![Dungeons & Dragons: The Philosopher's Stone Mythos: Dungeon Master's Guide](dmguide.jpg)
Return To Main Menu
If
you have come here looking for free blank character
sheets for version 3.5,
I highly recommend the multiplayer character builder
found here:
![](http://theonlysheet.com/images/logo.gif)
As
a Dungeon Master myself, I
fully understand that the world you create and control
is yours alone. I present the following ideas only as
a guide to help understand how I use the characters
in my own gameplay.
1.
How to print character sheets
2. Character game play
suggestions
3. Game suggestion: The
Secret of Atlantis
4. Blank character sheets
5. Print cover page
5. References
1.
How to print character sheets (Return
to Top)
All character sheets have been designed
to fit onto four sheets of 8.5" x 11" paper.
Before printing your first sheet, you should do a print
preview to ensure that your margins have been set wide
enough to fit each sheet. With my system, the following
settings work well:
Top: 0.2" (6mm) Bottom: 0.2" (5mm) Right:
0.1" (2.5mm) Left: 0.2" (5mm)
Once the margins are set the first time, you should
be able to print all the other sheets directly.
You may also want to turn the first page around after
printing, thereby using both sides of the paper for
easier use. If you have access to a photocopier, you
could transfer the sheets onto one piece of 17"
x 11" paper which could be folded and stood up
during game play.
2.
Character game play suggestions (Return
to Top)
The
heroes, as presented in the character descriptions,
are very powerful even with their low levels. I would
suggest not allowing the characters full access to all
their weapons right from the start. In my own game,
they each started with only the Elemental Ring, given
to each of them by Simon Christopher, to better face
Rzeznik Maya. The players assuming the identities (my
family) were all first time players, so I made each
of them relatively difficult to kill. I also included
another magic capability of the rings, in that if they
were all touched together, Simon or Ayn could be summoned.
With Simon's power of Resurrection, all characters were
ensured constant play. The remaining weapons were obtained
in gameplay, for which I used a modified version of
the D&D module 'Castle Amber'.
Due
to the power of the magic items owned by each character
(which should all be considered artifacts), I use a
rule stipulating that any other magic items obtained
by the characters may only be used for the duration
of the adventure they are found within; afterwards all
treasure must be turned over to various charities. Experience
points are only awarded for what is donated to charity,
not for material found and expended within the adventure.
The
characters should be considered multi-classed, with
half their hit points going to advancing levels in each
of their classes. There should be no limit to level
advancement, other than that imposed by the particular
character class.
3.
Game suggestion (Return
to Top)
You can find a challenging game involving
the Rzeznik Character here:
![](questtitle.gif)
You
can find an idea for an interesting game at the following
link:
4.
Blank character sheets (Return
to Top)
Presented for you to create your own
mythologies.
4. Print cover sheets (Return
to Top)
Click the link to get a printable cover
page.
5.
References (Return
to Top)
1. Advanced D&D Dungeon Master's
Guide (1st Edition), Gary Gygax (0-935696-02-4)
2. Advanced D&D Player's Handbook (1st Edition),
Gary Gygax (0-935696-01-6)
3. Advanced D&D Deities & Demigods (1st edition),
Gary Gygax (0-935696-22-9)
4. Advanced D&D Unearthed Arcana (1st Edition),
Gary Gygax (0-88038-084-5)
5.
D&D Expert Dungeon Module X2: Castle Amber (Chateau
d'Amberville), Tom Moldvay (0-985696-51-2)