Literature
Review
Since
early of 19's, a lot of animations had been produced in two dimensional
(2D) form. These animations which are also known as classical animation
are all hand drawn in frame by frame. The skills of drawing and
the knowledge of principles of animation are strongly required to
achieve these animations.
But
nowadays, with various type of advance technology, the 3D or CG
animations have become more and more popular but people seldom think
of the root of these technologies which is the classical animation
- 2D. Not all but quite a number of 3D animations nowadays may lack
of principles of animations such as exaggeration and so on, and
always produce stiff animations which can be seen in real life or
in theatres. Those animations can be considered as stiff as us -
human. Compared to classical 2D animations, the animations are more
exciting, interesting by including extreme movement, acting which
is more attractive. In my opinion, the principles of animation play
the most important role in achieving a good quality of animation.
There are several differences while executing principles of animation
into 2D and 3D environment in terms of technical, so the efficiency
is not the same at all. So to find out the answer, a comparative
study is needed to analyze the pros and cons of Implementation of
principles of animation in 2D animation in 3D animation.
Basically,
the content of the thesis is all about the discussion on the principles
of animation in 2D and 3D animations. The flow of the thesis is
like this: (Introducing - Explanation - Analyzing - Summarise -
Comparison - Identify - Suggestion - Conclusion). The thesis will
be divided into 4 different chapters.
The
Chapter 1 is mainly about the analysis of "Principles of Animation"
in 2D animation. In this chapter, there will be an introduction
about the meaning of "Principles of Animation" and explain
the importance of it in animation process. Then there will be one
by one introduction and explanation of the usage of "principles
of animation" in 2D animation. Next, there will be an analysis
of the implementation of "principles of animation" in
2D animation which is mainly about the evaluation of the implementation
of "principles of animation" such as methods of execution,
the value, efficiency, techniques, and etc. Lastly, there will be
a summary of the analysis on chapter 1.
Then
in the next chapter which is Chapter 2, is mainly about the analysis
of "Principles of Animation" in 3D animation. Then, there
is an introduction and the explanation of the elements of "Principles
of Animation" in 3D animation. Next, there will be an analysis
of the implementation of "principles of animation" in
3D animation which is mainly about the evaluation of the implementation
of "principles of animation" such as methods of execution,
the value, efficiency, techniques, and etc. Lastly, there will be
a summary of the analysis on chapter 2.
Next
comes to the Chapter 3, which is mainly about the comparison of
implementation of "Principles of Animation" between 2D
and 3D. The Differences of Principles of Animation in 2D and 3D
animation and the Pros and Cons of implementation of Principles
of Animation in 2D and 3D animation will be highlighted in this
chapter. Then, few suggestions will be provided in order to create
a good quality of animation by using 2D and 3D elements such as
3D character in 2D environment, 3D in 2D style and etc. Lastly,
there will be a summary of the comparison on chapter 3.
Finally
the Chapter 4, which is mainly about the conclusion from Chapter
1 until Chapter 3. Last but not least, the objective of the thesis
is to achieve the essence of animation - "Principles of Animation"
by producing 2D + 3D animation and to gain insights into the realm
of principles of animations. Therefore, in order to make a good
quality of animation, the proper executions of principals of animation
no matter in 2D or 3D are the most important key factor.
Chapter
1
Animation
is an art. Like most arts it takes time to master and do well. A
2D animator needs to have a firm understanding of the principles
of physics. Besides that, the animator should understand the effects
of gravity, friction, elasticity of many different materials and
a good understand of the center of gravity knowing how these laws
mean on the actual motion. A 2D animator must keep practicing to
improve their drawing skills and the understanding of the 12 principles.
Even the best animator must practice and have a solid understanding
of all of the principles that have been discussed. In my point of
view, in order to achieve all the key of the principles and be a
good animator is not easy at all, it requires a lot of practice
in terms of physical and mental, to gain more experience in getting
the essence of animation. Moreover, I believed that an animator's
job is to create the illusion of life by understanding of physics
behind the principles and bring out the joy of life in the most
interesting way. I think that's the spirit of animation.
