Computer
Underground Railroad Ent.
When
assembling a computer, it is wise to let common sense be your guide.
Everything
that the computer uses gets plugged into the back of the Central Processing Unit
(CPU). The different plug in
sockets are called ports.
The
monitor, printer, speakers, etc., have two cords. They attach
to the central processing unit and a power source.
The ends of the cords are male or female and in the case of computers,
opposites attract. Male plugs into
female. A way to tell what gets
plugged in where is by the shape of the plug.
The phone cord will not fit into the printer port, nor will the printer
fit into the port where the monitor is plugged into.
A good guideline to follow when plugging in your computer is “if it don’t
fit, don’t force it.” In new
computers, the ports have a icon of the item to be plugged into the appropriate
slot and color coordination.
As
in your wardrobe, you want to make your computer environment reflect who you
are. Must have accessories these
days include speakers, microphone, disk holders, ergonomic equipment and a
comfortable chair.
If
you are into games, consider a joystick, which is an accessory for the keyboard.
It looks like the shift in a standard car.
Power
surge protectors are used to keep the current running smoothly in your machine.
Also,
be careful of the environment you create. Millions
of people are suffering from carpal tunnel syndrome, back problems and exposure
to electro-magnetic frequencies that could be causing tumors in people.
A guideline to follow is to make sure to provide adequate support
wherever there is stress when on a computer.
Different
computers turn on and off in different ways.
When turning a computer on, there are at least two items, the monitor and
CPU that you have to look and find the switch or button for. When the computer is in the off position, it is a safe
guideline to follow that you should try the largest switch or button on each
piece of equipment. If that one doesn’t work, try another. Turn on the Central Processing Unit first because sometimes
the monitor is already hooked into its power supply.
1.
Central Processing Unit.
Switches on the front, side and back of various CPU’s.
When you flip the correct one, a light appears on the front of the
computer and you hear a sound, usually a mild hum. As A Course In Miracles says “There Is Nothing To Fear.”
2.
Monitor -
Same as the CPU except there is not humming sound...just a light up front.
3.
Printer -
This switch is generally on the side and again, when the light is on, the
printer is on.
4.
Speakers
- The on-off button is usually on the back and the volume and treble on the
front. Yes, you can play musical CD’s
on your computer. Many computer
users have had epiphany experiences at the machine with Marvin Gaye or Billie
Holiday crooning through the computer.
5.
Internet
– There are many different ways to turn the Internet on. If
you are using someone else’s computer, ask them for their password or to show
you how to connect. It’s usually
START – PROGRAMS – either MICROSOFT INTERNET EXPLORER or NETSCAPE.
Then choose one of those programs. Some
keyboards have an Internet key on them that you push and it brings up the
Internet for you. If it’s your
computer, get an AOL or Prodigy or another ISP (Internet Service Provider).
This disk will talk you through the process.
If you don’t have a credit card, use NET ZERO or JUNO or any other free
(advertiser based) service. These
free services have limitations, but at least you can get on the net and check
your e-mail.
Esc:
Escape
Key. Located in the upper left
hand corner of the keyboard, this key will help you escape from many of the dead
end trails you may come across as you go through your computerization process.
For example, if you find yourself in a box, (called a dialogue box in
Windows) where the computer is trying to have a conversation with you, hitting
the escape key will more times than not make the box go away, for now.
F1-F12 or 12+ -
These are called function keys. Back
in the old days of computers, before the mouse, many of the features in a
program could be used by pressing one of these keys.
In modern programs, the mouse’s point and click ability makes function
keys similar to the human appendix. However,
future programs may find a use yet for these shorthand marvels of modern
computerization.
Numbers Keys - If
you want to type out the number just hit the key straight or use the Num Lock
key in the upper left hand corner of the calculator..
If you want to type the symbol on top of the number, hold down the shift
key then press the appropriate number key.
For example to type a dollar sign, hold down the shift key then press the
number 4 key and the dollar sign will appear on the screen. They are both on the top and side of the keyboard.
Letter Keys –
Like a typewriter.
Tab - Use
this key if you want to indent one line at a time, like when you are typing a
paragraph in a traditional format, indented five spaces.
This key is also used when moving from one column in a table (a box with
numbers or information in it, like a calendar or a budget.)
