Counter-Strike is a modification (MOD) to Valve Software’s hit game
Half-Life. It modifies the multiplayer aspects of Half-Life to
provide the player with an experience that a trained
counter-terrorist unit or terrorist unit might have. Players will
join either a terrorist or a counter-terrorist force and play in one
of the four types of scenarios. These are:
- Hostage Rescue, where the counter-terrorists must
rescue hostages.
- Bomb / Defuse, where terrorists must plant a bomb in a
critical area and counter-terrorists must defuse the bomb.
- Escape, where the terrorists must escape from the
counter-terrorists.
- Assassination, Where the VIP must be escorted by the
counter-terrorists to an escape point.
Weapons and other
pieces of equipment are available at a cost, and players can earn
money in a variety of different ways while playing the game. Players
may also lose money for inappropriate actions. E.g. killing a
hostage or a teammate.
Getting Started
After installing Counter-Strike, you will want to activate it
through the Half-Life menu. To do this, choose ‘custom game’ from
the initial Half-Life menu, then select Counter-Strike from the list
that appears. Choose ‘activate’ and you should notice that the
appearance of the menus has changed. The next thing you will want to
do is familiarize yourself with the mapping of the game
controls
on your keyboard/mouse. Choose ‘configuration->controls’
and look over the default keyboard configuration. To change any of
the default mappings, double-click on the key/button field in the
window. You will then be able to enter your desired key for that
function. (A warning; if the new key/button was previously mapped to
another function, you will need to select a new key for that
function, as it will no longer have a key mapping). If you have no
previous experience with Half-Life, it is strongly recommended that
you play the excellent tutorial included with that game. See the ‘Controls’
section below for a description of what each game
control
does.
The Scenarios
Hostage Rescue As a terrorist, your role in a hostage
rescue level is to prevent counter-terrorists (CTs) from leading the
hostages from where they are being held to the hostage rescue zone.
Terrorists win hostage rescue rounds by eliminating the
counter-terrorist force while preventing them from rescuing
hostages. CTs win a round by finding the hostages and leading more
than half of them to freedom. CTs can get the attention of a hostage
by moving near him then pressing their ‘Use’ key (see
Controls,
Use). The hostage will now follow the CT back to the rescue zone. If
a CT wants the hostage to stop following, they need to press ‘Use’
again and the hostage will stay put. Sometimes when you have a group
of hostages following you, they may block you into an area; you can
push them out of the way by simply walking into them. CTs can also
win a round by eliminating the terrorists.
Bomb/Defuse In a bomb/defuse map, the goal of the
terrorist is to plant a C4 bomb in the designated area then prevent
the CTs from defusing the bomb. Players must remember to stay well
clear of the bomb when it explodes, as it has a large and deadly
blast radius. The bomb is randomly assigned to a terrorist at the
start of the round. Team members can identify the bomb carrier by
the backpack they are wearing and the player with the bomb will see
an icon on their Heads Up Display (see
HUD,
bomb carrier). To plant the bomb, the carrier must be in the
vicinity of the bombing target. While having the bomb as their
currently selected item, the player must then press and hold their
fire key (see
Controls,
Fire) for three seconds for the bomb to be planted. The bomb will go
off after a set period of time has passed (45 seconds by default).
The level is won by the terrorists when the bomb explodes (maximum
payoff) or if the CT team is eliminated (smaller payoff). CTs can
win a defuse map in two ways: by defusing the bomb or by eliminating
the Terrorists (if the Terrorists managed to plant the bomb before
being eliminated, CTs must still defuse the bomb to win the round).
To defuse the bomb, CTs must stand near the bomb, target it then
press and hold their ‘use’ key until the bomb is defused. Buying a
defuse kit will halve the time required to defuse a
bomb.
Escape The terrorist team starts out in a
fortified location and must "escape" to one of the pre-defined
escape points. The CT's must exterminate them before they can
escape. The Terrorists win the round once 50% of the team has
successfully escaped. They can also break into the armory to steal
weapons, or just get out of there. The two teams will switch roles
after every 8 rounds of play. Both sides can also win the scenario
if they manage to wipe the opposition team out.
Assassination One member of the CT team will serve
as the VIP. The object is to get the VIP safely to the pre-defined
escape points. If he dies, the CT's lose the round. If he makes it
safely, the CT's win. The VIP has a unique skin, only carries a
knife and pistol, and has ample body armor.
The terrorist job is to assassinate the VIP, but with the
other CT's guarding the VIP it is never an easy task.
Certain weapons cannot be purchased by each team in this
gameplay scenario, and these will be grayed out on the weapon
selection screen.
