return { cBlockEntity = { Functions = { GetBlockType = { { Params = { }, Returns = { { Type = "char", }, }, }, }, GetChunkX = { { Params = { }, Returns = { { Type = "int", }, }, }, }, GetChunkZ = { { Params = { }, Returns = { { Type = "int", }, }, }, }, GetPos = { { Params = { }, Returns = { { Type = "Vector3", }, }, Desc = "Called when a player uses this entity; should open the UI window.\ returns true if the use was successful, return false to use the block as a \"normal\" block", }, }, GetPosX = { { Params = { }, Returns = { { Type = "int", }, }, }, }, GetPosY = { { Params = { }, Returns = { { Type = "int", }, }, }, }, GetPosZ = { { Params = { }, Returns = { { Type = "int", }, }, }, }, GetRelPos = { { Params = { }, Returns = { { Type = "Vector3", }, }, }, }, GetRelX = { { Params = { }, Returns = { { Type = "int", }, }, }, }, GetRelZ = { { Params = { }, Returns = { { Type = "int", }, }, }, }, GetWorld = { { Params = { }, Returns = { { Type = "cWorld", }, }, }, }, }, }, }