. // I recommend you leave this here as otherwise when you resize NS4's width menus are hidden. var popOldWidth = window.innerWidth; nsResizeHandler = new Function('if (popOldWidth != window.innerWidth) location.reload()'); // This is a quick snippet that captures all clicks on the document and hides the menus // every time you click. Use if you want. if (isNS4) document.captureEvents(Event.CLICK); document.onclick = clickHandle; function clickHandle(evt) { if (isNS4) document.routeEvent(evt); hideAllBut(0); } // This is just the moving command for the example. function moveRoot() { with(menu[0][0].ref) left = ((parseInt(left) < 100) ? 100 : 5); } // End -->
In Vitro

Welcome to my latest world - currently being called In Vitro.

Random note, I seem to be using a multiplicative system for things.

New Items!
Several new kits have been added: Wizard (Cracker, Phisher, Phreaker), Aggregate AI (Contrabandist, Sourcerer), Library AI (Dealer).
Several new skills have been added, more are to come.

Revised Items!
Gaining xp has been revised. It's now set for when you fail the roll, which simplifies matters.
I added a skill sphere (covert skills). The reasoning being, those skills would not be available for most people to learn without special circumstances.
The were kit was moved to User character class from Wizard, and Superhero renamed as Player.

Still debating whether to make it +2d6 for # of skills.

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