Money
Various events in the course of a Counter-Strike game can earn you
money (to a maximum of $16000) or cost you money. This money can be
used to buy better equipment. The following is a summary of these
events and their associated cost:
Action |
Payoff /
Fine |
Rescuing a Hostage |
$1000 for individual, $150 for team mates
(awarded at end of round) |
Kill a Hostage |
-$1500 for individual |
‘Use’ a Hostage |
$150 for individual, $100 for team
mates |
Kill Opponent |
$300 for individual |
Kill Team Mate |
-$3300 for individual |
Terrorists Win by Bombing Target |
$2750 for team members |
Win by Elemination Hostage map |
$2000 for team members |
Win by Elemination Bomb map |
$2500 for team members |
CTs Defuse Bomb |
$2750 for team members |
CTs Win by Rescuing Hostages |
$2000 for team members + Hostage
bonuses |
Surviving Hostage Bonus |
$150 per hostage for team members |
Hostages Rescued Bonus |
$250 per hostage for CT team members |
Either Team Loses Round |
$1400 for team members |
Either Team Loses over 2 Consecutive
Rounds |
$1400 + $500 per round over 2 (to maximum
$2900) for team members |
Money
can be spent on weapons whenever the player is standing in a buy
zone. This is indicated by the presence of the buy icon on the Heads
Up Display (see
HUD
below).
Game Flow
Prior to the round starting, there is a variable grace period (the
server can change this, but it defaults to five seconds) during
which players cannot move but may buy equipment and weapons. Each
round of Counter-Strike lasts for five minutes. If neither team has
won after this time the round is considered a win depending on the
scenario:
- Hostage: If after the round ends and there is
at least 1 player left on both teams, and not all the hostages
have been rescued then the game will be a win for the
terrorists. - Bomb / Defuse: If the round ends, with the
bomb having not blown up a target, and there is still at least 1
player left on both sides the CT's will win. -
Escape: If the round ends, with at least 1 player alive on
both teams, and less than 50% of the terrorists have escape, the
CT's will win. - Assassination: If the round ends, with
players left on both teams and the VIP has not reached the escape
point, the terrorists win.
When a player is killed during a round they will
enter an observer mode until the next round. While in observer mode,
they can fly around the level and watch the action. There are three
types of observer modes. The first is ghost mode, where the player
can freely fly around the level unobstructed by anything. The second
is locked chasecam. While in locked chasecam you will be locked
behind the player you are observing. The third is freelook chasecam,
in this mode you can freely swing the camera around the player you
are observing. While in the observer modes you can use the jump key
(see
Controls,
Jump) to switch between the three modes and the fire button (see
Controls,
Fire) to switch from one player to the next. If a player joins into
a game when a round is already in progress, they will be immediately
placed into observer mode until the current round ends.
Controls
The following is a list of he player controls, their default
keyboard/mouse mapping and a description of what each does.
Function |
Default Key Mapping |
Notes |
Buy Menu |
B |
The main point of entry for the buying menus |
Buy Equipment Menu (Optional) |
O |
Takes you directly to the equipment purchase menu |
Buy Primary Ammo (Optional) |
, |
Automatically buys a single clip of ammo for your primary
weapon |
Buy Secondary Ammo (Optional) |
. |
Automatically buys a single clip of ammo for your secondary
weapon |
Select Team |
M |
Change sides. You will die until next round
starts |
Drop Current Weapon |
T |
You can only carry one primary and one secondary weapon. To
pick up a better weapon from the battlefield, first drop your
existing |
Standard Radio Messages |
Z |
Brings up a list of radio commands. Press the corresponding
number to utter the message |
Group Radio Messages |
X |
Brings up a list of radio commands. Press the corresponding
number to utter the message |
Report Radio Messages |
C |
Brings up a list of radio commands. Press the corresponding
number to utter the message |
Move Forward |
W or UP ARROW |
|
Move Back |
S or DOWN ARROW |
|
Turn Left |
Mouse X AXIS or LEFT ARROW |
Unnecessary if using Mouse for looking |
Turn Right |
Mouse X AXIS or RIGHT ARROW |
Unnecessary if using Mouse for looking |
Move Left (Strafe) |
A |
|
Move Right (Strafe) |
D |
|
Jump |
SPACE |
Cycles through the three observer modes |
Duck |
CTRL |
|
Swim Up |
' |
Unnecessary if using Mouse |
