Return to Q&A
Advice on a 2100 point Dark Eldar Army for a RTT
"JI" Wrote:
There's a RTT competition in my area in a few weeks which is 2100pts with three 2-hour games.

Could you take a look at my army list and make a few recommendations
based on your experiences.  I've got pretty much the same models
except I only have 4 raiders and 1 ravager, and 6 mandrakes.


2100 Pts - Dark Eldar Army No Name
Unit Name ## WS BS St To Wo In At Ld Save Cost
Archon (HQ) 1 6 6 3 3 3 7 3/4 9 5/2(I)+ 409
Independent Character; Fleet of Foot; Agoniser (x1); CC Weapon 
  Shadow Field 2+ invulnerable save. If save is failed, field is destroyed. [25]
  Plasma Grenades Negates effects of cover in combat. [2]
  Combat Drugs  Assault 12" (pursue & fall back 3d6"), +1WS, +1S, Always strikes first, Re-roll misses in close combat, +1A.  [25]
  Incubi Retinue 7 5 4 3/4* 3 1 5 1/2* 8 3+ [276]
Torm. Hl. & Punisher (x7)
    Additional Warriors 2 4 4 3 3 1 5 1 8 5+ [36]
Fleet of Foot; Splinter Cannon (x2)
    Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [65]
Skimmer; Fast; Open-topped; Disintegrator
      Horrorfex 18" R, Assault 1 Blast. Can pin unit it hits.  [5]
Warriors (Troops) 15 4 4 3 3 1 5 1 8 5+ 189
Fleet of foot; Splinter Rifle (x11); Splinter Cannon (x2); Blaster (x2)
  Sybarite 1 4 4 3 3 1 5 2/3 8 5+ [39]
Agoniser (x1); Splinter Pistol (x1)
    Archangel of Pain Model carrying the Archangel may use it instead of shooting. Any unit with at least one model even partially under the template must take an immediate pin test. Does not affect units in HtH. [5]
Warriors (Troops) 15 4 4 3 3 1 5 1 8 5+ 189
Fleet of foot; Splinter Rifle (x11); Splinter Cannon (x2); Blaster (x1); Shredder (x1)
  Sybarite 1 4 4 3 3 1 5 2/3 8 5+ [34]
Agoniser (x1); Splinter Pistol (x1)
Warriors (Troops) 15 4 4 3 3 1 5 1 8 5+ 174
Fleet of foot; Splinter Rifle (x11); Splinter Cannon (x2); Blaster (x1); Shredder (x1)
  Sybarite 1 4 4 3 3 1 5 2 8 5+ [19]
Poisoned Blades (x1); Splinter Pistol (x1)
Warriors (Troops) 10 4 4 3 3 1 5 1 8 5+ 100
Fleet of foot; Splinter Rifle (x8); Dark Lance (x2)
Warriors (Troops) 10 4 4 3 3 1 5 1 8 5+ 100
Fleet of foot; Splinter Rifle (x8); Dark Lance (x2)
Wyches (Elites) 9 4 4 3 3 1 6 1/2* 8 6+/4(I)+ 223
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Splinter P. & CCW (x9); Wych Weapons
  Succubus 1 4 4 3 3 1 6 2/3 8 6+/4(I)+ [41]
Agoniser (x1); Splinter Pistol (x1); Wych Weapons
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [65]
Skimmer; Fast; Open-topped; Disintegrator
    Horrorfex 18" R, Assault 1 Blast. Can pin unit it hits.  [5]
Wyches (Elites) 9 4 4 3 3 1 6 1/2* 8 6+/4(I)+ 223
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Splinter P. & CCW (x9); Wych Weapons
  Succubus 1 4 4 3 3 1 6 2/3 8 6+/4(I)+ [41]
Agoniser (x1); Splinter Pistol (x1); Wych Weapons;
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [65]
Skimmer; Fast; Open-topped; Disintegrator
    Horrorfex 18" R, Assault 1 Blast. Can pin unit it hits.  [5]
Reaver Jetbikes (Fast Attack) 4 4 4 4 4 1 6 1 8 4+ 186
Jetbikes; Combat drugs: Splinter Rifle (x2); Blaster (x2)
  Succubus 1 4 4 4 4 1 6 2* 8 4+ [66]
Agoniser (x1); Splinter Rifle
    #Reaver Jetbike
[0]
    Tormentor Helm 12" R, S3, AP5, Pistol. Head mounted (!). [5]
Scourges (Heavy Support) 4 4 4 3 3 1 5 1 8 5+ 191
Jump Packs; Can always deep strike; Splinter Cannon (x4)
  Sybarite 1 4 4 3 3 1 5 2 8 5+ [47]
Poisoned Blades (x1)
    Xenospasm Range: 12" S:3 AP:3 Assault 1 Blast.; take a pin test at -1 per model hit. [20]
Ravager (Heavy Support) 1 BS: 4 Front: 11 Side: 11 Rear: 10 105
Skimmer; Fast; Open-topped; Dark Lance (x3)
Total Army Cost: 2089 Pts.
Notes:
Models in Army: 112
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 409 1691 19%
Elite (<=3unit) 2 1 446 1654 21%
Troops (>=2unit <=6unit) 5 1 752 1348 35%
Fst. Atck. (<=3unit) 1 2 186 1914 8%
Hvy. Supp. (<=3unit) 2 1 296 1804 14%
Other (N/A) 0 n/a 0 2100 0%
Equipment Summary 10 n/a 97 n/a 4%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.

