Spell Library
This is a comprehensive list of all spells in Neverwinter Nights. -Epic Spells at the bottom of the page- |
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Spell Name | Level | School | Description |
Acid Fog | Wiz/Sor 0 | Conjuration | Targets entering take 4d6; Targets inside take 2d6/round and -50% movement |
Acid Splash | Wiz/Sor 0 | Conjuration | Fires a small orb of acid at the target for 1d3 points of acid damage. |
Aid | Clr 2, Pal 2, Rgr 3 | Enchantment | +1 on attacks, damage and saves vs fear plus 1d8 temporary hp |
Amplify | Brd 1 | Transmutation | Target gains +20 bonus to Listen Checks |
Animate Dead | Clr 3, Wiz/Sor 5 | Necromancy | Creates Undead dependent on caster level |
Aura of Glory | Pal 2 | Transmutation | Caster gains +2 Charisma; Allies gain +6 bonus vs Fear and 1d4 Healing |
Aura of Vitality | Drd 7, Strength 7 | Transmutation | Allies receive +4 Str, Dex, and Con |
Aura vs Alignment | Clr 8 | Abjuration | +4 AC Bonus, Spell Resistance, and Damage to chosen alignment |
Awaken | Drd 5 | Transmutation | Empowers one animal companion |
Balagarn's Iron Horn | Brd 1, Wiz/Sor 2 | Transmutation | Knocks down creatures that fail a Strength check. |
Ball Lightning | Wiz/Sor 5 | Evocation | Creates a ball of lightning dealing 1d6 / lvl (15d6 max) |
Bane | Clr 1 | Enchantment | Enemies suffer -1 Attack penalty and -1 on saves vs fear |
Banishment | Clr 6, Wiz/Sor 7 | Abjuration | Banishes all summon creatures and destroys outsiders (2HD / level) |
Barkskin | Drd 2, Plant 2 | Transmutation | +3 armor bonus +1/6 levels |
Battletide | Clr 5 | Transmutation | +2 bonus to saves, attack and damage rolls and -2 penalty for enemies |
Bestow Curse | Brd 3, Clr 3, Wiz/Sor 4 | Transmutation | Target suffers -2 to all abilities |
Bigby's Clenched Fist | Wiz/Sor 8, Strength 8 | Evocation | Large magic hand that attacks one target per round for 1d8+12 and Stuns |
Bigby's Crushing Hand | Wiz/Sor 9, Strength 9 | Evocation | Large magic hand that crushes opponents for 2d6+12 damage per round |
Bigby's Forceful Hand | Wiz/Sor 6, Strength 6 | Evocation | Large magic hand that attacks one target for 1d8 and Dazes them |
Bigby's Grasping Hand | Wiz/Sor 7, Strength 7 | Evocation | Large
magic hand that holds one opponent |
Bigby's Interposing Hand | Wiz/Sor 5 | Evocation | Large magic hand causing one opponent to suffer -10 to Attack Rolls |
Black Blade of Disaster | Wiz/Sor 9 |
|
Summons blade-shaped planar rift that functions as a +5 sword |
Blackstaff | Wiz/Sor 8 |
|
One Quarterstaff gains +4 enhancement bonus and Dispels Magic |
Blade Barrier | Clr 6 | Evocation | Blades encircle caster dealing 1d6/level damage to foes |
Blade
Thirst |
Rgr 3 | Transmutation | Grants a +3 bonus to one slashing weapon |
Bless | Clr 1, Pal 1 | Enchantment | Allies gain +1 on attacks and damage plus saves vs fear |
Bless
Weapon |
Pal 1 | Transmutation | Bestows a +1 and a 2d6 damage bonus vs. undead to one weapon |
Blindness and Deafness | Brd 2, Clr 3, Wiz/Sor 2 | Enchantment | Target suffers 50% miss in combat or 20% chance to miscast spell |
Blood
Frenzy |
Drd 2 | Transmutation | Caster gains +2 Strength and Constitution, +1 Will bonus but -1 AC |
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|
Caster enters Rage that grants +2 Str, +2 Con, +1 Will, -1 AC | |
Bombardment | Drd 8 | Conjuration | Rocks deal 1d8 points of damage per caster level (max 20d8) to all enemies |
Bull's Strength | Brd 2, Clr 2, Drd 2, Pal 2, Wiz/Sor 2 | Transmutation | Target gains 1d4+1 Str for 1hr/level |
Burning Hands | Wiz/Sor 1 | Transmutation | Target take 1d4/level fire damage (5d4 max) |
Call Lightning | Drd 3, Air 3 | Evocation | Creates lightning bolts dealing 1d6/level (10d6 max) |