Swim Down |
/ |
Unnecessary if using Mouse |
Look Up |
Mouse X AXIS or PGUP |
|
Look Down |
Mouse X AXIS or PGDN |
|
Look Straight Ahead |
END |
Unnecessary if using Mouse |
Strafe Modifier |
ALT |
Optional |
Mouse Look Modifier |
; |
Unnecessary if using Mouse |
Keyboard Look Modifier |
INS |
Unnecessary if using Mouse |
Fire |
MOUSE BUTTON 1 or
ENTER |
Fire Weapon, Throw Grenade, Plant C4, Will jump to next
player in observer mode |
Special Weapon Function |
MOUSE BUTTON 2 or \ |
Invokes your weapons secondary function, i.e. burst fire,
sniper scope etc |
Reload Weapon |
R |
Tops up your clip…good idea before joining a
firefight. |
Drop Current Weapon |
G |
Drops the currently held weapon |
Use |
E |
Press a button, get hostage to follow you, defuse bomb,
etc |
Walk |
SHIFT |
Move forward at slower, quieter pace (important for
stealth) |
Night vision goggles |
N |
Toggles the Night vision
on/off (must be bought via equipment menu first) |
Flashlight |
F |
Toggles your flash light on and off |
Spray Logo |
T |
Pick logos in Customize Menu |
Menu Item 0 |
0 |
|
Menu Item 1 |
1 |
|
Menu Item 2 |
2 |
|
Menu Item 3 |
3 |
|
Menu Item 4 |
4 |
|
Menu Item 5 |
5 |
|
Menu Item 6 |
6 |
|
Menu Item 7 |
7 |
|
Menu Item 8 |
8 |
|
Menu Item 9 |
9 |
|
Previous Weapon |
MOUSE WHEEL DOWN or [ |
|
Next Weapon |
MOUSE WHEEL UP or ] |
|
Last Used Weapon |
Q |
|
Display Multiplayer Scores |
TAB |
Shows scores, teams, wins, frags, status, bomb carrier
etc |
Recap Mission Briefing |
I |
Press Jump, Fire or Special Weapon function to make the
mission briefing go away |
Chat Message |
Y |
Broadcast message to all |
Team Chat Message |
U |
Broadcast message to team |
Take Screen Shot |
F5 |
|
Quit |
|
Not assigned by default |
Weapons & Equipment
Weapons are divided into three categories: Primary (Rifles,
Shotguns, Sub-Machine Guns and Machine Guns), Secondary (Handguns)
and Melee (Knife). Equipment such as hand-grenades and defusing kits
have their own category. Players may only carry one item at a time
in each of these categories except equipment, which can have several
items at once. Some weapons may also have a special action (see
Controls,
Special Weapon Function); these are listed in the table below.
Primary Weapons
Name |
Cost |
Notes |
Benneli M3 Super90 |
$1700 |
Shotgun |
Benneli XM1014 |
$3000 |
Full Auto Shotgun |
H&K MP5-Navy |
$1500 |
Sub-Machine Gun |
Steyr Tactical |
$1250 |
Machine Pistol |
FN P90 |
$2350 |
Sub-Machine Gun |
Ingram MAC-10
|
$1400 |
Sub-Machine Gun |
H&K UMP |
$1700 |
Sub-Machine Gun |
AK-47 |
$2500 |
Available to Terrorists only |
Colt M4A1 Carbine |
$3100 |
Available to Counter-Terrorists only, use
special function key to toggle silencer |
Steyr AUG |
$3500 |
Available to Counter-Terrorists only, use
special function key to toggle scope |
Sig SG-552 Commando |
$3500 |
Use special function key to toggle
scope |
Steyr Scout |
$2750 |
Sniper Rifle-use special function key to toggle
scope |
AI Arctic Warfare/Magnum |
$4750 |
Sniper Rifle-use special function key to toggle
scope |
H&K G3/SG-1 |
$5000 |
Available to Terrorists only. Sniper Rifle-
special function key to toggle scope |
Sig
SG-550 Sniper |
$4200 |
Available
to Counter-Terrorists only. Sniper Rifle- special function key
to toggle scope |
FN M249 Para |
$5750 |
Full sized machine gun |
Secondary Weapons
Name |
Cost |
Notes |
H&K USP .45 Tactical |
$500 |
Default CT weapon, , use special function key to
toggle silencer |
Glock 18 Select Fire |
$400 |
Default Terrorist weapon. Special action key
toggles between burst fire and semi-automatic |
Desert Eagle .50 AE |
$650 |
High caliber Pistol |
SIG P228 |
$600 |
Pistol |
Dual
Beretta 96G |
$1000 |
Dual
Pistols |
FN
Five-Seven |
$750 |
Pistol |
Knife
Name |
Cost |
Notes |
Knife |
N/A |
Everyone has the knife. Primary
attack gives quick slashes, while a secondary attack will give
a slow, but more powerful vicious
stab. |
Equipment
Name |
Cost |
Notes |
Kevlar vest |
$650 |
Protects chest region |
Kevlar vest and Helmet |
$1000 |
Protects chest and head |
Night vision goggles |
$1250 |
Enhances vision in darkness
|
Concussion Grenades |
$200 |
i.e. Flashbang. Temporarily blinds everyone in
the vicinity |
HE Grenade |
$300 |
Traditional Grenade |
Smoke grenades |
$300 |
Releases a carpet of black smoke
|
Defuse Kit |
$200 |
Available to Counter-Terrorists Only, On Bomb
Maps Only |
Heads Up Display (HUD)
Whilst playing you will always see the HUD. On the HUD
you'll see: TOP OF HUD - left to right
Radar - Useful for seeing the approximate
location of your team mates. You will see five symbols on the
radar:
- A purple dot = Team mate.
