Updated: 8 October 1998
Appendice 2: Furie
The few who have studied the Black Widow Bloodline believe that they are akin to the Kindred of the East, as they seem to be afflicted by an evil and intelligent Frenzy called Furie. The truth is that the Black Widow ''discovered'' a Discipline akin to Bardo, enabling them to alter the nature of her Beast, increasing its power and intelligence, and manipulate it to tap in this apparently limitless source of power. But this come to a price, as stirring the Beast, also called the ''Dark Widow'', can fully awaken it...
Each use of Furie can start a chain reaction, called Outrage and the greatest the level of power, the greastest chance to awaken the Dark Widow's fury (see Chapter 3: The Dark Widow).
The last (but not least) part, is that the Dark Widow can awaken on its own, for no real reason (explained before) but the interest of the intrigue. The better rule is to let the Storyteller choose at what moment the Dark Widow awaken (i.e.: choose or roll Furie at variable difficulty to know her successes). If she does, the Black Widow who wants to resist will have to do as it was explained after in Chapter 3: The Dark Widow (The Storyteller can even decide to deny any resistance roll, for storyline purposes).
* : Dark Whispers
Using the resources of her Dark Side, the Black Widow can succeed more easily in her actions. But at the risk of awakening fully her Dark Side. This power is called Dark Whipers because the Dark Widow tries to take the control by whispering evil tentations to the Black Widow, and sometimes, the Black Widow takes the easier way...
System: 1 Blood Point, for one Dice Roll.
The Black Widow only needs to use one Blood Point, which will
be converted as an extra success for any Dice Pool or can
replace the use of a Willpower Point.
Dark Widow: She doesn't need the Outrage Roll, as she is
already active.
** : Pain Ecstasy
Sometimes, the Black Widow must awaken her Dark Side to help her resist pain. This power enable her to ignore the debilitating effects of pain by using the Dark Widow's source of hatred and rage.
System: Automatic, for the Scene.
The Black Widow ignore any Health Level penalty to dice pools.
Note that this doesn't remove any painful feeling, but make
this pain highly pleasurable and twist the Black Widow thought
process to use it to compensate actual physical damage by pure
hatred only a Dark Widow could feel.
Dark Widow: The Dark Widow automatically use this power
when in control.
*** : Aura of Darkness
While the Dark Widow is quite independant minded, her similarities with Wyrm creatures, Banes, Fomori, Dark Spiral Dancers, Nephandi, Demons, Specters and other spawns of the Abyss can, if not attract their sympathy, at least win their neutrality. The Black Widow can, by using the Dark Aura, let enough of her Dark Side appear to appear one of them, and thus avoiding conflict. Those reading her Aura (Via Auspex, etc.) will seem pure, eerie darkness, thus removing any chance to study her mental state. In the the other hand, the Lupines seem to be able to detect her more easily...
System: Automatic, or Manipulation+Occult/appropriate Lore, Diff:Variable.
This power doesn't actually call the Wyrm creatures, only attract
their attentions to the fact that the Black Widow is one of them.
They are automatically remain neutral, accepting to talk, or even
accepting the Black Widow's help.
But by using this power fully, the Black Widow can actually
charm them, convincing them to serve her. The Difficulty is the
Target Willpower, or Target Willpower minus 2 if the Black Widow
knows the appropriate Lore.
Successes | Duration of Control |
---|---|
1 | 1 hour |
2 | 1 Day |
3 | 1 Week |
4 | 1 Month |
5 | 1 Year |
Note that a obviously betrayed creature will be automatically
free from further control. In any other way, this power works like
Presence ***. Removing the Aura of Darkness cancel temporarily
its effects, which are restored when the Black Widow revert it
once more. Of course, while this power is active, the Garou
Gift ''Sense Wyrm'' will detect her as corrupted, no matter
her Humanity Rating. Kindred will, perhaps at first, mistake
the eerie feeling of the Dark Aura for one of post-Diablerie
effects, but Auspex won't reveal any typical sign of Diablerie
taint (but for the Aura unusual form and color). Consider the
Black Widow to have the Flaw ''Eerie Presence'' (Found in
Vampire: The Masquerade, Revised Edition, p302) when she
uses this power.
Dark Widow: As the Dark Widow is ''sincere'', ignore one '1'
in the Dice Roll!
**** : Weapon of the Murderer
This power enable the Black Widow to create an object of solid matter from the darkness of her own soul. This object is always a weapon of wicked appearance (Red veined black metal, thorns on the blade and hilt, etc.). This weapon is under her control, and cause terrible damage to anyone hurt by it. Note that anyone else taking the weapon without the Black Widow's (or Dark Widow's) aggreement will only hurt themselves as thorns will tear the flesh and pierce the bone.
System: 1 Willpower Point and 1+ Blood Point(s) for 1 Night
The weapon(s) must be chosen once for all. They won't change
(The Black Widow can create a Level 6 power mimicking
this one, with another weapon).
Blood Points | Weapon |
---|---|
1 | Dagger, Claws (like Protean **) |
2 | Sword, Katana, twin daggers |
3 | Great Sword, Axe |
4 | twin swords |
***** : Dark Will
Controlling a raging beast is difficult, even to masters of Dominate or Presence. The Black Widow can now protect her own Psychee against supernatural mental alteration, influence and control by using the rage and hatred of her own Dark Side. But using this power is opening the great way to the Dark Widow...
System: Willpower, Diff: 3+ Level of the countered Discipline (max 9)
Each success in the Willpower Roll will remove one success from
the roll used to affect mentally the Black Widow. Note that every
supernatural effects is concerned, including True Faith attempt
at making the Kindred flee (but not against the associated
Aggravated Damage), but also some ''hard'' natural effects,
like resisting torture, hypnosis, as well as most agressive
effects (like the ones created by pentotal, drugs, etc.) that
help decreasing mental defenses against manipulation. This can
even be used to counter control by soul fragments born from
Diableries.
A true Blood Bond, as well as a true Vinculum (and the powers
duplicating the effects) can be but only temporarily
countered by this power.
This power can be used retroactively (thus a Black Widow could
try to remember an event a Tremere made her forget via Dominate,
or free herself from the Entrancement of a Toreador via Presence.
This power can be used only once per opponent roll.
Exception: Effects of Majesty (Presence *****) will be cancelled
for the scene by using this power as an extended roll to reach a
number of successes equal to the Kindred's Charisma+Intimidation
rating. Similar powers are cancelled in similar ways.
Dark Widow: The Dark Widow can use this power without
risking any Outrage Roll...
***** * : ?
System: ?
Dark Widow:
***** ** : ?
System: ?
Dark Widow:
***** *** : ?
System: ?
Dark Widow:
***** **** : ?
System: ?
Dark Widow:
***** ***** : Join the Light and the Darkness
System: ?
Similar to Golconda.
Dark Widow:
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