BLITZBALL
In both Zanarkland and the land of Spira, Blitzball is a very popular sport that Tidus and Wakka excel at. Blitzball is a combination of Rugby and Water Polo, except the entire game takes place under water. Athletes can hold there breath for more than 40 minutes which makes the sport even more difficult. Blitzball is an extremely fast and strategic game, but those RPG gamers who are are not used to playing hardcore sports games dont have to worry because it's your choice whether you want to play Blitzball or not. Because you can join a game at every save point.
               THE OFFENSE
-Each team has 5 players.
-As you move around your teammates will move positions accordingly.
-You can switch to automatic movement so all you have to worry about is passing and shooting etc.
-Each player has a certain amount of MP to use(Moving Points), so every time you move the player or pass or shoot your MP will go down, some more than others.
-If a player isn't holding the ball the player will regain there MP.
-Each player also has a certain amount of PS(Pass Points)if your PS meter is low your pass will be less likely to reach it's target, but if your PS meter is higher you are more likely to complete your pass.
-The palyers ST(Shot Meter) has to be higher than the goaolies CA(Catch Power) in order to score.
-Master players like Wakka have special moves that cost extra points but it's worth it when a blazing ball hits the net.
                 THE DEFENSE
-A defensive player has CU(Cut Power) which negates the offensive players PS. So if the defenses CU is the same or higher then the offense they will intercept the ball.
-Defenders must watch for the offenses breakthrough move, when the offense is surrounded by defenders it will allow the offense to  avoid one defender.
-The final defensive the move is Capture. Only at certain times can you capture an opponent's special move, it's like stealing items or a spell, and use it against them later.
       

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