Camouflage | Drd 1, Rgr 1 | Transmutation | Grants a +10 bonus to Hide checks |
Cat's Grace | Brd 2, Rgr 2, Wiz/Sor 2, Animal 2, War 2 | Transmutation | Target gains 1d4+1 Dex for 1hr/level |
Chain Lightning | Wiz/Sor 6, Air 6 | Evocation | Deals 1d6/level to multiple targets (1 target/level) |
Charm Monster | Brd 3, Wiz/Sor 4 | Enchantment | Improves reputation by 50% |
Charm Person | Brd 1, Wiz/Sor 1 | Enchantment | Improves reputation by 50% |
Charm Person or Animal | Drd 2 | Enchantment | Turns
one person or animal into an ally to fight for caster |
Circle of Death | Wiz/Sor 6 | Necromancy | Slays multiple creatures (1d4/level) |
Circle of Doom | Clr 5 | Necromancy | Deals 1d8+1/level; Heals Undead |
Clairaudience and Clairvoyance | Brd 3, Wiz/Sor 3, Knowledge 3 | Divination | Grants +10 Bonus to Listen and Spot checks |
Clarity | Brd 2, Clr 3, Wiz/Sor 3 | Necromancy | Removes and protects against Sleep, Confusion, Stun and Charm effects |
Cloud of Bewilderment | Wiz/Sor 2 |
|
Enemies are stunned and blinded 1d6 rounds |
Cloudkill | Wiz/Sor 5 | Conjuration | Slays low level targets and deals 1d10/round to others |
Color Spray | Wiz/Sor 1 | Illusion | Sleeps, Blinds, or Stuns targets based on HD |
Combust | Wiz/Sor 2 |
|
Eruption of flame causing 2d6 fire damage +1 / Level (+10 max) |
Cone of Cold | Wiz/Sor 5 | Evocation | Deals 1d6/level cold damage (15d6 max) |
Confusion | Brd 3, Wiz/Sor 4 | Enchantment | Target behaves randomly for 1 round/level |
Contagion | Clr 3, Drd 3, Wiz/Sor 4 | Necromancy | Target contracts disease |
Continual Flame | Clr 3, Wiz/Sor 2 | Illusion | Creates a magical flame that burns until dispelled |
Control Undead | Clr 6, Wiz/Sor 7 | Necromancy | Control single Undead creature up to 2HD/level |
Create Greater Undead | Clr 8 | Necromancy | As Create Undead but more powerful undead |
Create Undead | Clr 6, Wiz/Sor 8 | Necromancy | As Animate Undead, but creates more powerful undead |
Creeping Doom | Drd 7, Plant 7 | Conjuration | Insect swarm dealing 1d6+1d6/Round (1000hp max) |
Crumble | Drd 6 | Transmutation | Inflicts 1d6 points of damage per caster level to one Construct (max 15d6) |
Cure Critical Wounds | Brd 4, Clr 4, Drd 5 | Conjuration | Cures 4d8+1/level (+20 max) |
Cure Light Wounds | Brd 1, Clr 1, Drd 1, Pal 1, Rgr 1 | Conjuration | Cures 1d8 +1/level (+5 max) |
Cure Minor Wounds | Brd 0, Clr 0, Drd 0 | Conjuration | Cures 4 hp of damage |
Cure Moderate Wounds | Brd 2, Clr 2, Drd 3, Pal 3, Rgr 3 | Conjuration | Cures 2d8+1/level damage (+10 max) |
Cure Serious Wounds | Brd 3, Clr 3, Drd 4, Pal 4, Rgr 4, Healing 2 | Conjuration | Cures 3d8+1/level (+15 max) |
Darkfire | Clr 3 |
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Immolates a non-magical weapon granting 1d6 +1 / 2 Levels fire damage |
Darkness | Brd 2, Clr 2, Wiz/Sor 2 | Evocation | Creates an area of darkness that only Ultravision can pierce |
Daze | Brd 0, Clr , Wiz/Sor 0 | Enchantment | Stuns lower-level targets for 2 rounds |
Deafening Clang | Pal 1 | Transmutation | Empowers one weapon with +1 Attack and +3 Sonic damage bonus. |
Death Armor | Wiz/Sor 2 | Necromancy | Aura which deals 1d4+1hp/2 levels to any who strike the caster |
Death Ward | Clr 4, Drd 5, Pal 4 | Necromancy | Target is immune to death spells and effects |
Delayed Blast Fireball | Wiz/Sor 7 | Evocation | As Fireball, but set to be triggered by enemies |
Destruction | Clr 7 | Necromancy | Kills target or deals 10d6 damage |
Dirge | Brd 6 |
|
Enemies suffer -2 STR and DEX penalties per round |
Dismissal | Brd 4, Clr 4, Wiz/Sor 5 | Abjuration | Summoned enemy creatures, animal companions, and familiars are unsummoned |
Dispel Magic | Brd 3, Clr 3, Drd 4, Pal 3, Wiz/Sor 3 | Abjuration | Cancels magical spells and effects |
