Super Game Boy Color Index

Screenshot of the Super Game Boy's custom palette screen while running TETRIS™. TETRIS™ uses built-in palette 3A (pictured) by default.

This is an index of every color that you can select to make a custom palette on the Super Game Boy and Super Game Boy 2 devices.

The colors below also contain their respective index number that's used in the "PASSWORD" (seen above; top-center); the numbers that are underlined and in bold are the colors that you would click on in the color-picker (seen above; bottom-right) and modify further after clicking on one of the palette entries (seen above; bottom-left).

Each selectable color has an additional three values and three shades, for a total of seven variations for each of 52 colors, for a whopping 364 colors! …Though some of them are functionally duplicates, so it's actually slightly fewer than that

The palette "password" is displayed as three 4-digit numbers, but it's actually four 3-digit numbers. It's a little confusing to tweak the "password" on the Super Game Boy/Super Game Boy 2 itself, but it's easy as long as you keep in mind that it's four 3-digit numbers.

Sometime in the future I intend to also add every variation of each built-in palette's colors, but this is time-consuming work for me, so adding almost nine hundred more color entries (896, to be precise) likely won't be happening any time soon. For now, this is good enough! :)

Want these colors as Photoshop Swatches (.aco file format)? Click here!

050
114
178
242
306
370
434
051
115
179
243
307
371
435
000
064
128
192
256
320
384
001
065
129
193
257
321
385
002
066
130
194
258
322
386
003
067
134
195
259
323
387
004
068
132
196
260
324
388
005
069
133
197
261
325
389
006
070
134
198
262
326
390
007
071
135
199
263
327
391
008
072
136
200
264
328
392
009
073
137
201
265
329
393
010
074
138
202
266
330
394
011
075
139
203
267
331
395
012
076
140
204
268
332
396
013
077
141
205
269
333
397
014
078
142
206
270
334
398
015
079
143
207
271
335
399
016
080
144
208
272
336
400
017
081
145
209
273
337
401
018
082
146
210
274
338
402
019
083
147
211
275
339
403
020
084
148
212
276
340
404
021
085
149
213
277
341
405
022
086
150
214
278
342
406
023
087
151
215
279
343
407
024
088
152
216
280
344
408
025
089
153
217
281
345
409
026
090
154
218
282
346
410
027
091
155
219
283
347
411
028
092
156
220
284
348
412
029
093
157
221
285
349
413
030
094
158
222
286
350
414
031
095
159
223
287
351
415
032
096
160
224
288
352
416
033
097
161
225
289
353
417
034
098
162
226
290
354
418
035
099
163
227
291
355
419
036
100
164
228
292
356
420
037
101
165
229
293
357
421
038
102
166
230
294
358
422
039
103
167
231
295
359
423
040
104
168
232
296
360
424
041
105
169
233
297
361
425
042
106
170
234
298
362
426
043
107
171
235
299
363
427
044
108
172
236
300
364
428
045
109
173
237
301
365
429
046
110
174
238
302
366
430
047
111
175
239
303
367
431
048
112
176
240
304
368
432
049
113
177
241
305
369
433

Photoshop Swatches

The name of each Swatch (in each of the above files) also contains its color's respective SGB index number, so you can make your own palette "password" for use with Game Boy and GB-compatible Game Boy Color games.

Return to Top

Technical Discussion Time!

What the heck is a "static color"?

"Static colors" are what I call the 52 colors (and the variations thereof) displayed on this page, because no matter where in the color "password" you put one of these numbers, that number will always display its corresponding color.

For example, let's say you put nothing but the purest blue (color #201) in all four parts of your palette.

The password would read "2012-0120-1201" — because all four palette spots are now using color #201 — and the resulting palette would make the game look very similar to a certain Blue Screen of Death.

But in the screenshot at the top of this page, the color password reads "7207-2072-0720" — meaning that every palette spot is using "color #720" — so how come every color in the palette isn't the exact same?

That's because of the way that the numbers are programmed; you can use any number from 000 to 999 in the color passwords for the Super Game Boy and Super Game Boy 2 — but while 000 to 511 (sort of — more on that later) always yield the same color no matter where in the "password" you put them, the colors from 512 to 999 are programmed differently.

Color indices 512 to 999 are reserved for the colors used by the SGB's/SGB2's 32 built-in palettes (and each of those colors' respective lighter and darker variations), and unlike the "static" colors, each of the color index numbers for the built-in palettes reuses the index number across all four palette spots, meaning that that index number will yield a different color depending on where you put that number — it won't be the same color ("static") across all four palette spots.

In the case of the screenshot at the top of the page, #720 corresponds to the unmodified colors of the built-in palette 3A.

Now, about that "sort of" from about three paragraphs ago: there are actually sixteen ranges of color indices which — outside of deliberately putting their numbers in — are technically "inaccessible"/unused:

  • 053 to 063
  • 117 to 127
  • 181 to 191
  • 245 to 255
  • 309 to 319
  • 373 to 383
  • 437 to 447
  • 501 to 511
  • 545 to 575
  • 609 to 639
  • 673 to 703
  • 736 to 767 (I don't know why it jumps by thirty-one here instead of an even thirty like the rest of them…)
  • 801 to 831
  • 865 to 895
  • 929 to 960 (likewise)
  • 992 to 999

Using any of those indices (a total of about 220!) results in one's palette appearing identical to the SGB's/SGB2's first built-in palette (1A), as seen in the screenshot below where I've applied the "unused" indices 736, 054, 439, and 999:

Now, as to why all of them display the "1A" palette's colors… I currently have no idea; my best guess is that it's just a failsafe to keep the Super Game Boy from crashing.

Anyway: if you actually found this interesting enough to read down to this point: this is the end of the page! Thank you for reading. :)

Return to Top