- A red dot = Location of the VIP (Shown only to CT's in
assassination scenarios) / Bomb carrier (Shown to only to
terrorists in bomb / defuse scenarios).
- A T shape = Indicates your tame mate is a level
above you.
- A upside down T shape = Indicates your team mate is a level
below you.
- A yellow square = A team mate has activated a radio command.
Weapon / equipment selection menu - Will show the
weapon you select. Upon selecting a weapon the menu will flash for
only 5 seconds to show the weapon you select then disappear.
Default keys for the weapons & equipment are:
- 1 - Primary weapon (Large guns)
- 2 - Secondary weapon (Pistols)
- 3 - Knife
- 4 - Grenades
- 5 - Bomb (Available only to the terrorist who carries the
bomb in the bomb / defuse scenario)
Flashlight -
All Counter-Strike players are equipped with a flashlight. Toggle
it on and off by pressing the flashlight key (see
Controls,
flashlight). When your flashlight is on other players will see the
area surrounding you glowing brightly.
BOTTOM OF HUD - left to Right
Health Meter - You will start a round with 100
units of health, and die when your health reaches zero.
Armor level - Two types of armor can be
purchased; a kevlar vest or a vest paired with a helmet. The
helmet is moderately affective at reducing damage when hit in the
head.
Round Timer - Counts down from 5 minutes (the server
can change this, but it defaults to five minutes). A round ends
when either the objective of the round has been completed, i.e. in
Bomb / defuse scenarios the bomb has blown, or if all the players
on a team have been eliminated. If the timer reaches zero with
neither the objective being completed or all players on one team
having been eliminated then, depending on the scenario one side
will automatically win. (see
GameFlow,
list).
Ammo Indicator - Your current ammo count is
displayed in the lower right hand area, under the cash display.
Ammo is broken up into two separate counts: the number of shots in
your clip, and the number in your inventory. When your clip is
exhausted, it is automatically reloaded for you. If you would like
to reload before your clip before it is empty press your reload
key. (see
Controls,
Reloading).
Cash - Your current account balance. Additions to
the cash balance are briefly shown above the balance in green
numbers. Fines and penalties are shown in red.
MIDDLE LEFT OF HUD
Depending on your location you will not see all of these
icons on the HUD. All these icons are colored green:
Basket (Buy Zone)- This means your in your 'buy
zone'. Here pressing your buy key (default B) will give you access
to the buy menu where you will be able to buy weapons, ammo, and
equipment.
R (Hostage rescue Zone) - When a counter-terrorist
is at the spot where hostages must be delivered, this icon will
appear.
V (VIP escape point) - When a counter-terrorist or
VIP is at the spot where the VIP must reach to escape, this icon
will appear.
E (Terrorist escape point) - When a terrorist is at
the spot where the terrorist can 'escape', this icon will appear.
Bomb - This will only be seen by a terrorist who is
carrying the bomb in the bomb / defuse scenario. When the bomb
carrier is within the bomb delivery zone, this icon will flash.
Defuse kit - The icon looking like a pair of
wirecutters, will appear on the HUD of any CT player that has
bought a Defuse Kit.
Scoreboard - Seen when pressing the score key
(default key, tab). The scoreboard lists all the latest game
statistics and player status. Information on the scorecard tells
you who is dead or alive, who is carrying the bomb, player kills
and deaths, latency and team scores.
Hints
Sound, Pros and Cons Stealth is vitally important in
Counter-Strike. When a player runs at full tilt (which is the
default), their footsteps can be heard. To prevent this, use the
walk key (see
Controls,
Walk) when trying to avoid detection. Also be wary of doors, ladders
and elevators. These will often emit a sound that may give you or
your enemies position away.
Life is Precious Counter-Strike strives for realism.
Running into a firefight all gung-ho will generally get you killed.
The player can only sustain a few bullet shots before dying,
depending on the type of gun (ammunition actually) being shot with,
and the condition and presence of kevlar. There are also one hit
kills in CS. Most guns can kill a player in one shot if they connect
with the head. Savvy CS players, will take cover as often as
possible and use their surroundings to their advantage. Working with
your teammates to bring the enemy down is encouraged and necessary
to beat the other team. Keep in mind, you only get one life per
round in CS. If you die, you will be put into Observer mode until
the round is over.
Know Your Gun Counter-Strike has realistically modeled
weaponry. If you run and fire at the same time, your accuracy will
be horrible (changes with different guns), Standing still increases
accuracy and crouching is even better. Also be aware of the guns
recoil, holding down the trigger isn’t as effective as short quick
bursts. It is also important to know that all the rifles can shoot
through walls to some extent. The Para Machine Gun, and the Desert
Eagle Pistol can as well.
