Updated: 29 December 1998
CHAPTER 2: Background Informations
To the contrary of Bloodlines and Clan, the members of the Knights of Hecate do not consider themselves as members of the same Bloodlines, and have no common sires. But to the contrary of Sects, the Knights of Hecate have indeed something in common: By using a Hekau Ritual, Meryt-Neith created another kind of Embrace, removing the influences of the Antedivulians over the some members of her Knights, bringing them effectively into her Bloodline.
The Knights thus changed retain their Bloodline Weaknesses and their own Childer will keep it, too, but they win, in addition, the Knight of Hecate's Weakness and Disciplines. Their old Clan Disciplines are now considered Non-Clan Disciplines. Even Blood Tests will only show a strange, unknown, magical Bloodline and no Sire. Outstanding successes, will perhaps discover (in this order) a strange and magical Diablerie, the identity of the founder of the Bloodline (Meryt-Neith) and perhaps their old Bloodline and sire.
Description & Philosophy:
The Knights or Hecate were all promising Childer of weak Generation. Most of them were either ambitious or disgusted by their Elders. Each of them was given the choice. Most of them accepted to join Meryt-Neith.
This, of course, involved a price. The first was a Diablerie. A victim was chosen, and after being drained of all his Vitae, the subject would diablerize a newly-created Childe of Meryt-Neith, full with sekhem-enhanced Vitae. This Ritual enhance the power of the Diablerie, effectively removing most traces of the past blood ties of the vampire, but giving her, in exchange, new blood ties. They were now Knights of Hecate.
Still, most of them don't know of this. They are soon let alone to their own devices. Most realize they will have, one night, to travel to the other side of the world to help the woman who gave them power. But until them, they continue their unlife.
Thus, despite a kind of empathic bond (perhaps coming from the Blood), they are all different, with different philosophy. They can even be sect enemies. But they were (at least at first), Blood Bond to Meryt-Neith, and they will (at least once) be called by her to join her in her fight.
Nickname:
Few know the Bloodline, and almost all believe it to be a kind of sect, no suspecting the true ties of blood between them. Some among the Inconnu call them the Sorcerer Knights.
Powers & Influence:
Half the members have no interesting influence. Still, a few among them succeeded in wrestling seats of power in their respective sect, be it as a Templar in the sabbat, as a Camarilla Primogen, etc..
Half among them are older than 500 years. These are powerful Kindred indeed.
Known Members:
Alexis; 7th Generation Toreador;Camarilla Master of the Veilleurs.
Chad; 6th Generation Gangrel; Camarilla Kindred.
Delphine; 7th Generation True Brujah; Camarilla Elder.
Juan; 7th Generation Gangrel; Camarilla Kindred.
Paercebal; 6th Generation True Brujah; Anarch Warlord.
Ron Stewart; 7th Generation Brujah; Camarilla Kindred.
?; ?th Generation Clan; Sect member.
?; ?th Generation Clan; Sect member.
?; ?th Generation Clan; Sect member.
?; ?th Generation Clan; Sect member.
Havens:
Almost every kind of haven...
Background:
Almost every background. Still, Almost all of them were ambitious vampires who saw their ambition limited by their Generation.
Character Creation:
As any other vampire. But most of them will have a greater Generation because of the Ritual (see the LdA's Diablerie Rules for more information), and all have no hearts anymore, thus acquiring the (setite) 4-points flaw: Heartless.
Disciplines:
Hekau Thaumaturgy, Obfuscate, Obtenebration. Note that most members won't be taught these Disciplines, and so won't have any rating in it unless they already had them, or fate (or Meryt-Neith) decides otherwise.
Weaknesses:
While they keep their original Weaknesses, the Knights of Hecate have one additional weakness tied to their new Bloodline: They have no heart, as Meryt-Neith removed it to keep their loyalty. Thus, they can't be staked, and find it easier to resist frenzy (-2 to the Difficulty). Now, the problem is that Meryt-Neith can do anything with this heart, and will destroy or stake it, if her security is threatened.
Their is a secondary Weakness: Their Blood carries magick. While it gives enable them to recognize magic use as per the Merit Magic Sensitivity (See The Player Guide to the Sabbat, p125, it also makes their presence somehow eerie to other creatures, including supernatural, like the Vampire or the Garou. They have a malus of +2 to any Social Roll (but it becomes a bonus of -2 to any ''negative'' Social Roll, like Intimidation).
Organisation:
Most of them don't know the internal organisation of the Bloodline.
Prefered Path:
The Road of Chivalry (See Vampire: The Dark Ages, p114 and p133) is available to every member. Meryt-Neith feels it is important to have lawful member before having to insure their loyalty (or neutralization) via the destruction of their heart.
Others keep their own Path or Road. Note that new members are carefully studied before approaching them. Any hint of infernalism or superior loyalty will negate any chance. The Road of the Devil, or the Path of Evil Revelations are unknown in the Bloodline (anyone caught with these Paths would be immediately destroyed).
Quote:
''Clan Loyalty, yes, I know that...''
The Squires: The Lesser Knights
Meryt-Neith isn't so fool as bring anyone into her Knighthood. Most will be given a Diablerie to enhance their Generation (without the ritual to enhance its effectiveness), and will have their heart mystically removed.
Some among them became trusted knights, but their status (mostly in the Camarilla) prevented Meryt-Neith to bring them fully in her Bloodline. Among them is a Toreador Elder called Alexis...
This Thaumaturgy was created by Meryt-Neith three thousand years before the birth of the Christ (see the Chronicle: Uræus, Gods of Egypt). Meryt Neith was a Mage of no few powers, interested by Necromancy but with a poor health, before she was Embraced. She lost her mastery over Reality (Known to Egyptians as Ra-Hekau), and she tried to master more mundane Hekau praticed by some priests and court magicians. Combining it with the power of her Blood, seh created the Senef Hekau, or Blood Hekau, which became the Hekau Thaumaturgy.
As most members of the Bloodline are warriors, they are unable to create new Hekau Rituals, and must rely to Meryt Neith's generosity to have any teaching in Hekau. Few know it, anyway, and fewer have access to it.
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