Displacement | Wiz/Sor 3 | Illusion | Target gains +50% concealement |
Divine Favor | Clr 1, Pal 1 | Evocation | The caster gains a +1 bonus to attack and weapon damage rolls per 3 levels |
Divine Power | Clr 4, Strength 3 | Evocation | Caster gains Ftr Base Attack Bonus, Str set to 18, and 1d8 temporary hp |
Dominate Animal | Drd 3 | Enchantment | Control the actions of an animal |
Dominate Monster | Wiz/Sor 9 | Enchantment | Gives control of one monster to caster |
Dominate Person | Brd 4, Wiz/Sor 5 | Enchantment | Turns one person into a loyal servant |
Doom | Clr 1 | Enchantment | Target suffers -2 on saves, attacks, saves and skill checks |
Drown |
Drd 6 | Transmutation | Creates water in the lungs of any living creature, killing it. |
Eagle Splendor | Brd 2, Clr 2, Pal 2, Wiz/Sor 2 | Transmutation | Target gains 1d4+1 Cha for 1hr/level |
Earthquake |
Clr 8, Drd 9 | Evocation | Deals 1d6/level (20d6 maximum) to all creatures in area of effect |
Electric
Jolt |
Wiz/Sor 0 | Evocation | Deals 1d3 electrical damage |
Elemental Shield | Wiz/Sor 4 | Evocation | Caster gains 50% immunity to Cold/Fire; Enemies attacking take 1d6+1/Level |
Elemental Swarm | Drd 9 | Conjuration | Summons 24HD Elementals one at a time (4 max) to fight for caster |
Endurance | Clr 2, Wiz/Sor 2 | Transmutation | Target gains 1d4+1 Con for 1hr/level |
Endure Elements | Clr 1, Pal 1, Wiz/Sor 1 | Abjuration | Grants 10/- Damage Reduction (20hp max) from all elemental forms |
Energy Buffer | Brd 6, Drd 6, Wiz/Sor 5, Earth 5, Fire 5, Protection 5 | Abjuration | Grants 40/- Damage Reduction (60hp max) from all elemental forms |
Energy Drain | Clr 9, Wiz/Sor 9 | Necromancy | Drains 2d4 levels from target |
Enervation | Wiz/Sor 4, Death 5, Evil 5 | Necromancy | Drains 1d4 levels from target |
Entangle | Drd 1, Rgr 1, Travel 1 | Transmutation | Targets suffer -2 attack penalty and -4 Dex |
Entropic Shield | Clr 1 | Abjuration | Grants 20% protection against ranged attacks |
Ethereal Visage | Brd 5, Wiz/Sor 6 | Illusion | Grants 20/+3 Damage Reduction, Immunity to Level 2 Spells, +25 Concealment |
Evard's Black Tentacles | Wiz/Sor 4 | Conjuration | Creates 1d4 tentacles that each deal 1d6+4/round |
Expeditious Retreat | Wiz/Sor 1 | Transmutation | Grants 150% movement and +2 AC Bonus |
Fear | Brd 3, Wiz/Sor 4 | Necromancy | Targets must save or flee for 1 round/level |
Feeblemind | Wiz/Sor 5 | Divination | Reduces Int of target by 1d4/4 levels |
Find Traps | Brd 3, Clr 2, Wiz/Sor 3 | Divination | Detects and destroys all traps within 30 meters |
Finger of Death | Drd 8, Wiz/Sor 7 | Necromancy | Slays one creature or deals 3d6+1/Level |
Fire Storm | Clr 8, Drd 7 | Evocation | Deals 1d6/level fire damage |
Fireball | Wiz/Sor 3 | Evocation | 1d6/level (10d6 max); 20-ft radius |
Firebrand | Wiz/Sor 5 | Evocation | Balls of flame (1/level) attack random targets, each exploding for 1d6 hp |
Flame Arrow | Wiz/Sor 3 | Conjuration | Creates 1 arrow/4 levels each dealing 4d6 |
Flame Lash | Drd 2 | Evocation | Flaming brands that deal 2d6 + 1d6/3 Levels |
Flame Strike | Clr 5, Drd 4 | Evocation | Targets in area take 1d6/level damage (15d6 max); Allies only take half |
Flame Weapon | Wiz/Sor 2 | Evocation | Sets a melee weapon aflame, granting 1d4 +1/lvl fire damage |
Flare | rd 0, Clr 0, Drd 0, Wiz/Sor 0 | Evocation | Hot light causing one target to suffer -1 penalty to attack rolls |
Flesh to Stone | Wiz/Sor 6 | Transmutation | Turns one creature to stone. |
Fox's Cunning | Brd 2, Clr 2, Wiz/Sor 2 | Transmutation | Target gains 1d4+1 Int for 1hr/level |
Freedom of Movement | Clr 4, Drd 4, Pal 4, Rgr 4, Travel 3 | Abjuration | Negates effects of paralysis, Hold, Slow, or Web spells |