Map Voting System (New to
beta6.5) There is now a way for players to vote for maps. Players
can type 'listmaps' to see the maps available to vote on, and then
they type 'votemap X' where X is the corresponding number of the
map. Only after a certain number of players have voted for the map
which one player has started a vote on, will the sever change map.
Note: Server admins who want to add new maps must
also add an entry into mapcycle.txt, that allows players to vote
on any new maps.
Advanced users
Console Commands These can be entered during the game by
typing them in the console. The default key to bring down the
console is <`>(the tilde key ~). The following is a list of
all available Counter Strike specific console commands
Server Options: These types of commands are
generally called CVARS. The following CVARS are only accessible by
the server. To find the status of a CVAR, enter its name. To
change it, enter its name, leave a space, and then enter the new
value. Note: some of these do not take effect until the round
restarts.
mp_startmoney (default
800) Sets the amount of money players start with.
mp_logdetail (default
0) Bitwise cvar to set the level of detail for logging
attacks (bit 0: log enemy attacks, bit 1: log teammate attacks).
mp_fadetoblack (default
0) When set to 1, player's screen fades to black for the
remainder of the round when he dies (hud still works normally so
player can chat and see the scores, etc.) Overrides
mp_forcechasecam
mp_buytime (default
1.5) Designate the desired amount of buy time for each
round. Min buy time is .5 minutes. No max buy time.
mp_winlimit (default
0) Will cycle the map after one team reaches this many
wins.
mp_limitteams (default
2) Maximum number of players that one team can have over
the other. To entirely disable team limiting, set to 0.
sv_restartround (default 0
sec) Time until the game restarts fresh, or 0 to not
restart. This will reset all frags, scores, weapons and money to
default. Use this to coordinate clan matches.
mp_autokick (default 1) Enable
automatic team-killer banning and idle client kicking.
mp_autoteambalance (default
1) Toggles auto balancing of teams.
mp_chasecam (default
0) Limit observers to chase modes.
mp_c4timer (default 45
sec) C4 timer duration. Minimum of 15, maximum of 90.
mp_freezetime (default 6
sec) The length in seconds of the Freeze period at the
beginning of rounds. Set to 0 to disable.
mp_roundtime (default 5
min) Min round time is 1 min. Max round time is 9 min.
Supports partial minutes (1.5 is 90 seconds).
mp_friendlyfire (default
0) Set to 1 to enable friendly fire, 0 to disable.
mp_timelimit (default 0
min) Period between map rotations.
mp_maxrounds (default
0) Maximum number of rounds to be played on a map, leave
at 0 to obey mp_timelimit.
mp_footsteps (default
1) Set to 1 to enable footsteps, 0 to disable.
mp_flashlight (default
1) Set to 1 to enable the use of flashlights, 0 to
disable.
mp_tkpunish 0/1 if
set to 1, TK'ers will sit out next round
mp_hostagepenalty X X = max.
number of hostages you can kill before the server boots you out...
setting this to 0 will shut off this command
mp_logmessages 0/1 used for server
admins to spit out chat messages in their log files
mp_forcechasecam
0/1/2 When set to 2, not allowed to
spectate anyone...player's view stays where the player dies. When
set to 1 only allowed to spectate player's own team when player
dies. Default 0.
Client Options: Anyone can use these to alter their
personal settings.
cl_observercrosshair (default
1) Set to 1 to enable crosshairs in Observer mode, 0 to
disable.
cl_hidefrags (default
1) Set to 1 to hide all frag/death counts on the
Scoreboard but your own, 0 to show.
hud_centerid (default
0) Set to 1 to center auto-ID text on screen, 0 to have
auto-ID text in the bottom left corner.
lefthand (default
1) Set to 1 to use left hand, 0 to use right.
max_shells X X =
maximum number of shells at one time
max_smokepuffs X X = max. number
of smoke puffs at one time
fastsprites X x = 0 : regular transparent smoke
grenade sprites x = 1 : simple transparent smoke grenade
sprites (default) x = 2 : VERY simple transparent smoke grenade
sprites
adjust_crosshair Each
time you type this into the console your crosshair changes colour.
There are 5 colours to choose from.
con_color Change the
colour of your HUD. Like con_color "256 256 256" numeric values
can be found by looking in most paint packages.
timeleft Tells
you how much time is left on the map
setinfo vgui_menus X
{X = 0 or 1, 0 disables VGUI menus,
1 enables VGUI menus} (also available through the "Play CS"
> "Customize" menu)
*Note: If the
buy weapon system malfunctions, disable the vgui through the
"Play CS" > "Customize" menu
Infokey settings. Type "setinfo" to check the status of all
infokey settings. To change one, type "setinfo <keyname>
<value>". InfoKey Keynames dm
(default 1) Set to 1 to display map briefings after
loading new levels, 0 to disable.
ah (default 1) Set to 1 to
enable auto-help, 0 to disable. Auto-help gives the player hint
messages throughout the game.
