Dragon, Quasi-Elemental Radiant (Copyright 1998 by John Kastronis)


goldbar

Climate/Terrain:

Quasi-Elemental Plane of Radiance, rainbows

Frequency:

Very Rare

Organisation:

Solitary

Activity Cycle:

Any

Diet:

Special

Intelligence:

Supra-Genius (19-20)

Treasure:

Special

Alignment:

Any (primarily Neutral)


No. Appearing:

1 (2-5)

Armour Class:

-5 (base)

Movement:

12, Fl 35 (C), Jp 3

Hit Dice:

17 (base)

THAC0:

4 (base)

No. of Attacks:

3 + special

Damage/Attack:

2d8 / 2d8 / 5d12

Special Attacks:

Special

Special Defences:

Variable

Magic Resistance:

50% (base)

Size:

G (60' long)

Morale:

Fanatic (17-18)

XP Value:

24,000

Index

Radiant dragons are majestic creatures. They are similar in appearance to amethyst dragons, but much larger. Their skin is a shimmering mass of silky material which constantly changes colour.

Radiant dragons speak their own tongue and a tongue common to all elemental dragons. Also, 20% of hatchling radiant dragons can speak with any intelligent creature. The chance to posses this ability increases 6% per age category.

Combat: Radiant dragons are honourable and respectful of their opponents. They are not foolish, however. They will take advantage of any weakness and attack their opponent without mercy.

Breath Weapon/Special Abilities: A radiant dragon's breath weapon is a stream of brilliant radiance, 50' long, 20' high, and 10' wide. This instantly kills any creature of less than 6 HD that doesn't save vs. dragon breath, a successful save still induces blindness for 2d20 rounds and the creature takes the damage listed below. A creature of more than 12 HD that makes its save takes half the damage and isn't blinded, otherwise they take full damage and are blinded for the same length of time.

  • Radiant dragons cast spells and use their magical abilities at 15th-level plus their combat modifiers.
  • Radiant dragons are born immune to energy draining, blindness, and electricity. They are born with the following abilities: chromatic orb at will, colour spray at will, dancing lights at will, and continual light three times per day.
  • As they age, they gain the following additional abilities: Young: hypnotism three times per day. Juvenile: rainbow pattern three times per day. Adult: prismatic spray three times per day. Mature Adult: prismatic wall/ hree times per day. Very Old: prismatic sphere three times per day.

Habitat/Society: Radiant dragons are very reclusive creatures. Very few live on the Prime Material Plane, most dwell on the Plane of Radiance. Radiant dragons prefer to layer in areas of brilliant light displays, such as in crystal chambers where colourful light is reflected.

Some 50% of radiant dragons are neutral in alignment, of the rest, half are good and half evil. On the law-chaos axis, 40% of radiant dragons are lawful, 40% neutral, and only 20% chaotic.

Ecology: Radiant dragons eat little, if anything at all. They usually only eat right before going into a long sleep, usually consuming a few large animals. When they are awake, light seems to sustain them.

Age
Body (')
Tail (')
AC
Breath Weapon
Wizard/Priest
MR
Treasure
XP Value
1
13-25
12-22
-2
2d12+2
Nil
Nil
Nil
15,000
2
25-37
22-34
-3
4d12+3
Nil
Nil
Nil
18,000
3
37-49
34-44
-4
6d12+4
1
45%
E, S, T
19,000
4
49-61
44-56
-5
8d12+5
2
50%
H, S, T
20,000
5
56-73
56-66
-6
10d12+5
2 2
55%
H, S, T
22,000
6
73-86
66-76
-7
12d12+6
2 2 2
60%
H, S, Tx2
23,000
7
86-99
76-90
-8
14d12+7
2 2 2 2 / 1
65%
H, S, Tx2
24,000
8
99-112
90-101
-9
16d12+8
2 2 2 2 2 / 2
70%
H, S, Tx2
25,000
9
112-126
101-114
-10
18d12+9
2 2 2 2 2 2 / 2 2
75%
H, S, Tx3
27,000
10
126-140
114-126
-11
20d12+10
2 2 2 2 2 2 2 / 2 2 2
80%
H, S, Tx3
28,000
11
140-154
126-139
-12
22d12+11
2 2 2 2 2 2 2 1 / 2 2 2 2
85%
H, S, Tx3
29,000
12
154-168
139-152
-13
24d12+12
2 2 2 2 2 2 2 2 / 2 2 2 2
90%
H, S, Tx4
31,000

Index
PLANESCAPE is a trademark owned by TSR, Inc.
Please read this important Copyright Information
Made with a Mac
Consult the Mimir Again

This page hosted by

Geocities

Get Your Free Home Page Here

Hosted by www.Geocities.ws

1