UG NX 3 Tutorial
Table of Contents:
- 1-1. Starting UG NX 3
- 1-2. UG Applications
- 1-3. User Interface Layout
- 1-4. Viewing Modes
- 1-5. Object Selection
2. Part Modeling
- 2-1.
Primitives
- 2-1-1. Block
- 2-1-2. Cylinder
- 2-1-3. Cone
- 2-1-4. Sphere
- 2-1-5. Boolean Operations
on Primitives
- 2-2.
Sketcher Mode
- 2-2-1. Sketcher Environment
- 2-2-2. Lines and Curves
- 2-2-3. Dimensioning
- 2-2-4. Constraining
- 2-2-5. Example
- 2-3.
Design Features
- 2-3-1. Extrude
- 2-3-2. Revolve
- 2-3-3. Sweep
- 3-1. Adding Components
- 3-2. Constraining Components
- 4-1. Adding Views
- 4-2. Adding Dimensions