Gate | Clr 9, Wiz/Sor 9 | Conjuration | Calls a Balor to fight for caster |
Gedlee's Electric Loop | Wiz/Sor 2 |
|
Lightning that deals 1d6 / 2 Levels (5d6 max) to each creature |
Ghostly Visage | Brd 2, Wiz/Sor 2 | Illusion | Grants 5/+1 Damage Reduction, immunity to Level 1 Spells, 10% concealment |
Ghoul Touch | Wiz/Sor 2 | Necromancy | Paralyzes target for 1d6+2 rounds |
Globe of Invulnerability | Wiz/Sor 6 | Abjuration | Protects caster from spells up to 4th level |
Glyph of Warding | Clr 3 | Abjuration | Creates a magical zone that deals 1d8 / 2 lvls to any who enter |
Grease | Brd 1, Drd 1, Rgr 1, Wiz/Sor 1 | Conjuration | Creatures in area must save or fall down |
Great Thunderclap | Wiz/Sor 7 | Evocation | Loud clap forcing enemies to save or be stunned |
Greater Dispelling | Brd 5, Clr 6, Drd 6, Wiz/Sor 6 | Abjuration | As Dispel Magic, but greater chance of success |
Greater Magic Fang | Drd 3, Rgr 3 |
|
Grants +1 Attack/+1 Damage every three levels (+5 max) to animal companion |
Greater Magic Weapon | Clr 4, Wiz/Sor 3 | Enchantment | One weapon gains a +1 enhancement bonus per 3 caster levels (+5 max) |
Greater Planar Binding | Wiz/Sor 8 | Conjuration | Paralyzes target outsider or summons a more powerful outsider |
Greater Restoration | Clr 7 | Necromancy | Restores all level and ability score drains and heals target to full health |
Greater Sanctuary | Clr 6, Wiz/Sor 8 |
|
Caster becomes ethereal and undetectable until a hostile action |
Greater Shadow Conjuration | Wiz/Sor 5 | Illusion | Creates a shadow variant of powerful spells |
Greater Spell Breach | Wiz/Sor 6 | Abjuration | Strips target of 4 magical defenses and lowers Spell Resistance by 5 |
Greater Spell Mantle | Wiz/Sor 9 | Abjuration | Absorbs 1d12+10 levels of spells |
Greater Stoneskin | Drd 6, Wiz/Sor 6 | Transmutation | Grants 20/+5 Damage Reduction (150hp max) from melee damage |
Gust of Wind | Wiz/Sor 3 | Evocation | Knocks down enemies who fail a saving throw and disperse area effect spells |
Hammer of the Gods | Clr 4 | Evocation | Divine light deals 1d8/2 levels to all enemies |
Harm | Clr 6, Drd 7 | Necromancy | Target looses all but 1d4 hp; Heals Undead |
Haste | Brd 3, Wiz/Sor 3, Travel 5 | Transmutation | Target gets +50% movement rate and one additional attack or spell per round |
Heal | Clr 6, Drd 7, Healing 5 | Conjuration | Target resotred to full health; Undead reduced to 1d4 |
Healing Circle | Brd 5, Clr 5, Drd 6 | Conjuration | Cures 1d8+1/level (+20 max) in 20-ft radius |
Healing Sting | Drd 3 | Necromancy | Inflicts 1d6 +1 / lvl to target and transfers them to caster. |
Hold Animal | Drd 2, Rgr 2 | Enchantment | Immobilizes 1 animal for 1 round/level |
Hold Monster | Brd 4, Drd 4, Wiz/Sor 5 | Enchantment | Immobilizes one monster for 1 round/level |
Hold Person | Brd 2, Clr 2, Wiz/Sor 3 | Enchantment | Holds target for 1 round/level |
Holy Sword | Pal 4 |
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Paladin's melee weapon becomes a powerful Holy Avenger |
Horizikaul's Boom | Wiz/Sor 1 |
|
Target suffers 1d4 hp / 2 Levels (5d4 max) of Sonic damage |
Horrid Wilting | Wiz/Sor 8 | Necromancy | Deals 1d8/level to targets |
Ice Dagger | Wiz/Sor 1 |
|
Dagger-shaped piece of ice dealing 1d4 / Level (5d4 max). |
Ice Storm | Brd 6, Drd 5, Wiz/Sor 4, Magic 5, Water 5 | Evocation | Hail deals 5d6 +1d6/Level damage to targets |
Identify | Brd 1, Wiz/Sor 1, Knowledge 1 | Divination | Grants 10+1/Level Bonus to Lore Skill |
Implosion | Clr 9 | Evocation | Kills all creatures in area |
Improved Invisibility | Brd 4, Wiz/Sor 4, Trickery 5 | Illusion | As Invisibility, but target keeps 50% cover after attacking |
Incendiary Cloud | Wiz/Sor 8 | Conjuration | Cloud dealing 4d6/round fire damage to targets |
