�Angels
Project:
Created between 26.6.01 and 27.6.01
Notes:
3D model created using Extreme3D2 notably using the skin
tool to create simple prisms. Geometry of prisms then opened
and simplified and adjusted to create more complex shapes (e.g. the legs).
Panalled textures were designed to give the angels a robotic look when mapped on. These textures were also used as bump maps (as well as colour maps) to make them seem welded together. Environment maps of flame were used for the angels in HellFire while the angels in Pride
had environment maps of clouds applied.
AdobePhotodeluxe(v2.0) and GraphicConverter(v4.02) used for
final colour adjustment. The "levels" tool in graphic
converter used to accentuate the sharp linear contrasts which
give the angels their metallic texture.
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