return { cDropSpenserEntity = { Inherits = { "cBlockEntityWithItems", }, Functions = { Activate = { { Params = { }, Returns = { }, Desc = "Sets the dropspenser to dropspense an item in the next tick", }, }, AddDropSpenserDir = { { Params = { { Type = "Vector3", Name = "a_RelCoord", }, { Type = "char", Name = "a_Direction", }, }, Returns = { }, Desc = "Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize)", }, }, }, Enums = { unnamedEnum_1 = { { Name = "ContentsHeight", }, { Name = "ContentsWidth", }, }, }, }, }