Inferno | Drd 5 |
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Ignites target dealing 2d6 point of fire damage per round |
Infestation of Maggots | Drd 3 | Necromancy | Creates maggot-like creatures dealing 1d4 of Con dmg each round |
Inflict Critical Wounds | Clr 4 | Necromancy | Deals 4d8+1/level of damage (+20 max). Heals Undead. |
Inflict Light Wounds | Clr 1 | Necromancy | Deals 1d8+1/level of damage (+20 max). Heals Undead. |
Inflict Minor Wounds | Clr 0 | Necromancy | Deals 1 hp of damage |
Inflict Moderate Wounds | Clr 2 | Necromancy | Deals 2d8+1/level of damage (+20 max). Heals Undead. |
Inflict Serious Wounds | Clr 3 | Necromancy | Deals 3d8+1/level of damage (+20 max). Heals Undead. |
Invisibility | Brd 2, Wiz/Sor 2, Trickery 2 | Illusion | Target is invisible for 1 turn/level or until attacks |
Invisibility Purge | Clr 3, Rgr 3 | Evocation | Dispels Invisibility on creatures and items |
Invisibility Sphere | Brd 3, Wiz/Sor 3, Trickery 3 | Illusion | Invisibility for 15-ft radius |
Iron Guts | Wiz/Sor 1 | Abjuration | Grants +4 bonus to saves vs Poison |
Isaac's Greater Missile Storm | Wiz/Sor 6 | Evocation | Fires 1 missile per level (20 max), each missile does 2d6 damage |
Isaac's Lesser Missile Storm | Wiz/Sor 4 | Evocation | Fires 1 missile per level (10 max), each missile doing 1d6 damage |
Keen Edge | Brd 3, Wiz/Sor 3 | Transmutation | Adds the keen property to one melee weapon |
Knock | Wiz/Sor 2, Knowledge 2 | Transmutation | Opens all locked doors or chests in 150-ft radius |
Legend Lore | Brd 4, Wiz/Sor 6, Knowledge 5 | Divination | Grants 10+1/2 Levels Lore Bonus |
Lesser Dispel | Brd 1, Clr 2, Drd 2, Wiz/Sor 2 | Abjuration | Dispels magical effects from a target |
Lesser Mind Blank | Wiz/Sor 5 | Abjuration | Removes effects and protects from mind-altering spells |
Lesser Planar Binding | Wiz/Sor 5, Good 5 | Conjuration | Paralyzes target outsider or calls outsider to fight for caster |
Lesser Restoration | Clr 2, Drd 2 | Conjuration | Dispels magic ability penalty or repairs 1d4 temporary ability damage |
Lesser Spell Breach | Wiz/Sor 4 | Abjuration | Strips target of 2 magical defenses and lowers Spell Resistance by 3 |
Lesser Spell Mantle | Wiz/Sor 5 | Abjuration | Absorbs 1d4+6 levels of spells |
Light | Brd 0, Clr 0, Drd 0, Wiz/Sor 0 | Evocation | Creates a small light source above the target's head |
Lightning Bolt | Wiz/Sor 3 | Evocation | Deals 1d6/level (10d6 max) to targets in path of bolt |
Mage Armor | Brd 1, Wiz/Sor 1, Magic 1 | Conjuration | Grants +1 natural, dodge, deflection, and enhancement armor bonus |
Magic Circle against Alignment | Brd 3, Clr 3, Pal 3, Wiz/Sor 3 | Abjuration | Protection vs Alignment; 10-ft radius |
Magic Fang | Drd 1, Rgr 1 | Transmutation | Grants +1 Attack and +1 Damage to Animal Companion |
Magic Missile | Wiz/Sor 1 | Evocation | 1d4+1 damage; +1 missile/two levels above 1st (+5 max) |
Magic Vestment | Clr 3 |
|
One suit of armor or shield gains +1 AC / 3 Levels (+5 max) |
Magic Weapon | Clr 1, Wiz/Sor 1 | Enchantment | Adds a +1 enhancement bonus to one weapon |
Mass Blindness and Deafness | Wiz/Sor 8 | Transmutation | Blindness and Deafness; 10-ft radius |
Mass Camouflage | Drd 4, Rgr 4 | Transmutation | Allies gain +10 to Hide |
Mass Charm | Wiz/Sor 8 | Enchantment | Charms monsters up to 2HD/level in 30-ft radius |
Mass Haste | Brd 6, Wiz/Sor 6 | Enchantment | As Haste, but all allies in area |
Mass Heal | Clr 8, Drd 9 | Conjuration | Allies in 25-ft radius are restored to full health; Undead reduced to 1d4hp |
Melf's Acid Arrow | Wiz/Sor 2, Magic 2 | Conjuration | Deals 3d6+1d6/3 levels |
Mestil's Acid Breath | Wiz/Sor 3 |
|
Caster breathes acid cone dealing 1d6 / Level (10d6 max) |