Version History:
v1.3 ----- [9.5.01]
Changes/Additions: ------------------ -
Multicast spectator added. - Voice communication added. -
Added server chat to logging. - Redesigned multiplayer
scoreboard. - CapsLock key is now bindable. - Switching to
Spectator is now logged. - Changed minimum value for
"mp_chattime" to 1 second - Changed minimum value for
"mp_buytime" to 0.25 (15 seconds)
New CVARS
: ----------- "mp_logdetail" Bitwise cvar to set the level
of detail for logging attacks. Bit 0 - Log Enemy Attacks Bit 1
- Log Teammate Attacks default: 0 Usage: "mp_logdetail 0" -
Log no attacks "mp_logdetail 1" - Log enemy
attacks "mp_logdetail 2" - Log teammate attacks "mp_logdetail
3" - Log enemy AND teammate attacks
"mp_startmoney" Sets
the amount of starting money players may have. maximum:
16000 minimum: 800 default: 800
Bug Fixes
: ----------- - Bunny hopping removed. - Fixed banned.cfg
problem with more than 1024 entries. - Fixed screenshots
overwriting each other. - Buffer overflow exploit fixed. -
"condump", "cmdlist", and "cvarlist" only write out to the game
directory. - Fixed Spectator mode bug. - Fixed hitbox
issues. - Fixed nightvision bug.v - Fixed "slot10" not working
correctly.
v1.1 ----- [3.7.01]
Changes/Additions: ------------------ -
Added spectator mode -- allow_spectators (0/1) - Terrorist bomb
backpack re-added - Upgraded player models to 512X512
textures - Terrorist defuse kit pack re-added - Made jumping
while shooting more inaccurate - Took out sniper crosshair when
zoomed out - AWP leg shots now non-lethal - Swimming animation
added to models - Status bar text uses team colors - All CS
Strings localized to titles.txt - Added option to take "end game"
screenshot - Length of MOTD increased to 1536 - Added
cs_thunder, de_rotterdam, de_inferno, & de_dust2 - Upgraded
de_dust de_cbble, de_aztec, cs_siege, de_vegas, & cs_italy -
Logic used to cycle the map has been changed. The map will cycle
if one of three conditions has been met: "mp_timelimit" has been
met, "mp_winlimit" rounds have been won by one of the teams, or
"mp_maxrounds" have been played. - Fixed many cheats -
Changed logging format to meet the standars
@: http://www.hlstats.org/logs/ Several events have been added
to the logs: a) "Begin_Bomb_Defuse_Without_Kit" b)
"Begin_Bomb_Defuse_With_Kit" c) "Spawned_With_The_Bomb" d)
"Dropped_The_Bomb" e) "Got_The_Bomb" f) "Became_VIP" g)
"Escaped_As_VIP" h) "Round_Start" i) "Round_End"
Bug
Fixes: ---------- - "Out of ammo" hint message fixed -
"Punished for tk" hint message fixed - "Through floor" death
animation fixed
New/Changed
CVARS: ------------------
mp_playerid Toggles what
information players see in the status bar 0 everyone: players see
all names listed in the status bar (with appropriate team
colors) 1 team only: players only see names for their teammates
and hostages in the status bar 2 off: players do not see any
names in the status bar (hostages included) 0 is the
default
mp_fadetoblack (overrides mp_forcechasecam) 0
nothing 1 player's screen fades to black for the remainder of the
round when he dies (hud still works normally so player can chat
and see the scores, etc.) 0 is the
default
mp_forcechasecam 0 free to spectate anyone when
player dies 1 only allowed to spectate player's own team when
player dies 2 not allowed to spectate anyone...player's view
stays where the player dies 0 is the default
mp_buytime
(float) Can now designate the desired amount of buy time for each
round min buy time is .5 minutes no max buy time Example:
mp_buytime 1.8 // 108 seconds of buy time 1.5 min is the default
(CS 1.0 buy time)
mp_roundtime (float) Changed to support
partial minutes min round time is 1 min max round time is 9
min Example: mp_roundtime 1.3 // 78 seconds 5 min is the
default (CS 1.0 round time)
mp_winlimit Will cycle the map
after one team reaches this many wins 0 is the default (no win
limit)
mp_timelimit (float) Fixed to support 0 (no time
limit) Example: mp_timelimit 17.2 // 17 minutes 12 seconds 0
is the default
allow_spectators 0 Do not allow
spectators 1 Allow
spectators
v1.0 ----- [11.8.00] - added three
new weapons: (H&K UMP .45, FN Five-Seven, & SIG
SG-550) - redone player models - incorporated Valve's model
blending technology - left beta stages
BETA
7.1 -------- [9.13.00] - fixed de_vegas crashing -
tweaked burst fire accuracy system - slightly improved vehicle
code - included missing skies (for cs_arabstreets, de_train) -
fixed mp_timelimit bug - added APC to cs_siege - new server
