Animation
Information

 
 

Section 8
Lighting
Information Index 

information

Books on Making Props
Working in minature
Making Buildings
Making Furnature
Materials to use
Adding Colour and Texture
Books, Newspapers, Magazines
Technology objects
Tips and Tricks for making props
Links to companys that make props.

Cracking Animation

Lighting is a very important part of the process because it can add mood and highlight specific areas of a scene.

Positioning of Lights
Front lights gives a flat photo booth effect.
Underneath gives drama to the subject
Side Lighting 45 degrees gives a classic shadow for portrature
Side lighting 90 degrees gives shaddow and light in equal amounts.
Down Lighting gives the effect of a saintly figure.

For a softer light diffuse by tracing paper (although be careful not to burn)

3 types of lighting
The Key light which is the main source of light and should be the strongest and is often placed to one side of the camera and a little higher than the character to give a normal look. This could be suggested as sunlight, or the light from a window etc.

The fill light is the next form of lighting. The job of this light is to fill in the darkest shadows with a softened light to give a bit more detail. This light is often diffused by tracing paper or by using a white board to deflect the light.

The last source of lighting is the back light. This light is normally placed quite highly at the rear of the set and gives the subject a highlighted outline.

For more information on lighting check out some of the books in the shop or for suppliers of lighting equipment check out the links page.

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Information

More sections and info will be added soon so watch this part grow. If you have any tips that you would like to share use the e mail form in the contact section.

This is one of many methods to create stop motion animations. This is the method I have used but other methods may be easier or give better quality. This page is simply given as a guide to how you could go about making a stop motion animation.



The Basics of Animation

What is Animation

Three main types of Animation

Basic Requirements for Stop Motion

Formulating a Story

Making a Storyboard

Creating Characters

Building the Set

Lighting the Set

Props

Capturing your animation

Animating

Sound effects

Music

Adding Titles

The End Result


What is Animation

Animation is the ability to give life to an inanimate object or character whether it be drawn, modelled or computer generated. This life is given by combining several similar images that when put in sequence and shown a speed, trick the audience into believing the character is moving.

For a more detailed description on the theory of animation please check out the selections of books available in the shop.

3 Main Types of Animation

Drawn Animation

Drawn animation is created by drawing the characters on cels that are then positioned on top of the background before one frame of film is shot. This cel is then removed and replaced with a similar cel with slight movement from the previous one. One frame is shot like before and the process continues. It normally takes about 24 frames of film for every 1 second. This is the traditional method for cartoons however this technique has been superseded by computers.

Stop Motion Animation (3D)

This type of animation is more complicated because you are dealing with real characters in three dimensional space. The process however is almost the same. The characters are modelled into their movements by the animator who takes on the role of the actor giving his performance through the clay character.

Computer Animation

This method is becoming the default method for the animation industry as both 2D and 3D animations are performed on the computers virtual environments.


The focus of these notes now concentrates on Stop Motion animation as that is the method used for my animation
'The Secret Life of Ceravax' .

For more details on each of these methods please check out the selection of books in the shop.

Basic Requirements for Stop Motion Animation.

The frames can be captured through a variety of methods from traditional cine cams to Digital Camcorders in conjunction with a computer. The method I have used is detailed below and these are an example of possible setup requirements. However other possibly cheeper methods may be available.

1.
Digital Camcorder with DV in and out sockets, manual override on all functions and a good quality lens. A range of camcorders are available in the shop. The capture device can also be a digital still camera or web cam which is a much cheaper option but the downside is the image quality is greatly reduced. Web cams and digital cameras are also available from the shop.

2. A
tripod would also be a useful investment to keep the camera still and in the same position throughout. Some are available to buy in the shop.

3. A
compatible computer with firewire sockets to enable the transfer of the digital image to be saved as frames on the computer. The computer I used was an imac but PCs would probably work just as well. However you would need a different Frame capture program. A list of sites that offer downloads are shown in the animation links section.

4.
Frame capture software like frame thief etc.

As well as the technical equipment you will also require a set, lighting, props and the characters that will feature in the animation. All of the equipment needed for this is either available in the
shop or in the links section.

I will explore in more detail the individual requirements further down but first I will explain the basics of animation and how to begin.

Formulating a Story.

This is a key element in any animation and can vary from a simple gag to a highly complex story line. You should first think:

1. What do you want to say to your audience?

2. What will your character to do?

3. All Story's should have a beginning a middle and an end.

4. Does the story have a purpose, e.g. to entertain, inform, shock, etc...

5. Who is your audience?

When you have answered the questions and constructed a basic story line you need to begin a story board.

