![]() ![]() ![]() ...Chercher au fond de soi le Mal que l'on croit voir chez les autres... The World of Darkness is the origin of much creation all around the world. Centered around supernatural creatures, like the vampires, who control the cities and most mortal institutions, the werewolves, doomed warriors of dying nature, mages, who have the power to bend the laws of reality, ghosts who come back to haunt the living and much more, the World of Darkness is a dark reflection of our own... Still, resemblances can lead us to introspection, to ask ourselves questions about how humanity is knowingly digging its own tomb through its own corruption... You will find here our own creations within the World of Darkness. Feel free to copy and use them as you need, as long as you don't make money with it. Should you use the material to your own creations, be it on paper or on the web, please mention the names of the authors, our association, and of course, the name of the company who was the origin of it all: White Wolf Game Studio.
Raoul ''Violence'' Borges
![]() Paris by Night... Powerful Kindred, the core of the Camarilla, rule there. The capital of France, Paris is ruled by François Villon, who created the Toreador Hegemony, thus ruling the whole country through Marquis who would like nothing more than taking back what they think belong to them: The Praxis. Capital of fashion and arts, the Toreador rule there unchallenged, courted by Kindred from all the Clans and Bloodline, including the Brujah, Daughters of Cacophony, Followers of Set, Ventrue and Tremere. Apparently, this stronghold of the Camarilla is free from violence, the Kindred there being proud of their civilized behaviour, when compared to the New continent's cities. Still, unlife can be more dangerous than in any other city, for Paris is the city where intrigue rules, and where the Ridicule is deadlier than the claw... Chronicle: Paris, la nuit... is a City Sourcebook describing the city were our chronicles merged and interact each other. You will find there descriptions of characters, clans, coteries, and everything you would need to play a chronicle in the City of Lights.
![]() L'aube du XIIIème siècle voit le Royaume de France être le coeur de tous les combats entre les hommes, l'Eglise et les Caïnites. Les flèches des cathédrales transpercent le ciel des grandes cités, le succès des guildes marchandes d'Italie annonce l'ouverture du Vieux Monde � la pratique d'un commerce de grande envergure et l'Orient suscite la haine chez le vulgaire et le respect chez les puissants. Le monde change. Les créatures de la nuit également. Tous s'immiscent dans les secrets rouages de l'histoire... Discrets Lasombras murmurant � l'oreille des conseillers du Saint P�re Innocent III, impérieux Ventrues menant les troupes de Frédéric II contre la Lombardie, doctes Brujahs hantant les coll�ges de la rive gauche de Paris... Tous voient avec ravissement les hommes façonner une Europe nouvelle au sein de laquelle ils espèrent occuper une place de choix lorsque la Géhenne viendra. Paris, 1199, le monde éclôt à nouveau et l'ancienne Lutèce rayonne comme aux temps où les Anciens s'abreuvaient au cou même des Romains qui l'avaient édifiée. Chronique: Liber Lutetia est une ressource HTML décrivant le Paris du Sombre Age Médiéval. Vous y trouverez les descriptions de personnages, de Clans, de Coteries et tout ce dont vous aurez besoin pour mener ou jouer une Chronique dans l'une des plus grande villes des Ages des Ténèbres.
![]() En l'an de grâce 1195, dans la Transylvanie déchirée par des guerres impitoyables, un groupe heteroclyte se trouve réuni par le hasard du destin. Mais est-ce vraiment le hasard, la culmination de sombres intrigues des puissantes créatures de la nuit qui hantent la Terre au-delà de la Forêt, ou tout simplement la réalisation d'une prophécie depuis longtemps oubliée de tous ? Chronique: Amaranthe est une Chronique dont les origines remontent à l'antiquité, débutant au XIIème siècle pour s'achever huit siècles plus tard, racontant l'histoire de quelques âmes qui pourrait très bien décider du cours de l'histoire du Monde des Ténèbres...
Chronicle: Uræus, Gods of Egypt is a Chronicle Sourcebook describing the Two-Lands from 3000 BC to 1000 BC, before the age of the Followers of Set, where Vampires, Lupines, Mages and Mummies fought for the land of the living, as well as for the land of the Dead.
Bloodlinebook: Black Widows is a Bloodline Sourcebook describing a new and seducing Bloodline whose past is shrouded in mystery while future promises to be bathed in blood. The new and strange Disciplines and Special Powers of the Black Widows are described along Rules about the Dark Widow, the evil and dark side plaguing each member of the Bloodline.
Bloodlinebook: Felys is a Bloodline Sourcebook describing a new Bloodline originating from the Pharao's Ancient Egypt, and destroyed long ago by the Followers of Set. You will find in it their new Discipline, as well as Special Powers, known history and plans for the future.
Alone, she decided to gather around her an army of Vampires who would serve her faithfully. Left alone to their own devices, perhaps even thinking their Lady had forgotten about them, the Knights continued to walk to their destiny. Most were destroyed in the war of ages, the Jyhad. Still, a number of them survived. Becoming Primogens, Princes, Archbishops, or simply Autarkis, these powerful Kindred, if united, could probably take over almost any city in the world... But why were they contacted by the mysterious Lady? Why didn't she appear to collect her fee? What are her plans, for time is of the essence, and some are hearing her call to join her in Paris... Bloodlinebook: Knights of Hecate describes the Kindred army a Methuselah can build for her own protection, the unique Thaumaturgy they have access too, as well as characters and who can be as old a two thousand years now...
The fist Childer of Set weren't the corrupted Vampires the Followers of Set have become. Formed by numerous bloodlines whose founders were the Childer of Set himself, they worked hard to create and land where Maat wasn't a false concept. This is the Clanbook of the Childer of Set, believed to be incarnation of Gods, one of the most promising Vampire Bloodline, and still, the first to fail in its visionary goal. Clanbook: Childer of Set is a Clan Sourcebook describing the now destroyed Bloodlines who ruled Egypt for two thousand years.
The Masques are despised for their power, still parisian Kindred feel more secure for their existence. Sectbook: Masque describes the Kindred police of Villon in Paris and France, as well as their ties with the French Intelligence Agencies, their access to civil and military resources and their unique influence over Kindred.
Sectbook: Veilleur describes the Kindred Sect of occultist fighting to understand the corruption aura permeating Paris. Learn about the strange ties of the Sect with Egyptian Magic, and about their ties with the Tradition Mages.
![]() A lot of work was done in the sourcebooks described above. You will find in this page links to most new Disciplines, Special Powers etc. created for the Sects, Bloodlines and Clan used in the Paris, la nuit... and the Uræus, Gods of Egypt Chronicles. You will find, also, new rules and old one customized. While all the material used is copyrighted White While, we would appreciate if you let our names (Emails? URLs?) on it should you use it in any information format, in original or modified form.
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