Neo Genesis Expert Rule Expansion |
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What �s New in the Neo Genesis Expansion? |
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Baby Pok�mon cards: These are a special type of Basic Pok�mon card. They can evolve into other Pok�mon cards. For example, if Pichu evolves into Pikachu, that Pikachu is an Evolved Pok�mon, not a Basic Pok�mon card. If a Baby Pok�mon is your Active Pok�mon and your opponent�s Active Pok�mon tries to attack, your opponent flips a coin. If tails, your opponent�s turn ends without an attack. Darkness ( D ) Pok�mon and Metal ( S ) Pok�mon: The Neo Genesis� set has two new types of Pok�mon cards: Darkness ( D ) Pok�mon and Metal ( S ) Pok�mon. They have new Energy cards to go with them (but not basic Energy cards�o D and o S Energy cards have special powers). The o D Pok�mon aren�t the same as the Dark Pok�mon in the Team Rocket� expansion. If a card refers to a o D Pok�mon, it means one of these new Neo Genesis Pok�mon. If a card refers to �a Pok�mon with Dark in its name,� it means a Team Rocket Dark Pok�mon. Pok�mon Tools: These are a special kind of Trainer card that you can attach to your Pok�mon to help you. Each of the Pok�mon Tools says on it how it works. Each Pok�mon can have only 1 Pok�mon Tool attached to it at any time. |
Expert Rules Additions |
With all of the new cards in the Neo Genesis expansion, the Expert Rules have expanded to show you the exact order in which certain things happen. If you�re a beginning Pok�mon� player, don�t worry about these rules. But if you want to be a Pok�mon Master Trainer, here are the details! |
New rules additions appear in red text below. |
In What Order Do You Do Your Attack? |
This sequence has one new step. Before you do anything else (even before you announce which attack you�re using), if your opponent�s Active Pok�mon is a Baby Pok�mon, flip a coin to see if your attack does nothing. For example, say Charmander is your Active Pok�mon and you want to use its Ember attack. If your opponent�s Active Pok�mon is a Baby Pok�mon and you get tails on the Baby Pok�mon flip, you don�t discard Energy cards from Charmander to use Ember, because you won�t even get to the step in which you discard Energy. Announce which attack your Active Pok�mon is using. Make sure your Pok�mon has enough Energy cards attached to it to use the attack. If necessary, make any choices the attack requires you to make. (For example, Natu�s Telekinesis attack says �Choose 1 of your opponent�s Pok�mon.� So you choose now.) If necessary, do anything the attack requires you to do in order to use it. (For example, discard Energy cards, as in Flaaffy�s Discharge attack, which makes you discard all o L Energy cards attached to Flaaffy in order to use it.) If necessary, apply any effects that might alter or cancel the attack. (For example, if your Pok�mon was hit last turn by Lv. 35 Quilava�s Smokescreen attack, that attack said that if you tried to attack with that Pok�mon during your next turn, you should flip a coin. If tails, your Pok�mon�s attack does nothing.) If your Active Pok�mon is Confused, check now to see if the attack fails. Do whatever the attack says. Do any damage first, then do any other effects, and, finally, Knock Out any Pok�mon that have damage greater than or equal to their Hit Points. |
How Do You Figure Out the Damage? |
Start with the base damage. This is the number written to the right of the attack, or, if that number has an x, �, +, or ? sign next to it, it�s the amount of damage the attack text tells you to do. Apply any effects the Active Pok�mon has that affect the base damage dealt (for example, Base Set 2 Scyther�s Swords Dance). Then if the base damage is 0 (or if the attack doesn�t do any damage at all), just stop figuring the damage. You�re done now. Otherwise, keep going. Double the damage if the Defending Pok�mon has Weakness to the attacking Pok�mon�s type. Subtract 30 damage if the Defending Pok�mon has Resistance to the attacking Pok�mon�s type. Figure out damage effects of Trainer cards and Energy cards on the attacking Pok�mon (like Base Set 2 PlusPower or Darkness Energy). Figuring out the damage has one new step. That�s figuring out effects of cards that affect the whole play area (like Sprout Tower, which says �All damage done by o C Pok�mon�s attacks is reduced by 30�). This happens after you figure out effects of Trainer cards attached to the attacking Pok�mon, but before you figure out effects of Trainer cards attached to the Defending Pok�mon. Figure out damage effects of Trainer cards and Energy cards on the Defending Pok�mon (like Base Set 2 Defender or Metal Energy). Apply any relevant effects resulting from the Defending Pok�mon�s last attack (for example, Base Set 2 Onix�s Harden) or any relevant Pok�mon Powers. For each 10 damage the attack ends up doing, put 1 damage counter on the Defending Pok�mon. (If at this point the damage done turns out to be less than 0, don�t do anything.) Now that damage has been done, if the attack does anything other than damage, do all of that. |
In What Order Do Things Happen after Each Player�s Turn? |
Usually it doesn�t matter in what order you do things after each player�s turn, but if things get complicated, follow these steps in order: a) Put damage counters on any Poisoned Pok�mon. b) Flip to see if Asleep Pok�mon recover, and have Paralyzed Pok�mon recover. c) Flip to see if Pok�mon with Char counters take damage. d) Put damage counters on any Pok�mon with o D Energy attached to them (except for o D Pok�mon and ones with Dark in their names). If one of your Pok�mon has a Pok�mon Tool attached to it and that Pok�mon Tool does something between turns, you can use the Pok�mon Tool at any time you want between turns. If your Pok�mon and your opponent�s Pok�mon are Knocked Out at the same time between turns, the player who is about to take a turn replaces his or her Pok�mon first (and chooses his or her Prize first as well). |