variable, "mp_maxrounds X" {X = maximum number of rounds to be
played on a map, if X = 0, then maps will rotate based on
mp_timelimit} - fixed crosshairs {They now expand regardless of
lag} - fixed player heights {Player's POV is now representative
of the third person player model} - fixed shotgun not showing up
in VGUI menus in as_ maps for CTs - included new death icon for
headshots
BETA 7.0 -------- [8.26.00] - added
dual Berettas - added redone Knife Model (added a secondary
attack mode for knife) - fully implemented VGUI - added new
player model (Seal Team 6) - added several new player
animations - fixed locked chasecam - gave VIP a USP - added
cs_office, as_highrise, cs_arabstreets, de_foption &
de_vegas - fixed many bugs & exploits - added driveable
vehicle support - added driveable vehicle test map
de_jeepathon2000
BETA 6.6 -------- [6.22.00] -
added new command 'timeleft' - fixed stalled connection bug -
new sniper crosshair - fixes "laggy rifle firing" - fixed many
cheats - updated cs_estate
BETA
6.5 -------- [6.8.00] - Integrates Valve's rewrite of the
HL networking system - Added Smoke Grenade - Added "Gorilla
Warface" player model - Redone models for .45 USP, M3, SG-552,
and Colt M4A1 - Added more realistic smoke f/x, and shell
ejection - Added Valve's Chasecam modes (roam, free, and
locked) - Integrates Nighthawk's Model Bounds Checker
algorithm - Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp,
as_tundra.bsp, cs_italy, es_trinity, cs_estate - Added map voting
system - Updated maps
BETA 6.1 [server side
only] -------- [3.24.00] - off center shooting fixed -
greatly improved nightvision - can buy nightvision using the
'buyequip' command - ammo bugs fixed - 120 round limit for the
mp5 and tmp - prisoners are notified when someone escapes -
draw games eliminated, now scenario specific - new TK 1 round
"time-out" penalty
BETA
6.0 -------- [3.10.00] - added MAC-10 weapon - added
Steyr Aug weapon - added new gametype: Assassination (as_x) -
added new gametype: Escape (es_x) - added right and left handed
weapons - added new radar tracking for teammates - re-added
Night Vision Goggles - added new Terrorist Snow player model -
added new CT French GIGN player model - tweaked player speeds /
acceleration - added new radio commands - redone mp5 model /
animations - added maps de_fang, es_jail,
es_frantic, as_oilrig, as_riverside, cs_747 - updated previous
maps
BETA 5.2 -------- [1.10.00] - Fixed
crashing bugs - Implemented a new lower bandwidth chasecam -
Prevented players from changing name when they're dead - Fixed
scoreboard not showing 20 players - Show scoreboard at the end of
the map rotation
BETA
5.0 -------- [12.23.99] New Content: - Added Benelli XM
1014 fully automatic shotgun - New Hostage model and two new
skins. - SAS model added as a selectable CT - Added maps
cs_backalley and de_train - Updated maps cs_station, de_nuke,
de_dust, and de_prodigy - New icons for HUD (money, weapons,
armor, timer, C4, defuse Kit, scoreboard) - Added buy zones,
reload zones, hostage, and bomb target zones to HUD. - an
extensive help manual located at
\half-life\cstrike\manual\index.htm. - Verbose Auto-help -
added auto-id
Gameplay Changes: - C4 is now an equipment
item in slot 5 (to plant, select then hold down fire) - C4 can
only be planted in bomb delivery zone - To defuse a bomb Counter
Terrorists must target C4, press and hold the USE key - CTs can
defuse C4 without a defuse kit in 10 seconds - CTs can defuse C4
with a defuse kit in 5 seconds - A progress meter is added
showing CTs their progress defusing a bomb - A progress meter is
added showing Ts their progress planting a bomb (this takes 3
seconds) - Defuse kit now an item which can be purchased - Nobody
starts with a defuse kit - Defusing bomb wins round for Counter
Terrorists - C4 can be dropped for other teammates - Hostages
are automatically rescued at hostage rescue zones - Counter
Terrorist and Terrorist teams are now labeled - Individual frags
can be toggled on or off - Ghosts can be made visible to other
ghosts (client defined) - Pre-Round grace timer standard setting
6 seconds (server defined) - Three observer modes: classic ghost,
locked chasecam and freelook chasecam ( press jump to toggle) -
Auto-find teammate in observer mode (primary fire) - New radio
messages and organization of radio keys (standard, group and report
messages) - Can hear other players reloading - Mission
briefing added to maps (can also be invoked during
