}

map MAP32 "Citadel of Chaos III"
{
	next = "FINALE"
	sky1 = "SKY7", 0.2
	music = "fantar"
	allowmonstertelefrags
	levelnum = 32
}

map FINALE "The Grand Throne"
{
	next = endtitle
	nointermission
	secretnext = "FINALE"
	sky1 = "SKY7", 0.3
	sky2 = "SKY6", 0.3
	music = "finalr"
	levelnum = 33
}

map MAP66 "Monastery of Eternal Agony"
{
	next = "MAP20"
	secretnext = "MAP67"
	sky1 = "SKY7", 0.3
	cluster = 1
	music = "winnowr"
	levelnum = 66
}

map MAP67 "Insanitarium"
{
	next = "MAP20"
	sky1 = "SKY7", 0.3
	cluster = 1
	music = "fortr"
	levelnum = 67
}


clearskills

skill baby
{
	AutoUseHealth
	DoubleAmmoFactor = 1.5
	DisableCheats
	DamageFactor = 0.5
	MonsterHealth = 0.7
	SpawnFilter = 1
	TextColor = "White"
	Name = "Fates beth merciful"
}

skill easy
{
	DamageFactor = 0.8
	MonsterHealth = 0.9
	DoubleAmmoFactor = 1.5
	DisableCheats
	SpawnFilter = 2
	TextColor = "White"
	Name = "Shalt thou fearen"
}

skill normal
{
	DamageFactor = 0.9
	MonsterHealth = 0.9
	DoubleAmmoFactor = 1.5
	DisableCheats
	SpawnFilter = 3
	TextColor = "White"
	Name = "Daemons pursuen thee"
	DefaultSkill
}

skill hard
{
	DamageFactor = 1.0
	MonsterHealth = 1.0
	DoubleAmmoFactor = 1.5
	DisableCheats
	SpawnFilter = 4
	TextColor = "White"
	Name = "The inquisition cometh"
}

skill nightmare
{
	DamageFactor = 2.0
	MonsterHealth = 2.0
	AmmoFactor = 2.0
	DoubleAmmoFactor = 1.5
	DisableCheats
	Aggressiveness = 1.0
	NoInfighting
	SpawnFilter = 5
	TextColor = "Red"
	Name = "Thou art already deceased"
	MustConfirm
}

DamageType DeepPit
{
	Factor = 1000.0
	ReplaceFactor
	NoArmor
	Obituary = "%o fell into a bottomless pit."
}

DamageType Blood 
{
	Obituary = "%o drowned in blood."
}

DamageType Zap
{
	Obituary = "%o was zapped."
}

DoomEdNums
{
	// Monsters
	3114 = HellGuard
	9480 = PyroSuccubus
	9481 = PyroSuccubusWalk
	9482 = PyroSuccubusFly
	9483 = HarmlessSuccubus
	12007 = DarkClink
	12338 = RotWraith
	17636 = Bad
	18621 = VenomMaiden
	18622 = VenomMaidenLeader
	18623 = BloodMaiden
	19261 = GrayWidow
	19262 = GrayWidowDormant
	19263 = GrayWidowSneaky
	19264 = GrayWidowDormantSneaky
	19806 = IceStalker
	19812 = BatFamiliar
	19816 = LavaDemon
	19818 = RedDemon
	19821 = Medusa
	20501 = Blot
	20523 = HornBeast
	20651 = EnhancedKnight
	26203 = FierySoul
	26204 = FrostSoul
	27185 = HereticDarkImp
	29132 = ChaosWyvern
	30102 = Guardian
	30123 = ShadowBeast
	30126 = ShadowSuccubus
	30463 = Trixtress
	30475 = MooPlacer
	
	// Bosses
	13988 = Cryolady
	26202 = Banshee
	30125 = Avatar
	30108 = Apprentice
	30109 = HellSmith1
	30122 = DESentinel
	
	// Guardian Orbs
	15201 = BlueGuardianOrb
	15202 = RedGuardianOrb
	15203 = YellowGuardianOrb
	15204 = OrangeGuardianOrb
	15205 = GreenGuardianOrb
	15206 = PurpleGuardianOrb
	
	// Hexen Monsters
	21601 = HZCentaur
	21602 = HZCentaurLeader
	21603 = HZDemon1
	21604 = HZDemon2
	21605 = HZFireDemon
	21606 = HZIceGuy
	21607 = HZSerpent
	21608 = HZSerpentLeader
	21609 = HZWraith
	
	// Items
	19300 = ArtiAmulet
	19301 = MonasteryDevice
	19302 = ArtiSuperBag
	
	// Keys
	19020 = KeyRed
	19021 = KeyOrange
	19022 = KeyPurple
	19023 = KeyWhite
	19024 = KeyBlack
	
	19025 = KeyGizmoRed
	19026 = KeyGizmoOrange
	19027 = KeyGizmoPurple
	19028 = KeyGizmoWhite
	19029 = KeyGizmoBlack
	
	19054 = KeyGizmoPrimary
	19055 = KeyGizmoSecondary
	
	// Props
	19030 = XmasTree
	19031 = TreeLog
	
	19032 = Tree1 
	19033 = Tree2 
	19034 = Tree3 
	19035 = Tree4 
	19036 = Tree5 
	19037 = Tree6 
	19038 = RandomTree
	
	19039 = Stalactite1
	19040 = Stalactite2
	19041 = Stalactite3
	19042 = Stalagmite1
	19043 = Stalagmite2
	19044 = Stalagmite3
	19045 = StalagPillar
	19046 = StalacIce1
	19047 = StalacIce2
	19048 = StalacIce3
	19049 = StalacIce4
	19050 = StalagIce1
	19051 = StalagIce2
	19052 = StalagIce3
	19053 = StalagIce4
	
	// Misc
	
	19101 = ThrustSpike
	19102 = GateDummy
	19103 = NullifyingOrbSpot
	19104 = SmithFireWallPoint
	19105 = SmithOrbSpot
	19106 = WoodBurst
	19200 = LootboxMarker
	19203 = ZTrigger
	
	19401 = FinaleController
	19402 = FinaleAboveMarker
	19403 = FinaleBossMarker
	19404 = FinaleBasementMarker
	19405 = FinaleSealMarker
	19406 = FinaleSideMarker
	19407 = MainPlatformMarker
	19408 = SubPlatformMarker
	
	19451 = CastSpot
	19452 = CastWaterSpot
}