Mestil's Acid Sheath | Wiz/Sor 5 | Conjuration | Creates an acid shield around caster dealing 1d6 +2 / lvl to attackers |
Meteor Swarm | Wiz/Sor 9 | Evocation | Blast doing 20d6; Everyone within 5-ft of caster are protected |
Mind Blank | Wiz/Sor 8 | Abjuration | Removes effects from and grants allies immunity to mind-affecting spells |
Mind Fog | Brd 5, Wiz/Sor 5 | Enchantment | Target suffers -10 to Will saves |
Minor Globe of Invulnerability | Wiz/Sor 4, Protection 4 | Abjuration | Protects caster from spells up to 3rd level |
Monstrous Regeneration | Clr 5 | Conjuration | Target regenerates 10 Hit Points every round. |
Mordenkainen's Disjunction | Wiz/Sor 9 | Abjuration | Strips all magical effects from target |
Mordenkainen's Sword | Wiz/Sor 7 | Transmutation | Summons a Helmed Horror to fight for the caster |
Nature's Balance | Drd 8 | Transmutation | Allies healed 3d6+1/Level; Lowers enemy spell resistance 1d4/5 Levels |
Negative Energy Burst | Wiz/Sor 3, Evil 2, Magic 2 | Necromancy | Deals 1d8+1/level and -1 Str/ 4 levels; Heals Undead |
Negative Energy Protection | Clr 3 | Abjuration | Grants immunity to level and ability drains |
Negative Energy Ray | Clr 2, Wiz/Sor 1, Evil 1 | Necromancy | 1d6+1d6/2 Levels (5d6 max); Heals Undead |
Neutralize Poison | Brd 4, Clr 4, Drd 3, Pal 4, Rgr 3 | Conjuration | Stops the effects of Poison |
One with the Land | Drd 2, Rgr 2 | Transmutation | +3 Bonus to Animal Empathy, Hide, Move Silently and Set Traps |
Owl's Insight | Drd 5 |
|
Grants Wisdom bonus equal to one-half caster's level |
Owl's Wisdom | Brd 2, Clr 2, Wiz/Sor 2 | Transmutation | Target gains 1d4+1 Wis for 1hr/level |
Phantasmal Killer | Wiz/Sor 4, Death 4 | Illusion | Kills or deals 3d6 damage to single target |
Planar Ally | Clr 6 | Conjuration | Summons an outsider to assist the caster |
Planar Binding | Wiz/Sor 6 | Conjuration | Paralyzes target outsider or Summons powerful outsider to fight for caster |
Poison | Clr 4, Drd 3, Water 3 | Necromancy | Target suffers -1 Con damage and is unconscious for 1 turn |
Polymorph Self | Rgr 4, Wiz/Sor 4, Animal 5 | Transmutation | Transforms caster into Giant spider, Troll, Umber hulk, Pixie, or Zombie |
Power Word Kill | Wiz/Sor 9 | Divination | Kills single target up to 100hp or multiple targets less than 20hp |
Power Word Stun | Wiz/Sor 7 | Divination | Stuns creature with up to 150 hp |
Prayer | Clr 3, Pal 3 | Conjuration | Allies gain +1 on attack, damage, saves, and skill checks. Enemies get -1 |
Premonition | Drd 8, Wiz/Sor 8 | Divination | Grants 30/+5 Damage Reduction and absorbs 10 hp of melee damage |
Prismatic Spray | Wiz/Sor 7 | Evocation | Targets are randomly blinded, stunned, and/or take damage |
Protection from Alignment | Brd 1, Clr 1, Pal 1, Wiz/Sor 1 | Abjuration | Target receives +2 AC, +2 Saves and spell protection vs Good or Evil |
Protection from Elements | Clr 3, Drd 3, Rgr 2, Wiz/Sor 3 | Abjuration | Grants 30/- Damage Reduction (40hp max) from all elemental forms |
Protection from Spells | Wiz/Sor 7 | Abjuration | Grants +8 bonus to saves vs spells to 1 ally/4 levels |
Quillfire | Drd 3 | Transmutation | Deals 2d8 +1/two levels (+5 max) and inflicts Scorpion Venom |
Raise Dead | Clr 5 | Conjuration | Restores life to target |
Ray of Enfeeblement | Wiz/Sor 1 | Necromancy | Reduces target's Str by 1d6 +1/two levels (11 max) |
Ray of Frost | Wiz/Sor 0 | Conjuration | Ray deals 1d4+1 damage |
Regenerate | Clr 7, Drd 6 | Conjuration | Target regains 6 hp/round |
Remove Blindness and Deafness | Clr 3, Pal 3, Wiz/Sor 4 | Divination | Cancels the effects of Blindness and Deafness |
Remove Curse | Brd 3, Clr 3, Wiz/Sor 4 | Abjuration | Cancels the effects of Bestow Curse |