My response:
Your army list looks pretty good.  I did notice that your troops choices only total around 35%.  Usually they like to see 40% troops so you might lose a couple points for army composition.  I took the liberty of revising your list with the changes that I would recommend.   I hope this helps you out.  Good luck in the tournament.

2100 Pts - Dark Eldar Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Archon (HQ) 1 6 6 3 3 3 7 3/4 9 5/2(I)+ 363
Independent Character; Fleet of Foot; Agoniser (x1); CC Weapon (x1)
  Shadow Field 2+ invulnerable save. If save is failed, field is destroyed. [25]
  Plasma Grenades Negates effects of cover in combat. [2]
  Combat Drugs  Assault 12" (pursue & fall back 3d6"), +1WS, +1S, Always strikes first, Re-roll misses in close combat, +1A.  [25]
  Incubi Retinue 5 5 4 3/4* 3 1 5 1/2* 8 3+ [230]
Torm. Hl. & Punisher (x5); Plasma Grenades
    Additional Warriors 2 4 4 3 3 1 5 1 8 5+ [40]
Fleet of Foot; Splinter Cannon (x2); Plasma Grenades
    Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [55]
Skimmer; Fast; Open-topped; Dark Lance
Warriors (Troops) 18 4 4 3 3 1 5 1 8 5+ 213
Fleet of foot; Splinter Rifle (x14); Splinter Cannon (x2); Blaster (x2)
  Sybarite 1 4 4 3 3 1 5 2/3 8 5+ [39]
Agoniser (x1); Splinter Pistol (x1)
    Archangel of Pain Model carrying the Archangel may use it instead of shooting. Any unit with at least one model even partially under the template must take an immediate pin test. Does not affect units in HtH. [5]
Warriors (Troops) 19 4 4 3 3 1 5 1 8 5+ 216
Fleet of foot; Splinter Rifle (x15); Splinter Cannon (x2); Blaster (x2)
  Sybarite 1 4 4 3 3 1 5 2/3 8 5+ [34]
Agoniser (x1); Splinter Pistol (x1)
Warriors (Troops) 19 4 4 3 3 1 5 1 8 5+ 211
Fleet of foot; Splinter Rifle (x15); Splinter Cannon (x2); Shredder (x2)
  Sybarite 1 4 4 3 3 1 5 2 8 5+ [19]
Poisoned Blades (x1); Splinter Pistol (x1)
Warriors (Troops) 10 4 4 3 3 1 5 1 8 5+ 100
Fleet of foot; Splinter Rifle (x8); Dark Lance (x2)
Warriors (Troops) 10 4 4 3 3 1 5 1 8 5+ 100
Fleet of foot; Splinter Rifle (x8); Dark Lance (x2)
Wyches (Elites) 9 4 4 3 3 1 6 1/2* 8 6+/4(I)+ 223
Combat drugs: Fleet of Foot; Splinter P. & CCW (x9); Plasma Grenades; Wych Weapons
  Succubus 1 4 4 3 3 1 6 2/3 8 6+/4(I)+ [42]
Agoniser (x1); Splinter Pistol (x1); Plasma Grenades; Wych Weapons
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [55]
Skimmer; Fast; Open-topped; Dark Lance
Wyches (Elites) 9 4 4 3 3 1 6 1/2* 8 6+/4(I)+ 213
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Splinter P. & CCW (x9); Wych Weapons; 
  Succubus 1 4 4 3 3 1 6 2/3 8 6+/4(I)+ [41]
Agoniser (x1); Splinter Pistol (x1); Wych Weapons
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [55]
Skimmer; Fast; Open-topped; Dark Lance
Reaver Jetbikes (Fast Attack) 4 4 4 4 4 1 6 1 8 4+ 181
Jetbikes; Combat drugs: Splinter Rifle (x2); Blaster (x2)
  Succubus 1 4 4 4 4 1 6 2* 8 4+ [61]
Power Weapon (x1); Splinter Rifle
    #Reaver Jetbike Move 12". Alternatively, move 24"- save becomes Invulnerable [0]
    Tormentor Helm 12" R, S3, AP5, Pistol. Head mounted (!). [5]
Scourges (Heavy Support) 5 4 4 3 3 1 5 1 8 5+ 160
Jump Packs; Can always deep strike; Splinter Rifl; Splinter Cannon (x4)
Ravager (Heavy Support) 1 BS: 4 Front: 11 Side: 11 Rear: 10 120
Skimmer; Fast; Open-topped; Disintegrator (x3)
Total Army Cost: 2100 Pts.
Notes:
Models in Army: 121
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 363 1737 17%
Elite (<=3unit) 2 1 436 1664 20%
Troops (>=2unit <=6unit) 5 1 840 1260 40%
Fst. Atck. (<=3unit) 1 2 181 1919 8%
Hvy. Supp. (<=3unit) 2 1 280 1820 13%
Other (N/A) 0 n/a 0 2100 0%
Equipment Summary 6 n/a 62 n/a 2%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.

