OutCast Multiplayer:
Welcome back to the world of Billie J Blastkowitcz, this
time with human competitors! OutCast multiplayer hopes to be both a
team-oriented game that requires players on each side to cooperate in
order to better their chances of success on each map and a single
player fragfest filled with all the nasties, that only the very best
can survive in. Every level should require different tactics to
complete, whether it be for yourself or your team.
There will be several different modes of play in multiplayer with
several different options.
- Free for all
Challenges players to compete with other players, the player gaining
the most kills in the allocated time or the first person to hit a
kill limit being the victor.
- Team warfare
Similar to the free for all, however players mob up with one another
to wipe out the other teams - there can be up to four teams in team
warfare.
- Capture the Flag
Capture the flag has teams hunting down opponents flags and
stockpiling them back at their own base. The first team to capture
all its opponents flags wins.
- Checkpoint
Checkpoint mode has players in a free for
all frenzy, seeking to gain the most raised flags in a set amount of
time. A player automatically wins if it has all of the flags.
- Team Checkpoint
Checkpoint mode with up to four teams
competing for supremacy.
- Team Cooperative
Has a team of players seeking to
complete a set mission against the computer.
- Team Objective
Sees two teams slugging it out - one
must complete its mission but the other must stand in its way in an
all out war!
- Arena
Two competitors slug it out in a small arena.
The loser must swap his place with another player, the winner stays
on. The player with the most frags under his belt at the end of
either a round limit or a time limit is the victor.
Hopefully multiplayer will see the introduction of a 'player
character' set up. This means a player may choose to fight as a
certain rank if he so wishes. Certain combinations of players may be
more successful than others given a particular scenario. This should
breathe some life into the otherwise dull multiplayer warfare we're
seeing today! Here's a sample idea of the ranks we could see:
- Scout: Fast, lightly armed and armored. Starts with a pistol weapon.
- Troop: Moderately armed and armored, starts with a light gun.
- Marksman: Lightly armored but equipped with a powerful rifle.
- Brute: Tough, lethal but ultimately slow. Equipped with a heavy weapon.
- Technician: Able to repair damaged equipment but poorly equipped.
- Medic: Able to heal wounded players but poorly equipped.
- Commander: Given average ability and a fair weapon, can use his radio
for long distance communications.
- Agent: Fast, lightly armed no armor but stealthy. Silenced weapons.
Ultimately OutCast multiplayer will have a powerful amount of preferences,
with players being able to customise their games to their wants and needs.
This should give it the cutting edge on the net so long as people are willing
to support it! |