Remove Disease | Brd 3, Clr 3, Drd 3, Rgr 3 | Conjuration | Cancels the effects of disease |
Remove Fear | Clr 1 | Abjuration | +4 on saves vs fear on 1 target +1/four levels |
Remove Paralysis | Clr 2, Pal 2 | Conjuration | Frees allies from paralysis, Hold, or Slow spells |
Resist Elements | Clr 2, Drd 2, Pal 2, Rgr 1, Wiz/Sor 2 | Abjuration | Grants 20/- Damage Reduction (30hp max) from all elemental forms |
Resistance | Brd 0, Clr 0, Drd 0, Pal 1, Wiz/Sor 0 | Abjuration | Target gains +1 on Saves |
Restoration | Clr 4 | Conjuration | Restores all drained levels, ability, attack, damage or save penalties |
Resurrection | Clr 7 | Conjuration | Fully restores dead target to life with full health |
Sanctuary | Clr 1 | Abjuration | Enemies can't attack caster and caster can't attack |
Scare | Brd 1, Clr 1, Wiz/Sor 1 | Necromancy | Targets less than 5HD flee |
Scintillating Sphere | Wiz/Sor 3 | Evocation | Electric projectile that explodes for 1d6 / Level (10d6 Max) |
Searing Light | Clr 3, Sun 2 | Evocation | Ray deals 1d8/two levels (5d8 max). Undead take additional damage. |
See Invisibility | Brd 2, Wiz/Sor 2 | Divination | Target can see invisible creatures |
Shades | Wiz/Sor 6 | Illusion | Creates a shadow variant of more powerful spells |
Shadow Conjuration | Wiz/Sor 4 | Illusion | Conjures a shadow variant of another spell |
Shadow Shield | Wiz/Sor 7 | Illusion | Protects caster from Necromancy spells, +5 AC, and 10/+3 Damage Reduction |
Shapechange | Drd 9, Wiz/Sor 9 | Transmutation | Transform into Red Dragon, Fire Giant, Balor, Death Slaad, or Iron Golem. |
Shelgarn's Persistant Blade | Wiz/Sor 1 | Evocation | The caster summons a dagger that acts as a faithful and loyal servant. |
Shield | Wiz/Sor 1 | Abjuration | Grants +4 AC, +3 Reflex Saves and immunity to Magic Missiles |
Shield of Faith | Clr 1 | Abjuration | Target gains +2 AC bonus +1/ 6 levels (+5 max). |
Silence | Brd 2, Clr 2 | Illusion | Negates sound in a 15-ft radius |
Slay Living | Clr 5, Drd 5 | Necromancy | Touch attack kills target or deals 3d6+1/Level |
Sleep | Brd 1, Drd 1, Rgr 2, Wiz/Sor 1 | Enchantment | Puts 2d4 HD of creatures to sleep |
Slow | Brd 3, Wiz/Sor 3, Travel 4 | Transmutation | Target gets -50% movement rate and looses one attack per round |
Sound Burst | Brd 2, Clr 2 | Evocation | Deals 1d8 sonic damage to targets. May stun them. |
Spell Mantle | Wiz/Sor 7 | Abjuration | Absorbs 1d8+8 levels of spell |
Spell Resistance | Clr 5, Drd 5 | Abjuration | Target gains +12 +1/level spell resistance |
Spike Growth | Drd 3 |
|
Small spikes deal 1d4 damage per round to all creatures |
Stinking Cloud | Wiz/Sor 3, Destruction 3 | Conjuration | Dazes targets in area for 1round/level |
Stone Bones | Clr 2, Wiz/Sor 2 | Transmutation | Grants a +3 natural armor class bonus to any undead creature. |
Stone to Flesh | Wiz/Sor 6 | Transmutation | Restores a petrified creature to normal |
Stonehold | Drd 6 |
|
Creates a cloud that petrifies all creatues for 1d6 rounds |
Stoneskin | Drd 4, Wiz/Sor 4, Earth 4, Good 4, Magic 4, Strength 4 | Abjuration | Grants 10/+5 Damage Reduction (100hp max) from melee damage |
Storm of Vengeance | Clr 9 | Conjuration | Storm rains acid, lightning, and hail for 6d6 damage each round |
Summon Creature I | Brd 1, Clr 1, Drd 1, Rgr 1, Wiz/Sor 1 | Conjuration | Summons a Dire Badger to fight for caster |
Summon Creature II | Brd 2, Clr 2, Drd 2, Rgr 2, Wiz/Sor 2 | Conjuration | Summons a Dire Boar to fight for caster |
Summon Creature III | Brd 3, Clr 3, Drd 3, Rgr 3, Wiz/Sor 3 | Conjuration | Summons a Dire Wolf to fight for caster |
Summon Creature IV | Brd 4, Clr 4, Drd 4, Rgr 4, Wiz/Sor 4 | Conjuration | Summons a Dire Spider to fight for caster |