"JI" Wrote:
What are your opinions on replacing the archon on the raider with a
minimal Dracon Ag+SP   and replacing the jetbike succubus with a
tooled out archon on a Jetbike Ag + SP + THelm + CmbtDrg + Shadow Field  
monsterous and highly mobile HTH ability, but it stretches the rules a
bit..

Do you think that would be too beardy for RTT?

My response:
Two HQ choices in a 2100 point army is not beardy.  

My only reservation would be putting so many points (170 by my count) into the Archon/jetbike combo since it is a single model. The New Assault Rules almost require you to have supporting units for models that are HTH monsters.  Otherwise some vet. sergeant with a power claw insta-kills your Archon with a lucky hit, for instance. If you do take the Archon/jetbike, then you may want to add a few more jetbikes   to accompany him and soak up wounds in HTH.  

I am not sure what you mean about the Archon/jetbike stretching the rules, unless you are referring to using combat drugs to get a 12" assault move.  The new FAQ's clarified this point and said that you cannot use drugs on a jetbike to get the 12" assault.   As for the tormentor helm/splinter pistol, you can only get +1 attack even if you take both with the agonizer.  In reality the helm is the only one you can use with the jetbike because the Archon needs one hand for the agonizer and another to steer the bike.

One final comment is with regards to mobility of the Archon/Jetbike combo. Suprising as it may seem, a lone Archon with combat drugs has much greater assault range than an Archon on a jetbike.  A lone Archon can move 6", fleet of foot up to 6", and charge 12" using drugs for a total assault move of up to 24". This is up to 6" more than the archon on the jetbike.  

If you put the Archon on a raider attached to a squad, then he can move even further:  12" raider move + 2" disembark (detach Archon from squad) + up to 6" fleet-of-foot + 12" charge using drugs.  Total maximum assault move is up to 32", which is almost double what the Archon on the jetbike can do.

Personally, I am a fan of the lone Archon with drugs and shadowfield.  I usually take several 9-man raider squads so that I have a number of options for deploying the Archon at the begining of the game.  I can usually deploy him where he can do the most damage on his initial assault move. SM devastators always make a juicy target :)

I hope this helps you out.  





Hosted by www.Geocities.ws

1