; This is the per-world configuration file, managing settings such as generators, simulators, and spawn points [General] Dimension=Overworld UnusedChunkCap=1000 IsDaylightCycleEnabled=1 Gamemode=0 Weather=0 WorldAgeMS=163944127 TimeInTicks=3153701 [Broadcasting] BroadcastDeathMessages=1 BroadcastAchievementMessages=1 [SpawnPosition] MaxViewDistance=10 X=8 Y=63 Z=0 PregenerateDistance=20 [Storage] Schema=Default CompressionFactor=6 [Plants] MaxCactusHeight=3 MaxSugarcaneHeight=3 [Physics] DeepSnow=1 ShouldLavaSpawnFire=1 TNTShrapnelLevel=2 WaterSimulator=Vanilla LavaSimulator=Vanilla SandInstantFall=0 RedstoneSimulator=Incremental [Mechanics] CommandBlocksEnabled=0 PVPEnabled=1 FarmlandTramplingEnabled=1 UseChatPrefixes=1 MinNetherPortalWidth=2 MaxNetherPortalWidth=21 MinNetherPortalHeight=3 MaxNetherPortalHeight=21 [Monsters] VillagersShouldHarvestCrops=1 AnimalsOn=1 Types=bat, cavespider, chicken, cow, creeper, guardian, horse, mooshroom, ocelot, pig, rabbit, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie [Weather] MaxSunnyTicks=180000 MinSunnyTicks=12000 MaxRainTicks=24000 MinRainTicks=12000 MaxThunderStormTicks=15600 MinThunderStormTicks=3600 [LinkedWorlds] NetherWorldName=world_nether EndWorldName=world_the_end [Generator] BiomeGen=Grown ShapeGen=BiomalNoise3D CompositionGen=Biomal Finishers=RoughRavines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, SinglePieceStructures: JungleTemple|WitchHut|DesertPyramid|DesertWell, TallGrass, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals, OverworldClumpFlowers, ForestRocks Generator=Composable BiomeGenCacheSize=16 BiomeGenMultiCacheLength=128 SeaLevel=62 BiomalNoise3DFrequencyX=40 BiomalNoise3DFrequencyY=40 BiomalNoise3DFrequencyZ=40 BiomalNoise3DBaseFrequencyX=40 BiomalNoise3DBaseFrequencyZ=40 BiomalNoise3DChoiceFrequencyX=40 BiomalNoise3DChoiceFrequencyY=80 BiomalNoise3DChoiceFrequencyZ=40 BiomalNoise3DAirThreshold=0 BiomalNoise3DNumChoiceOctaves=4 BiomalNoise3DNumDensityOctaves=6 BiomalNoise3DNumBaseOctaves=6 BiomalNoise3DBaseAmplitude=1 CompositionGenCacheSize=64 RoughRavinesGridSize=256 RoughRavinesMaxOffset=128 RoughRavinesMaxSize=128 RoughRavinesMinSize=64 RoughRavinesMaxCenterWidth=8 RoughRavinesMinCenterWidth=2 RoughRavinesMaxRoughness=0.2 RoughRavinesMinRoughness=0.05 RoughRavinesMaxFloorHeightEdge=8 RoughRavinesMinFloorHeightEdge=30 RoughRavinesMaxFloorHeightCenter=20 RoughRavinesMinFloorHeightCenter=6 RoughRavinesMaxCeilingHeightEdge=56 RoughRavinesMinCeilingHeightEdge=38 RoughRavinesMaxCeilingHeightCenter=58 RoughRavinesMinCeilingHeightCenter=36 WormNestCavesSize=64 WormNestCavesGrid=96 WormNestMaxOffset=32 WaterLakesProbability=25 LavaLakesProbability=10 MineShaftsGridSize=512 MineShaftsMaxOffset=256 MineShaftsMaxSystemSize=160 MineShaftsChanceCorridor=600 MineShaftsChanceCrossing=200 MineShaftsChanceStaircase=200 VillageGridSize=384 VillageMaxOffset=128 VillageMaxDepth=2 VillageMaxSize=128 VillageMinDensity=50 VillageMaxDensity=80 VillagePrefabs=PlainsVillage, SandVillage BottomLavaLevel=10 PreSimulatorFallingBlocks=1 PreSimulatorWater=1 PreSimulatorLava=1 OverworldClumpFlowers-1=Forest, -2, 2; ForestHills, -3, 2; FlowerForest = yellowflower; redflower; lilac; rosebush OverworldClumpFlowers-2=Plains, -2, 1; SunflowerPlains = yellowflower; redflower; azurebluet; redtulip; orangetulip; whitetulip; pinktulip; oxeyedaisy OverworldClumpFlowers-3=SunflowerPlains, 1, 2 = sunflower OverworldClumpFlowers-4=FlowerForest, 2, 5 = allium; redtulip; orangetulip; whitetulip; pinktulip; oxeyedaisy OverworldClumpFlowers-5=Swampland; SwamplandM = brownmushroom; redmushroom; blueorchid OverworldClumpFlowers-6=MushroomIsland; MushroomShore; MegaTaiga; MegaTaigaHills; MegaSpruceTaiga; MegaSpruceTaigaHills = brownmushroom; redmushroom OverworldClumpFlowers-7=RoofedForest, 1, 5; RoofedForestM, 1, 5 = rosebush; peony; lilac; grass OverworldClumpFlowers-8=MegaTaiga; MegaTaigaHills = deadbush [WaterSimulator] Falloff=1 TickDelay=5 NumNeighborsForSource=2 [LavaSimulator] Falloff=2 TickDelay=30 NumNeighborsForSource=-1 [FireSimulator] BurnStepTimeFuel=500 BurnStepTimeNonfuel=100 Flammability=50 ReplaceFuelChance=50000 [Seed] Seed=718068066 [WaterSprings] HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0 Chance=24 [LavaSprings] HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0 Chance=9 [Animals] AnimalSpawnChunkPercentage=10 [SpawnProtect] ProtectRadius=10 [Difficulty] WorldDifficulty=1 [WorldLimit] LimitRadius=0