Summon Creature V | Clr 5, Drd 5, Wiz/Sor 5 | Conjuration | Summons a Dire Bear to fight for caster |
Summon Creature VI | Clr 6, Drd 6, Wiz/Sor 6 | Conjuration | Summons a Dire Tiger to fight for caster |
Summon Creature VII | Clr 7, Drd 7, Wiz/Sor 7 | Conjuration | Summons an Elemental to fight for caster |
Summon Creature VIII | Clr 8, Drd 8, Wiz/Sor 8 | Conjuration | Summons a Greater Elemental to fight for caster |
Summon Creature IX | Clr 9, Drd 9, Wiz/Sor 9 | Conjuration | Summons an Elder Elemental to fight for caster |
Summon Shadow | Clr 5, Death 5 | Conjuration | Summons a shadow ally to fight for the caster |
Sunbeam | Clr 8, Drd 8, Sun 7 | Evocation | Blinds targets and deals 3d6 damage (1d6/Level to Undead) |
Sunburst | Drd 8, Wiz/Sor 8 | Evocation | Searing heat dealing 3d6 + Blindness. Undead take 1d6 / Level. |
Tasha's Hideous Laughter | Wiz/Sor 2 | Enchantment | Targets failing their saving throw are unable to defend themselves. |
Tenser's Transformation | Wiz/Sor 6 | Transmutation | 1d6hp, 2d4 Str and Dex, +1 attack bonus/2 levels, Simple Weapon Prof. |
Time Stop | Wiz/Sor 9 | Transmutation | Halts time for all but caster for 1d4+1 rounds |
True Seeing | Clr 5, Drd 7, Wiz/Sor 6, Animal 3, Knowledge 3 | Divination | Counters Sanctuary and Invisibility; reveals traps and hidden enemies |
True Strike | Wiz/Sor 1 | Divination | Caster gains +20 to Attack Rolls |
Ultravision | Brd 2, Clr 2, Drd 1, Rgr 1, Wiz/Sor 2 | Transmutation | Grants Ultravision to target for 1hr/level |
Undeath to Death | Clr 6, Wiz/Sor 6 | Necromancy | Slays 1d4 HD of undead per level (max 20d4) |
Undeath's Eternal Foe | Clr 9 | Abjuration | Grants immunity to level drains, negative energy, poison and disease |
Vampiric Touch | Wiz/Sor 3 | Necromancy | Transfers 1d6hp/two levels from target to caster |
Vine Mine | Drd 5 | Conjuration | Allows casting of Entangle, Hamper movement, or Camouflage |
Virtue | Clr 0, Drd 0, Pal 1 | Transmutation | Target gains 1 hp temporarily |
Wail of the Banshee | Wiz/Sor 9 | Necromancy | Kills 1 creature/level |
Wall of Fire | Drd 5, Wiz/Sor 4, Fire 4 | Evocation | Passing through wall deals 4d6 |
War Cry | Brd 4 | Enchantment | Grants caster +2 Attack and Damage bonus; all enemies stricken with fear |
Web | Wiz/Sor 2, Travel 2 | Conjuration | Entangles targets; Movement rate based on strength |
Weird | Wiz/Sor 9 | Illusion | As Phantasmal Killer, but all creatues in 30-ft radius |
Word of Faith | Clr 7 | Evocation | Kills lower level creatures; Stuns others. Dismisses summoned creatures. |
Wounding Whispers | Brd 3 | Abjuration | Any creature striking the caster suffers 1d8 of sonic damage |
The caster summons a powerful
adult red dragon to the targeted location to fight on his side.
Prerequisite: 21st level, the ability to cast 9th level spells
and 22 ranks in spellcraft.
The caster gets a +20 armor class
bonus.
Prerequisite: 21st level, the ability to cast 9th level spells
and 26 ranks in spellcraft.
The spell conjures a powerful
magical ward around the caster
protecting against all
bludgeoning, piercing and slashing damage. It
grants damage reduction 50/+20 for 1 round per level.
Prerequisite: Epic Level Caster, the ability to cast 9th level
spells and 34 ranks in spellcraft.
The caster deals 35d6 energy
damage to a single target.
Prerequisite: 21st level, the ability to cast 9th level spells
and 25 ranks in spellcraft.
The caster creates a ball of
energy
that does 10d6 points of acid,
fire, electrical and sonic damage to all targets in its blast radius.
Prerequisite: 21st level, the ability to cast 9th level spells
and 32 ranks in spellcraft.
The caster summons a powerful
mummy warrior to do their bidding.
Prerequisite: 21st level, the ability to cast 9th level spells
and 15 ranks in spellcraft.