;=-=-=-==-=-=-=-=-=-=-=-=-=-=-=- ;Raging Demon (começo do golpe) [Statedef 2300] type = S movetype= A physics = N poweradd = -5000 ctrl = 0 anim = 2070 velset = 3,0 [State 4120, 1] type = SuperPause trigger1 = animelem = 2 movetime = 50 time = 100 pos = 5000, -5000 ; Helper [State 1000, 1] type = Helper trigger1 = animelem = 1 ID = 4023 pos = -40,60 postype = p1 facing = 1 stateno = 4023 pausemovetime = 100 supermovetime = 100 helpertype = normal name = "Raging Demon- charge" keyctrl = 0 ownpal = 1 ; Helper [State 1000, 1] type = Helper ; explosão de transformação para Blackheart trigger1 = animelem = 3 ID = 4023 pos = 0,0 postype = p1 facing = 1 stateno = 4037 helpertype = normal pausemovetime = 100 supermovetime = 100 name = "Raging Demon- explosion" keyctrl = 0 ownpal = 1 [State 191, 3] type = Playsnd trigger1 = time = 0 value = 197,0 volume = 255 channel = 5 ; Helper [State 1000, 1] type = Helper; charge na outra mão trigger1 = animelem = 1 ID = 4023 pos = 15,75 postype = p1 facing = 1 stateno = 4023 helpertype = normal pausemovetime = 100 supermovetime = 100 name = "Raging Demon- charge" keyctrl = 0 ownpal = 1 ; Helper [State 1000, 1] type = Helper trigger1 = time = 30; imagem pós-charge ID = 4023 pos = -40,60 postype = p1 facing = 1 stateno = 4024 helpertype = normal name = "Raging Demon- charge" pausemovetime = 100 supermovetime = 100 keyctrl = 0 ownpal = 1 ; Helper [State 1000, 1] type = Helper trigger1 = time = 30'imagem pós-charge em outra mão ID = 4023 pos = 15,75 postype = p1 facing = 1 stateno = 4024 helpertype = normal pausemovetime = 100 supermovetime = 100 name = "Raging Demon- charge" keyctrl = 0 ownpal = 1 [State 1531, 5] type = PosFreeze; para o superpaue trigger1 = time >= 0 [State 191, 3] type = Playsnd trigger1 = time = 30 value = 2000,1 [State 191, 3] type = Playsnd trigger1 = time = 1 value = 6000,1 [State 3450, NotHitBy] type = NotHitBy trigger1 = Time = [0,30] value = SCA time = 1 [State 100,5] type = AfterImage trigger1 = Time = 0 PalBright = 0,0,0 PalContrast = 0,0,0 palpostbright = 92,26,151 PalAdd = 76,11,136 PalMul = .55,.15,.65 length = 10 time = 280 TimeGap = 2 FrameGap = 1 trans = add1 [State 610, 4] type = ChangeState trigger1 = animelem = 5 value = 2301 [Statedef 2301]; tentativa de agarrar type = S movetype= A physics = N ctrl = 0 velset = 4,0 [State 191, 3] type = Playsnd trigger1 = time = 0 value = 1400,1 volume = 255 channel = 5 [State 2000, Explod] type = Explod trigger1 = time = 0 anim = 3520 ID = 3520 pos = 0,0 postype = p1 ontop = 1 supermove = 1 removetime = 60 bindtime = -1 ownpal = 1 removeongethit = 1 ignorehitpause = 1 persistent = 1 [State 3880, 9] type = HitDef trigger1 = time = 0 attr = S, SP guardflag = MA damage = 0 animtype = Hard priority = 5, Hit pausetime = 0,0 sparkxy = 0, -50 sparkno = 72 guard.sparkno = S9300 hitsound = 0,0 guardsound = 6,0 ground.type = Low flag = MAFD p1stateno = 2305 p2stateno = 2307 [State 2000, Explod] type = Explod trigger1 = time = 59 anim = 3521 ID = 3521 pos = 0,0 postype = p1 ontop = 1 supermove = 1 bindtime = -1 ownpal = 1 removeongethit = 1 ignorehitpause = 1 persistent = 1 [State 610, 4] type = ChangeState trigger1 = Time = 60 value = 2302 [State 100,5] type = AfterImage trigger1 = Time = 0 PalBright = 0,0,0 PalContrast = 0,0,0 palpostbright = 92,26,151 PalAdd = 76,11,136 PalMul = .55,.15,.65 length = 10 time = 70 TimeGap = 2 FrameGap = 1 trans = add1 ;miss [Statedef 2302] type = S movetype= A physics = N ctrl = 0 anim = 2067 velset = 0,0 ; Helper [State 1000, 1] type = Helper trigger1 = animelem = 1 ID = 4037 pos = 0,0 postype = p1 facing = 1 stateno = 4037 helpertype = normal name = "Raging Demon- explosion" keyctrl = 0 ownpal = 1 [State 100,5] type = AfterImage trigger1 = Time = 0 PalBright = 0,0,0 PalContrast = 0,0,0 palpostbright = 92,26,151 PalAdd = 76,11,136 PalMul = .55,.15,.65 length = 10 time = 30 TimeGap = 2 FrameGap = 1 trans = add1 [State 610, 4] type = ChangeState trigger1 = animTime = 0 value = 0 ctrl = 1 ;--------------------------------------------------------------------------- ;RAGING DEMON (Grab) [Statedef 2305] type = S movetype= A physics = N poweradd= 0 ctrl = 0 anim = 2061 velset = 0 sprpriority = 2 [State 2000, Explod] type = RemoveExplod trigger1 = time = 0 ID = 3520 [State 2000, Explod] type = Explod trigger1 = time = 0 anim = 3521 ID = 3521 pos = 0,0 postype = p1 