Shift Key - This
button changes to capital letters. It
transforms all letters it types to upper case or capitals normally. When the shift key is used, it causes these letters to appear
as lower case, or small letters. The
shift key gives you one capital letter at a time.
Caps
Lock
- If you want to type in all capitals,, press the Caps Lock key.
While it’s on, if you want a letter in a lower case, just press the
shift key.
Ctrl
– Alt -
The
control and alt keys are magical keys. They
give many other keys on the keyboard a third and fourth level of meaning. For example, if you press the letter S key, you get a small
s. If you press the shift key then
hit the letter s you get a capital S. While
holding down the control key if you press the letter s, the program you are
working in may save your work. (Save
means move something from the temporary keyboard memory into the more permanent
hard disk memory). Alt S may give you a list of files.
Key usage depends on the program.
Delete – Insert
- The
delete and insert keys, located to the right of the Backspace key, are about
putting things in and taking them out. Just
like the backspace key works as an eraser key in the direction of the arrow, the
Delete key takes material out in the opposite direction from the one pointed by
the arrow on the backspace key. The
Insert Key either allows you to put in additional material.
The computer assumes Insert is on. If
you want to type over material already on the screen, press the Insert key and
you will be typing over what is on the screen.
In Microsoft Word three letters at the bottom of the screen OVR
(which stands for overtype) will appear when you are typing over.
Home – End – Takes
you to either the beginning or the end of a sentence or the document you are
working on, depending on the program.
Page Up – Page Down –
Scroll you through what you are working on one screen at a time.
Space Bar -
The space bar, the biggest key on the keyboard, located at the bottom, places
one space and is usually used between words.
Enter - This
key is equal to the return key on a typewriter.
You use this key when you want to either insert a line between
paragraphs, move to the next line or answer questions your computer poses to
you.
Arrow
keys
- p; To the right of the typewriter
keys at the bottom are four directional keys.
These keys move you one line or one letter at a time without impacting on
anything it passes.
During
the past few years, some keyboards have additional keys that provide short cuts
for some of the tasks you want to perform.
These keys have icons (pictures) on them.
In the Getting Started material that comes with the computer you’ll see
pictures that match the icons and an explanation of what they are for.
The
connection between the mouse and the arrow on the screen is like a steering
wheel and tires on the road. The mouse - the part of the computer used to
point at what you want to affect on the computer monitor - has a very basic
design. On its underside is a round ball, partially exposed, which when
moved against a firm surface, correspondingly moves the arrow on the screen.
To
use a mouse you want to have it with the ball side down, the cord pointing
toward the computer, with ample room to move in wide circles, left and right,
away and towards you. The mouse
does not pick up movement when not on a firm surface.
There
are three mouse activators.
Single Click
- Point the arrow on the screen in thee middle of what you want to effect and
click once. This usually places the
computer’s attention, the blinking line, on the point where you just clicked.
Double Click
- Point the arrow on the screen in thee middle of what you want to affect and
click twice, relatively quickly. Think of your favorite jazz drummer, then,
double-click.
Drag and Drop
- Point the arrow on the screen in thee middle of what you want to affect and
click, hold the mouse button down, pull the image across the screen.
When the mouse arrow you are moving is where you want it, let the mouse
button go. The image will follow.
The
connection between the mouse and the arrow on the screen is like a steering
wheel and tires on the road.
The
mouse has two (sometimes three) buttons.
Generally,
it is the left mouse button that you want to press to move the computer’s
attention and the right button is used when you want a shortcut menu to
appear.
If
one mouse button doesn’t work, try the other.
END
OF LESSON I
Practice
Material
Organizational
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Proposal & How To Set Up Training |
How To Compute Study Notes |
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Microsoft
PowerPoint 2000 Slide Show
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Microsoft
PowerPoint 2000 Slide Show
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HOW
TO COMPUTE
CLASS NOTES AND MATERIAL BY:
J. Nayer Hardin, Founder
Computer Underground Railroad Enterprises (C.U.R.E.)
C.U.R.E.
Website: http://www.compurest.com
E-mail: [email protected]
The cost of using this material is that
the knowledge be passed onto at least two other people.
Published 1994-Present
ALL
RIGHTS RESERVED
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