Making a Story board

The story board is useful for creating an image file of how the story progresses and also shows weaknesses and parts that are not necessary. It also allows you to change the order of sequences easily before it is committed to film. The story board can be as detailed or as sketchy as you like. As long as you are able to understand the story without reading anything. The images should tell the story. It also becomes a usefull tool when you begin to film your animation as it gives you ideas of how the shot will look and positioning of camera lighting and characters and how they relate to each other to give the desired effect.

An example of a storyboard will be available soon on this site.

To buy books on storyboarding check out the shop now.

Creating Characters

When you have your story and know what characters will perform in it you will then be ready to create your characters. Normal 3D plasticine characters are made with just the
plasticine or with an armature which is a skeleton structure that hold the plasticine up and enables characters to have thinner legs etc.

However for my animation I have used
clay instead of plasticine. This is because the subject of my animation is about the process of ceramics. This is difficult to work with because it dries out quickly under the lights and I am not using any armatures. But the nature of the characters means that it is possible using this method.

My next animation will be using plasticine characters and armatures and more detailed information on this method and material will be available soon.

For more information on creating characters for animation check out the book
Cracking Animation available to buy from the shop now.

To buy materials for creating characters check out the shop or the links section

Building the set.

The set can be as complicated or as simple as you want.

The Basic Set

The set I have constructed is a simple room with 3 walls and a floor. The MDF panels are joined together with brackets so they can be removed. Another way to do this is to use dowel rods that fit into holes in the opposite panel allowing you to remove walls for various shots. The walls can then either be painted or wall papered. Skirting boards fitted and floor tiles etc. added to the floor to complete the set.

Set designs can vary depending on what is required for the animation and the type of set should be a consideration when constructing the story.

Details on other sets and the building of props will be coming soon.

To buy materials for sets or for companys that make sets check out the links page.

Lighting the set.

Lighting is a very important part of the process because it can add mood and highlight specific areas of a scene.

There are 3 types of lighting

The Key light which is the main source of light and should be the strongest and is often placed to one side of the camera and a little higher than the character to give a normal look. This could be suggested as sunlight, or the light from a window etc.

The fill light is the next form of lighting. The job of this light is to fill in the darkest shadows with a softened light to give a bit more detail. This light is often diffused by tracing paper or by using a white board to deflect the light.

The last source of lighting is the back light. This light is normally placed quite highly at the rear of the set and gives the subject a highlighted outline.

For more information on lighting check out some of the books in the shop or for suppliers of lighting equipment check out the links page.

Props

You will also probably require props for your animation. I have used simple props that already exist, such as glaze bucket, bag of clay, paint brushes, etc. However some projects may require you to make props. If you are unable to make what you need there are companies that can make small props for your animation.
Check out the list.

More details on how to make your own props will be coming soon.

Once you have made the characters, finalised the story, built the set and have all the props you will then be ready to animate. As I said before there are several methods that can be used to do this but I will describe the one I am using.

Capturing your animation

Connect your Dv Camcorder to your computer using the firewire port and to the dv socket on your camcorder.

Turn on your camcorder then your computer.

If your computer is an
apple then it should recognise that your camcorder is attached and be ready to start.

If you have not already done so you will need to obtain a
frame capture program a list of which is available here.

Example using Frame Thief:

After registering etc. launch the program and the video feed should detect the camera and show an image in the video feed window. If not quit the application, restart the computer and start again. If this fails to work try the troubleshooting on the frame thief website or your computers manual.

When you have the video feed running position your characters, set, props etc. in the first frame position, then press the red capture button. You can press this twice if you are shooting the animation in doubles or twos. This allows you to cut the amount of movements needed to get one second of film.

Animating

You should also try to vary the speed of your movements, and don't be afraid to keep the character still for a few seconds as this can convey certain emotions. If you have trouble working out how the character should look. Time yourself making the movements and examine how they are made. For facial expressions of your character use a mirror and act out how it should look to give believability to your characters.

Different parts of the character can also move at different speeds and remember that characters often move in one direction before moving in the other.


When you have captured your animation you can then export it to an
editing package to add the finishing touches including sound effects, music and titles.

Sound Effects

There are many sites offering sound effects collections that you can buy however you must be aware of copyright laws. To find out more information on this visit some of the sound effects links or alternativly you can make your own with a microphone and recording device.

Music

This is an optional extra but can help create emotions or moods. If you have the ability you can create your own but you would probably be better contacting a company that can talor make music to your animation. A list of them are available here.

Adding Titles

The end product

What do you do with your finished animation.

You might consider submiting it to an animation or film festival. Links to various festivals throught the year are available here.

 

Buy animation books from the shop

 

This information is only given as a guide and more detailed and accurate information is provided in the wide selection of book available in the shop.

 
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