ontop = 1 supermove = 1 bindtime = -1 ownpal = 1 removeongethit = 1 ignorehitpause = 1 persistent = 1 [State 1531, 5] type = PlaySnd trigger1 = time = 0 value = 2000,0 volume = 255 [State 4120, 1] type = SuperPause trigger1 = time = 0 movetime = 10 time = 160 pos = 5000, 5000 anim = 31 ; Helper [State 1000, 1] type = Helper trigger1 = animelem = 1 ID = 4038 pos = 0,0 postype = p1 facing = 1 stateno = 4038 helpertype = normal pausemovetime = 1000 supermovetime = 1000 name = "Raging Demon- skulls" keyctrl = 0 ownpal = 1 [State 3891, 3] type = AssertSpecial trigger1 = Time >=10 trigger1 = Time <=450 flag = NoMusic [State 100,5] type = AfterImage trigger1 = Time = 0 PalBright = 0,0,0 PalContrast = 0,0,0 palpostbright = 92,26,151 PalAdd = 76,11,136 PalMul = .55,.15,.65 length = 10 time = 100 TimeGap = 2 FrameGap = 1 trans = add1 [State 2000, Explod] type = RemoveExplod trigger1 = time = 20 ID = 2064 [State 610, 3] type = PosAdd trigger1 = Time = 95 persistent = 1 x = 50 [State 2000, Explod] type = Explod trigger1 = time >= 41 trigger1 = TimeMod = 4, 3 trigger1 = time <= 98 Anim = 2062 scale = 0.2,0.2 pos = 30, -50 random = 100,150 ontop = 1 [State 1531, 5] type = Explod trigger1 = time >= 41 trigger1 = TimeMod = 4, 3 trigger1 = time <= 98 Anim = 2062 scale = 0.2,0.2 pos = 30, -50 postype = p1 random = 100,150 ontop = 1 [State 1531, 5] type = Explod trigger1 = time >= 41 trigger1 = TimeMod = 4, 3 trigger1 = time <= 98 Anim = 2062 scale = 0.2,0.2 postype = p2 pos = 30, -50 random = 100,150 ontop = 1 [State 1531, 5] type = PlaySnd trigger1 = time >= 41 trigger1 = TimeMod = 4, 3 trigger1 = time <= 98 value = 3000,2 [State 1531, 5] type = PlaySnd trigger1 = time >= 41 trigger1 = TimeMod = 4, 3 trigger1 = time <= 98 value = 1100,2 ;volume = 255 [State 1531, 5] type = HitAdd trigger1 = time >= 41 trigger1 = TimeMod = 4, 3 trigger1 = time <= 98 value = 1 [State 610, 4] type = ChangeState trigger1 = Time = 98 value = 2306 ;--------------------------------------------------------------------------- ;RAGING DEMON (p1 END) [Statedef 2306] type = A movetype= A physics = N poweradd= 0 sprpriority = 3 ctrl = 0 velset = 0,0,0 anim = 2063 [State 610, 4] type = TargetLifeAdd trigger1 = time = 0 value = -5000 [State 1530, 5] type = Sprpriority trigger1 = Time = 0 value = 7 [State 1531, 5] type = PlaySnd trigger1 = time = 100 value = 186,0 volume = 255 [State 1531, 5] type = PlaySnd trigger1 = time = 30 value = 60,0 volume = 255 [State 610, 3] type = TargetDrop trigger1 = Time = 1 [State 610, 4] type = ChangeState trigger1 = time = 50 value = 0 ctrl = 1 ;--------------------------------------------------------------------------- ;RAGING DEMON (Hit By) [Statedef 2307] type = S movetype= H physics = N poweradd= 0 ctrl = 0 velset = 0,0,0 sprpriority = 3 [State 610, 4] type = Velset trigger1 = time >= 0 x = 0 y = 0 [State 610, 4] type = Posadd trigger1 = time = 33 trigger2 = time = 36 trigger3 = time = 39 x = 0 y = -.1 [State 610, 4] type = Posadd trigger1 = time = 42 x = 0 y = .1 [State 610, 4] type = ChangeAnim2 trigger1 = time = 0 value = 2065 [State 610, 4] type = posset trigger1 = time = 0 y = 0 [State 610, 4] type = ChangeState trigger1 = Time = 50 value = 2308 ;--------------------------------------------------------------------------- ;RAGING DEMON (Dead) [Statedef 2308] type = S movetype= H physics = N poweradd= 3000 ctrl = 0 velset = 0,0,0 [State 610, 1] type = Velset trigger1 = time >= 0 x = 0 y = 0 [State 610, 2] type = ChangeAnim2 trigger1 = time = 0 value = 2066 [State 610, 3] type = SelfState trigger1 = alive = 0 trigger1 = Time = 1 value = 5150 [State 1531, 5] type = PosFreeze trigger1 = time >= 0 [State 1530, 5] type = Sprpriority trigger1 = Time >= 50 value = -1 [State 610, 4] type = SelfState trigger1 = Time = 100 trigger1 = alive = 1 value = 5120 ;Raging demon 2 (Dead) [Statedef 2309] type = S movetype= H physics = N poweradd= 500 ctrl = 0 velset = 0,0,0 [State 610, 4] type = Velset trigger1 = time >= 0 x = 0 y = 0 [State 610, 4] type = ChangeAnim2 trigger1 = time = 0 value = 2066 [State 610, 4] type = SelfState trigger1 = alive = 0 trigger1 = Time = 1 value = 5150 [State 1531, 5] type = PosFreeze trigger1 = time >= 0 [State 610, 4] type = SelfState trigger1 = Time = 0 trigger1 = alive = 1 value = 5120 [State 610, 4] type = null;changestate trigger1 = Time = 0 trigger1 = alive = 1 value = 5150