Chapter
2
Animation
is an art. Like most arts it takes time to master and do well. For
3D animation, it is a bit different, once the animator reaches a
certain degree of computer animation skills, they can easily handle
the job. All they need is the computer performance and the software
updating. But as an animator, they also needs to have a firm understanding
of the principles of physics by exploring the effects of gravity,
friction, elasticity of many different materials and a good understand
of the center of gravity knowing how these laws mean on the actual
motion. In my point of view, to be a really good 3D animator is
not easy at all. Besides the technical part, they should also take
care and practice the content of the animation in order to gain
more experience in getting the essence of animation. Moreover, I
believed that an animator's job is to create the illusion of life
by understanding of physics behind the principles and bring out
the joy of life in the most interesting way.
Chapter
3
The
implementations of principles of animation are playing the same
important role no matter in what type of animation (2D, 3D, claymation,
and etc.) But, there are several differences in the way they implement
it because of the animation techniques are not the same at all.
As the result, the efficiency will also different from each other.
Nothing in this world is perfect; this same goes with all kinds
of animations by having the pros and cons. But sometimes, by combining
the various type of animation together, the negative part could
be eliminated in such a way. In other words, by taking out the good
elements of the animations and blend it together, a good quality
of animation might be created. Because the amount of implementation
of the principles into animation is all depends on the animators,
so I hope that the animators will keep upgrading their skills and
knowledge of principles of animation and the technologies will keep
developing to provide the animators the most useful tool in order
to create a good quality of animation. As mention in previous chapter,
the main purpose of creating animation is to create the illusion
of life but not a copy of life and achieve the essence of animation
in the most interesting way.
Chapter
4
Based
on the discussions and information above, the review concludes that
no matter 2D animators or 3D animators, besides acquiring their
skills in drawing and computer software; their also need to keep
practice and utilize the principles of animation properly and implement
it into animation. This is because principles of animations play
an important in creating a high quality of animation.
As the advance technologies are upgrading from time to time, the
demand of the animation quality is also keep growing up. This means
the animation produced nowadays must have a good quality and should
be better than old time's animations. Therefore, this review had
come out with some suggestions and recommendations of creating a
good quality of animation by using 2D and 3D elements after analysing
the implementation of principles of animation in 2D and 3D and its
pros and cons. In other words, by taking out the good elements from
2D and 3D animations and blend it together, a good quality of animation
might be created.
Last but not least, an animator's job is to create the illusion
of life. By understanding the physics and its importance behind
the principles of animation, a good quality of animation will be
created thus achieving the essence of animation and bring out the
joy of life in the most interesting way. I believed that's the spirit
and the heart of animation.
Methodology
In
order to successfully complete my research, the first and most I
read about was about the principles of animation from books, articles
and information on the Internet to gain more knowledege about the
principles of animation. Besides that, I watched quite a lot of
2d and 3d animations, to enhance my knowledge and analyze the implementation
of principles in the animation. Other than that, books and information
on 2d and 3d animation were read as to find out the animation techniques
which can helps me very much in the research.
With these references, I can understand the principles of animation
deeper. Lastly, discussions were also being carried out with different
people including tutors, friends and lecturers in order to get more
advises and informations.
Findings/Conclusion
The
implementations of principles of animation are playing the same
important role no matter in what type of animation (2D, 3D, claymation,
and etc.) But, there are several differences in the way they implement
it because of the animation techniques are not the same at all.
As the result, the efficiency will also different from each other.
But by combining the various type of animation together, the negative
part could be eliminated in such a way. In other words, by taking
out the good elements of the animations and blend it together, a
good quality of animation might be created.The main objective of
animation is to create the illusion of life but not a copy of life
and achieve the essence of animation in the most interesting way.
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