round)
BETA 4.1 -------- [12.1.99] [server side
only release] -team chat while dead works -icon mixup for
bomb/defuser fixed -slightly less money given to losers -allow
Ts to pick up C4 if it's not planted in the proper spot
(crouch) -default C4 timer to 35 seconds -toned down
P228 -prevent players from buying stuff when they're dead by
using aliases -accuracies tweaked
BETA
4.0 -------- [11.5.99] - Added Sig P228 pistol, and Steyr
Scout sniper rifle - Added new gameplay scenario involving C4
bombs - tweaked firing system for all guns - added
High-Explosive (HE) grenades - modified hostage rescue scenario
(rescuing 50% of the hostages will result in a CT win) - modified
kick vote system (only 65% of a team is needed to kick vote someone
off) - loose guns are removed at the start of a round. (no more
gun running) - loser bonuses are increased to allow the losing
team to stand a fighting chance - altered money bonuses for
rescuing hostages : - added cs_station, de_nuke, de_dust,
de_prodigy - modified cs_ship, cs_siege, cs_docks, cs_tire,
cs_facility - automatic flashbang .wav added back - new,
closer rescue points added to cs_ship, cs_siege, cs_tire - new
ammo system, primary and secondary (less mind
boggling)
BETA 3.1 -------- [9.16.99] - Bullet
penetration bug fixed - Radio .wav's now have lower volume -
Removed automatic .wav's (death, flashbang) - fixed
MRAD_ENEMYSPOTTED error - Disorientation system changed -
Added "ignoreradio" command to only ignore .wav's - Flashbang
Shrapnel altered
BETA 3.0 -------- [9.14.99] -
Added a knife weapon for those last resort situations - Added a
kevlar+helmet combination - *GREATLY* improved hostage path
AI - Added concussion grenades which shoot out shrapnel as well
as a bright flash - Added a new weapon, the Fabrique Nationale
P90 submachine gun - Added a radio system - Modified the
scoreboard - modified the shotgun
BETA
2.1 -------- [8.17.99] - added new vesion of cs_assault
(compatible w/ hlserver.exe) - added scientist model for
hlserver.exe - added assault's proper sky - fixed telefragging
(cs_alley will no longer telefrag) - fixed dropweapon - fixed
those spurious 'player joined' messages - changed Ak-47
price
BETA 2.0 -------- [8.13.99] NEW Features
: - Three new guns added : {Sig SG-552 Commando , AK-47 , Desert
Eagle} - Added silencers to the USP .45 Tactical and the Colt
M4A1 - Added a round timer which shows how much time is left in
the round - Added team scores which shows how many rounds a team
has won - Added Night Vision Goggles - Added new entity for
mappers to use (info_hostage_rescue) - Optimized all the models
for lower r_speeds! - Ability to assign keys to all of the
commands from the controls menu (courtesy of cannelbrae of
Gunman project)
BETA 1.2 -------- [7.20.99] - 5
second "molasses period" at the start of all rounds to dissuade
rushing tactics - kick option added - Refined the prices for
some of the gunS - made the kevlar MUCH more effective (it now
covers people's arms) - made jumping and shooting MUCH more
inaccurate for all the guns - added a $16,000 salary cap -
tweaked the bonus money awards. - tweaked the flashbangs
effectiveness
BETA 1.1 -------- [6.27.99] -
greatly improved server stability, crashes should be eliminated -
primary servers will now work with CS - fixed the ammo and armour
reset bugs - balanced the economic system a bit - added new
firing mode for the glock18 - enabled 'mp_friendlyfire' command
for server admins - fixed map rotation - adds two new maps:
cs_assault & cs_desert - cs_siege fixes - cs_wpndepot
fixes
BETA 1.0 -------- [6.19.99] Features
: - weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp,
G3/SG-1 & FN M249 PARA - hostage rescue scenario - custom
maps: cs_siege, cs_mansion, cs_wpndepot,
cs_prison
Special Thanks
SAS, Oddjob; Mr. Grim; and Dallas Frank of the A-Team; Michael
Thomas Gihl; Hyperboy; Brent Bussey; Valve Software; Art Min; Gabe
Newell; Yahn Bernier; Erik Johnston; g0@t; Stikky, Drilla &
Adrian @ Gameplay; Razoredge; Little Rizzuh; Redm; BizzyBlaster;
D0gzilla; Chris Mair; Barking Dog Studios; Mutated Jellyfish;
Darkman; Justin Bunnell; Hal; Tactic; Bigfoot; Jason "Malhavoc"
Nugent; Jcal; Redwood; Gary Aardnt; everyone @ Stomped.com; Leon
Hartwig; Arcticom's Fro; shirow; Geronimo; John Jensen; @sspennies;
Eyeburn; all the server admins who have helped us test .dll's; RzE;
all the CS mappers and texture artists.
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